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	<id>https://wiki-en.dmxcontrol-projects.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Lord-helmy</id>
	<title>English DMXC-Wiki - User contributions [en]</title>
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	<updated>2026-04-27T15:23:46Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki-en.dmxcontrol-projects.org/index.php?title=Settings_Concept&amp;diff=1814</id>
		<title>Settings Concept</title>
		<link rel="alternate" type="text/html" href="https://wiki-en.dmxcontrol-projects.org/index.php?title=Settings_Concept&amp;diff=1814"/>
		<updated>2012-02-19T20:26:39Z</updated>

		<summary type="html">&lt;p&gt;Lord-helmy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;... or why do &amp;quot;the same&amp;quot; settings appear at different places.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
First let me explain the basic concept behind all this.&amp;lt;br&amp;gt;&lt;br /&gt;
We differentiate between two major Setting Types.&amp;lt;br&amp;gt;&lt;br /&gt;
First there are Settings that let you configure how DMXControl behaves in certain situations. You can enable or disable Questions/Functions, etc.&lt;br /&gt;
Then there are Configurations. Most Elements like CueList, Executor or Live View will have various Configuration Options like Names.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Settings===&lt;br /&gt;
Let me explain the Type &amp;quot;Setting&amp;quot; first:&amp;lt;br&amp;gt;&lt;br /&gt;
three categories of Settings exist:&amp;lt;br&amp;gt;&lt;br /&gt;
1) GUI Settings&amp;lt;br&amp;gt;&lt;br /&gt;
2) Kernel Settings (Application wide)&amp;lt;br&amp;gt;&lt;br /&gt;
3) Kernel Settings (Project wide)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
1) Lets you configure how your GUI &amp;quot;feels like&amp;quot;. An example would be: disable various Questions or set default answers. This type of Setting is stored in the Resource Folder of the GUI. That means, different GUIs can have different Settings. This also includes that your GUI will &amp;quot;feel like the same&amp;quot; on every Kernel you connect to.&lt;br /&gt;
&lt;br /&gt;
2) Some Settings are Kernel Settings because they affect things in the Kernel. The best example would be it the Kernel should load the last project on startup. That wouln&#039;t make sense as GUI Setting, would it?&lt;br /&gt;
&lt;br /&gt;
3) However there are some Settings that affect project specific things. For example if a new Executor Set should be created when a new Executor Page is added.&amp;lt;br&amp;gt;&lt;br /&gt;
What if you create a new Project? Are all these settings lost and you have to set them all again?&amp;lt;br&amp;gt;&lt;br /&gt;
No. Every Setting from this category also has a equivalent setting in category 2. So if you create a new Project all Settings will be initialized with the Application wide values.&lt;br /&gt;
&lt;br /&gt;
So now where are the Places you can set all this?&amp;lt;br&amp;gt;&lt;br /&gt;
In the Main Menu under Settings -&amp;gt; Application Settings you will find category 1 and 2 Settings&amp;lt;br&amp;gt;&lt;br /&gt;
In the Project Explorer under Settings you will find categroy 3 Settings&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Configurations===&lt;br /&gt;
Now let&#039;s move on to the second major Setting Type&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The so called &amp;quot;Configurations and Default Configurations&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Nearly every Element in DMXControl has some configuration Options. Like Executors the Executor Type, or if the Live View shows Names or Numbers, etc.&amp;lt;br&amp;gt;&lt;br /&gt;
You must distinguisch between 3 Types&amp;lt;br&amp;gt;&lt;br /&gt;
1) Application Defaults&amp;lt;br&amp;gt;&lt;br /&gt;
2) Project Defaults&amp;lt;br&amp;gt;&lt;br /&gt;
3) Element Configuration&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
You can find them here:&amp;lt;br&amp;gt;&lt;br /&gt;
1) Main Menu -&amp;gt; Settings -&amp;gt; Application Settings&amp;lt;br&amp;gt;&lt;br /&gt;
2) Project Explorer -&amp;gt; Settings or right click on the Branch in Project Explorer and open Properties.&amp;lt;br&amp;gt;&lt;br /&gt;
3) Select the Element you want to change the configuration of, right click and open Properties. You can select multiple Elements and change the configuration parameters for all at the same time.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Why are there three different places and what affects what?&amp;lt;br&amp;gt;&lt;br /&gt;
If you create a new Element, lets say a new Executor. This Executor will get the configuration values you set as Project Defaults.&amp;lt;br&amp;gt;&lt;br /&gt;
If you create a new Project, the Project Defaults will be set to the Application Defaults.&amp;lt;br&amp;gt;&lt;br /&gt;
If you change Application Defaults do Project Defaults or event the configuration of specific Elements get changed? No!&amp;lt;br&amp;gt;&lt;br /&gt;
Only the Application Defaults get changed, others will not be touched. Only if you create a new project, the Project Defaults will be initialized with the new values.&amp;lt;br&amp;gt;&lt;br /&gt;
Same applies if you change Project Defaults. Neither Application Default nor Element Configurations will be touched, unless you create a new Element. It&#039;s configuration will be initialized with the newly set Project Defaults.&lt;/div&gt;</summary>
		<author><name>Lord-helmy</name></author>
	</entry>
	<entry>
		<id>https://wiki-en.dmxcontrol-projects.org/index.php?title=Lesson_8_Tut3&amp;diff=1295</id>
		<title>Lesson 8 Tut3</title>
		<link rel="alternate" type="text/html" href="https://wiki-en.dmxcontrol-projects.org/index.php?title=Lesson_8_Tut3&amp;diff=1295"/>
		<updated>2011-05-06T18:39:31Z</updated>

		<summary type="html">&lt;p&gt;Lord-helmy: /* Lecture 8: Scenes (cues) and scene lists */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;h2 style=&amp;quot;{{Style:Hauptseite:Überschrift}}&amp;quot; align=&amp;quot;center&amp;quot;&amp;gt;DMXControl 3 lessons&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{Style:Hauptseite:Box}} background-color:#ffffff&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- Rechte Spalte --&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;floatright&amp;quot; style=&amp;quot;width: 78%;   margin-top:-8px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Scenes (cues) are the most important elements of your show. Here we will explain the powerful scene concept of DMXControl 3. The terms &amp;quot;cue&amp;quot; and &amp;quot;scene&amp;quot; are used as synonym words.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Lecture 8: Scenes (cues) and scene lists ==&lt;br /&gt;
Each scene needs a &amp;quot;host container&amp;quot;-  that&#039;s a scene list. Therefore you have to create at first one or more scene lists by clicking the button &amp;quot;Create scenelist&amp;quot; which you can find in the project explorer main menu. Of course, the created scene list will appear in the folder &amp;quot;Scene list&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Datei:DMXC3L08_createSceneListnew.JPG|600px]]&lt;br /&gt;
&lt;br /&gt;
You can open this new scene list with a &#039;&#039;&#039;double click&#039;&#039;&#039; on the object in the project explorer or using the context menu item &amp;quot;open&amp;quot;. Next step is to create a new scene. For creating a new cue we will change the color of the moving lights to &amp;quot;red&amp;quot; (please open the shutter too) and we turn on the two middle front lights.&lt;br /&gt;
&lt;br /&gt;
[[Datei:DMXC3L08 changeLiveView.JPG]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Return to the scene list panel and press the &#039;&#039;&#039;Store cue&#039;&#039;&#039; button. At first the programmer filter tool will appear where you can manually influence which devices and which attributes should be really taken over into the new scene. Typically you can confirm without modification.&lt;br /&gt;
&lt;br /&gt;
[[Datei:DMXC3L08 programmerFilter.JPG]]&lt;br /&gt;
&lt;br /&gt;
The result is your first cue (scene) in your scene list. You should change the name of the cue thus you can remember laterly what is the reason and target of this cue (e.g. &amp;quot;First Scene&amp;quot;, &amp;quot;Start cue&amp;quot;, &amp;quot;ML to red&amp;quot;, etc.)&lt;br /&gt;
&lt;br /&gt;
[[Datei:DMXC3L08 FirstScene.JPG]]&lt;br /&gt;
&lt;br /&gt;
You have to clean the &#039;&#039;&#039;programmer&#039;&#039;&#039;! Otherwise nothing will happen, when you press the play button&lt;br /&gt;
[[Datei:Clear_programmer.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In following table we explain the meaning of cue attributes (which you can see in the scene list header:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
 ! Attribute&lt;br /&gt;
 ! Description&lt;br /&gt;
 ! Example&lt;br /&gt;
 |-&lt;br /&gt;
 | Progress&lt;br /&gt;
 | shows status of scene during execution of scene list&lt;br /&gt;
 | in percent&lt;br /&gt;
 |-&lt;br /&gt;
 | Trigger&lt;br /&gt;
 | relation to predecessor cue, use &amp;quot;follow&amp;quot; as default&lt;br /&gt;
 | see lesson 11&lt;br /&gt;
 |-&lt;br /&gt;
 | Trigger Value&lt;br /&gt;
 | &lt;br /&gt;
 | see lesson 11&lt;br /&gt;
 |-&lt;br /&gt;
 | Name&lt;br /&gt;
 | free name of scene&lt;br /&gt;
 | should explain the content of cue&lt;br /&gt;
 |-&lt;br /&gt;
 | Fade&lt;br /&gt;
 | fade-in value&lt;br /&gt;
 | in milli seconds&lt;br /&gt;
 |-&lt;br /&gt;
 | Delay&lt;br /&gt;
 | delay ?&lt;br /&gt;
 | ?&lt;br /&gt;
 |-&lt;br /&gt;
 | Act.&lt;br /&gt;
 | is this cue active or should it be ignored?&lt;br /&gt;
 | default: active&lt;br /&gt;
 |-&lt;br /&gt;
 | Ap.&lt;br /&gt;
 | ?&lt;br /&gt;
 | ?&lt;br /&gt;
 |-&lt;br /&gt;
 | Comment&lt;br /&gt;
 | for free use, insert explaining words&lt;br /&gt;
 | &lt;br /&gt;
 |-&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
In the same way you can create some more cues and store it in the scene list.&lt;br /&gt;
&lt;br /&gt;
[[Datei:DMXC3L08 SecondScene.JPG]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;topics to be added (by beta testers)&#039;&#039;&#039;&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
==Excercise==&lt;br /&gt;
* Generate your own cues&lt;br /&gt;
* Try the buttons &amp;quot;All&amp;quot;, &amp;quot;Clear&amp;quot; and &amp;quot;Selected&amp;quot; in the programmer filter&lt;br /&gt;
* Work with different fade times&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Additional links and references==&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Certificate==&lt;br /&gt;
I have understood the topics of this lecture and want to continue with next course:&lt;br /&gt;
[http://www.dmxcontrol.de/mediawiki_beta/index.php?title=Einsteiger:Lesson9/en Lecture9: Fanning and other effects]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Linke Spalte --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{Style:Hauptseite:Box}} width: 17%; background-color:#f5faff&amp;quot;&amp;gt;&lt;br /&gt;
{{DMXC3_lesson/en}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{{Languages|Einsteiger:lesson8}}&lt;/div&gt;</summary>
		<author><name>Lord-helmy</name></author>
	</entry>
	<entry>
		<id>https://wiki-en.dmxcontrol-projects.org/index.php?title=File:Clear_programmer.jpg&amp;diff=1292</id>
		<title>File:Clear programmer.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki-en.dmxcontrol-projects.org/index.php?title=File:Clear_programmer.jpg&amp;diff=1292"/>
		<updated>2011-05-06T18:35:13Z</updated>

		<summary type="html">&lt;p&gt;Lord-helmy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Lord-helmy</name></author>
	</entry>
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