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	<title>Cuelist (Executor) DMXC3 - Revision history</title>
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	<updated>2026-04-30T07:14:05Z</updated>
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		<id>https://wiki-en.dmxcontrol-projects.org/index.php?title=Cuelist_(Executor)_DMXC3&amp;diff=4340&amp;oldid=prev</id>
		<title>Jkuehn: Created page with &quot;{{Manual Header | Type = DMXC3 Main-Software | Version = 3.3.0}}  This executor type is designed for controlling {{Manual Windowcaption|Cuelists}}, to control and manipulate assigned cuelists during a show. In some cases, it may be useful to assign a cuelist directly to multiple executors. For this purpose, this executor type offers five different faders, along with five buttons for the standard actions of the executor itself, and a total of 18 differen...&quot;</title>
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		<updated>2025-03-04T22:25:16Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{Manual Header | Type = DMXC3 Main-Software | Version = 3.3.0}}  This executor type is designed for controlling {{Manual Windowcaption|&lt;a href=&quot;/index.php?title=Cuelist_DMXC3&quot; title=&quot;Cuelist DMXC3&quot;&gt;Cuelists&lt;/a&gt;}}, to control and manipulate assigned cuelists during a show. In some cases, it may be useful to assign a cuelist directly to multiple executors. For this purpose, this executor type offers five different faders, along with five buttons for the standard actions of the executor itself, and a total of 18 differen...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Manual Header&lt;br /&gt;
| Type = DMXC3 Main-Software&lt;br /&gt;
| Version = 3.3.0}}&lt;br /&gt;
&lt;br /&gt;
This executor type is designed for controlling {{Manual Windowcaption|[[Cuelist DMXC3|Cuelists]]}}, to control and manipulate assigned cuelists during a show. In some cases, it may be useful to assign a cuelist directly to multiple executors. For this purpose, this executor type offers five different faders, along with five buttons for the standard actions of the executor itself, and a total of 18 different actions to choose from. Some actions may have dependencies on other cuelists assigned to an executor.&lt;br /&gt;
&lt;br /&gt;
Based on this, the settings for the corresponding executor offer the following options for assigning actions to the faders and buttons:&lt;br /&gt;
&lt;br /&gt;
{{DMXC3 Manual-Tableheader Executor actions | en}}&lt;br /&gt;
&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Fader&amp;#039;&amp;#039;&amp;#039; || Intensity || {{Yes|-}} || Sets the intensity of the cuelist and influences the dimmer device function. All values for device functions such as color, position, etc., will be output as set in the respective scenes of the active cuelist, even if the fader value is reduced, unlike the Temp fader.&lt;br /&gt;
|-&lt;br /&gt;
| Temp || || The Temp fader defines how much the device functions set in a scene, such as color, position, gobo rotation, etc., will be mixed into the output of the cuelist. This also automatically results in the maximum value for the actions {{Manual Buttons|Flash}}, {{Manual Buttons|Flash go}}, and {{Manual Buttons|Flash on}}. In the case of color, the Temp fader works according to the statement &amp;quot;blend the color ... to ... percent.&amp;quot; Thus, the Temp fader controls the saturation of the color from 0% to 100%.&lt;br /&gt;
|-&lt;br /&gt;
| Limit || || The Limit fader can be used as a variable fader if you want to prevent the maximum intensity of the cuelist set via the intensity fader from being exceeded, while still being able to make live adjustments within the preset limit.&lt;br /&gt;
|-&lt;br /&gt;
| Effect speed || || Determines the playback speed of all {{Manual Windowcaption|[[Effects and Filters DMXC3|Effects]]}} included in the scenes of the cuelist.&lt;br /&gt;
|-&lt;br /&gt;
| Timing || || Factors in the fade-in and delay times of all scenes in the assigned cuelist.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;18&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Button&amp;#039;&amp;#039;&amp;#039; || Black || || Sets the intensity of the cuelist permanently to the minimum value, until a new value is manually set, for example, via the fader. The cuelist itself remains active unless the &amp;quot;Auto Stop&amp;quot; function is enabled.&lt;br /&gt;
|-&lt;br /&gt;
| Flash || {{Yes|-}} || Temporarily sets the intensity of the cuelist to the maximum value. This action can only be executed for cuelists that are active and outputting values at the time the button is pressed.&lt;br /&gt;
|-&lt;br /&gt;
| Flash go || || Temporarily sets the intensity of the cuelist to the maximum value and triggers the next scene. Inactive cuelists will be started upon the first press of the button.&lt;br /&gt;
|-&lt;br /&gt;
| Flash on || || Starts the assigned cuelist and temporarily sets the intensity to the maximum value. If the cuelist is active, this action works like a simple {{Manual Buttons|Flash}}.&lt;br /&gt;
|-&lt;br /&gt;
| Full || || Permanently sets the intensity of the cuelist to the maximum value until a new value is manually set, for example, via the fader.&lt;br /&gt;
|-&lt;br /&gt;
| Go || {{Yes|-}} || Executes the next scene in the cuelist or continues the crossfade between two scenes if they were previously paused.&lt;br /&gt;
|-&lt;br /&gt;
| Go back || || Triggers the previous scene in the cuelist.&lt;br /&gt;
|-&lt;br /&gt;
| Kill || || Ends all cuelists assigned to executors, unless the setting {{Manual Fields|Kill protect}} is enabled. If the assigned cuelist is not running when {{Manual Buttons|Kill}} is pressed, it will be started automatically.&lt;br /&gt;
|-&lt;br /&gt;
| Pause || || Pauses the crossfade between two scenes if they are currently being executed at the time the button is pressed.&lt;br /&gt;
|-&lt;br /&gt;
| Pause / back || || Like Pause. Additionally, from the second click onward, you can go back within the cuelist and mark an already executed scene for re-execution when the {{Manual Buttons|Go}} button is pressed.&lt;br /&gt;
|-&lt;br /&gt;
| Play || {{Yes|-}} || Resumes the crossfade between two scenes if it was previously paused. Unlike {{Manual Buttons|Go}}, pressing the {{Manual Buttons|Play}} button multiple times will complete the ongoing crossfade rather than prematurely triggering the next scene. Inactive cuelists will be started upon the first press of the button.&lt;br /&gt;
|-&lt;br /&gt;
| Stomp || || Suppresses the output of the cuelist as if it were not active. The intensity is temporarily set to the minimum value.&lt;br /&gt;
|-&lt;br /&gt;
| Stop || {{Yes|-}} || Stops the assigned cuelist and starts the set release time to fade out the cuelist.&lt;br /&gt;
|-&lt;br /&gt;
| Swop || || {{Manual Buttons|Swop}} temporarily sets the intensity of the assigned cuelist to the maximum value as long as {{Manual Buttons|Swop}} is active. Simultaneously, {{Manual Buttons|Swop}} executes a {{Manual Buttons|Stomp}} on all other cuelists that do not have {{Manual Fields|Swop protect}}. This action can only be executed for cuelists that are active and outputting values when the button is pressed.&lt;br /&gt;
|-&lt;br /&gt;
| Swop go || || Temporarily sets the intensity of the cuelist to the maximum value and triggers the next scene. All other cuelists are temporarily suppressed according to the description of the simple {{Manual Buttons|Swop}} function. If the cuelist is not active when the button is pressed, it will also be started.&lt;br /&gt;
|-&lt;br /&gt;
| Swop on || || Starts the assigned cuelist and temporarily sets the intensity to the maximum value. If the cuelist is active, this action works like a simple {{Manual Buttons|Swop}}. All other cuelists are temporarily suppressed according to the description of the simple {{Manual Buttons|Swop}} function.&lt;br /&gt;
|-&lt;br /&gt;
| Temp || || Executes the cuelist only while the button is pressed. The fade-in time of the scenes and the release time are taken into account.&lt;br /&gt;
|-&lt;br /&gt;
| Toggle || || Starts or stops the assigned cuelist.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Manual Box | en | Important | The actions {{Manual Buttons|Swop}} and {{Manual Buttons|Kill}} and their variants, such as {{Manual Buttons|Swop go}}, have automatic dependencies on all other cuelists assigned to any executor on any page. This is broadly similar to a {{Manual Windowcaption|[[Cuelist Group DMXC3|Cuelist group]]}}. To control the dependencies for these functions, there are the settings {{Manual Fields|Swop protect}} and {{Manual Fields|Kill protect}} in the properties of the respective executors.}}&lt;br /&gt;
&lt;br /&gt;
{{Manual Box | en | Hint | Although Stomp and Swop suppress the output of a cuelist, these functions are not equivalent to {{Manual Windowcaption|[[Blackout DMXC3|Blackout]]}}.}}&lt;br /&gt;
&lt;br /&gt;
For the executor type {{Manual Objectcaption|Cuelist}}, there are also the following settings that particularly affect the interaction with the assigned cuelist:&lt;br /&gt;
&lt;br /&gt;
{{DMXC3 Manual-Tableheader Settings | en}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--| Toggle Flash button|| {{Manual Setting entries | en | True-False |False}} || &amp;#039;&amp;#039;&amp;#039;{{Manual Fields|False}}&amp;#039;&amp;#039;&amp;#039;: The action is executed only as long as the button is pressed (Push).&amp;lt;br /&amp;gt;&amp;#039;&amp;#039;&amp;#039;{{Manual Fields|True}}&amp;#039;&amp;#039;&amp;#039;: The action is started on the first click and stopped on the second click (Toggle).&lt;br /&gt;
|---&amp;gt;&lt;br /&gt;
| Show programmer filter || {{Manual Setting entries | en | True-False |True}} || &amp;#039;&amp;#039;&amp;#039;{{Manual Fields|True}}&amp;#039;&amp;#039;&amp;#039;: The {{Manual Windowcaption|[[Programmer Filter DMXC3|Programmer Filter]]}} is displayed when adding another scene.&lt;br /&gt;
|-&lt;br /&gt;
| Auto Go || {{Manual Setting entries | en | True-False |False}} || &amp;#039;&amp;#039;&amp;#039;{{Manual Fields|True}}&amp;#039;&amp;#039;&amp;#039;: The assigned cuelist will start automatically once the intensity is not at the minimum value (usually &amp;gt; 0%). It does not matter whether the value is set via the fader or if the {{Manual Buttons |Full}} button is pressed.&lt;br /&gt;
|-&lt;br /&gt;
| Auto Stop || {{Manual Setting entries | en | True-False |False}} || &amp;#039;&amp;#039;&amp;#039;{{Manual Fields|True}}&amp;#039;&amp;#039;&amp;#039;: The assigned cuelist will stop automatically once the intensity is at the minimum value (usually 0%). It does not matter whether the value is set to the minimum via the fader or if the {{Manual Buttons |Black}} button is pressed.&lt;br /&gt;
|-&lt;br /&gt;
| Auto Stop ignores release time || {{Manual Setting entries | en | True-False |False}} || &amp;#039;&amp;#039;&amp;#039;{{Manual Fields|False}}&amp;#039;&amp;#039;&amp;#039;: Once the intensity of the assigned cuelist is 0, the release time will start and the cuelist will be finished.&amp;lt;br /&amp;gt; &amp;#039;&amp;#039;&amp;#039;{{Manual Fields|True}}&amp;#039;&amp;#039;&amp;#039;: If the intensity of the cuelist is 0, it will be finished directly without executing the release time.&lt;br /&gt;
|-&lt;br /&gt;
| Flash / Swop ignores intensity || {{Manual Setting entries | en | True-False |False}} || &amp;#039;&amp;#039;&amp;#039;{{Manual Fields|False}}&amp;#039;&amp;#039;&amp;#039;: The Flash or Swop reaches the maximum brightness selected via the Temp fader.&amp;lt;br /&amp;gt; &amp;#039;&amp;#039;&amp;#039;{{Manual Fields|True}}&amp;#039;&amp;#039;&amp;#039;: When pressing {{Manual Buttons |Flash}} or {{Manual Buttons |Swop}}, the intensity will temporarily be set to 100%, even if the Temp fader is not at 100%.&lt;br /&gt;
|-&lt;br /&gt;
| Swop protect || {{Manual Setting entries | en | True-False |False}} || &amp;#039;&amp;#039;&amp;#039;{{Manual Fields|True}}&amp;#039;&amp;#039;&amp;#039;: The cuelist will continue to output when the {{Manual Buttons|Swop}} function is executed on any other cuelist.&lt;br /&gt;
|-&lt;br /&gt;
| Kill protect || {{Manual Setting entries | en | True-False |False}} || &amp;#039;&amp;#039;&amp;#039;{{Manual Fields|True}}&amp;#039;&amp;#039;&amp;#039;: The assigned cuelist will continue to output even if {{Manual Buttons|Kill}} is executed on another executor.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category: Manual DMXControl 3]]&lt;br /&gt;
[[Category: Executor DMXC3]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[de: Cuelist_(Executor)_DMXC3]]&lt;/div&gt;</summary>
		<author><name>Jkuehn</name></author>
	</entry>
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