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		<title>Jkuehn: Created page with &quot;{{Manual Header | Type = DMXC3 Main-Software | Version = 3.3.0}}  {{Inuse}}   With this article, we would like to provide you with a rough guide or checklist, so that you can quickly add a few devices to a new project through a structured approach and, at the end, be able to call up and display simple lighting moods. We will list the most important keywords in each context, so that you can easily access the relevant information whenever needed.  = Setting Up Devices and...&quot;</title>
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		<updated>2025-03-03T23:53:13Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{Manual Header | Type = DMXC3 Main-Software | Version = 3.3.0}}  {{Inuse}}   With this article, we would like to provide you with a rough guide or checklist, so that you can quickly add a few devices to a new project through a structured approach and, at the end, be able to call up and display simple lighting moods. We will list the most important keywords in each context, so that you can easily access the relevant information whenever needed.  = Setting Up Devices and...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Manual Header&lt;br /&gt;
| Type = DMXC3 Main-Software&lt;br /&gt;
| Version = 3.3.0}}&lt;br /&gt;
&lt;br /&gt;
{{Inuse}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
With this article, we would like to provide you with a rough guide or checklist, so that you can quickly add a few devices to a new project through a structured approach and, at the end, be able to call up and display simple lighting moods. We will list the most important keywords in each context, so that you can easily access the relevant information whenever needed.&lt;br /&gt;
&lt;br /&gt;
= Setting Up Devices and DMX Interfaces =&lt;br /&gt;
We start with a completely empty project and use the following steps to ensure that the devices connected to your DMX interface can be controlled by DMXControl 3 – that is, what is set in DMXControl 3 reaches the devices.&lt;br /&gt;
&lt;br /&gt;
==== Adding Devices ====&lt;br /&gt;
* In the new, empty project, we first create a new {{Manual Windowcaption|[[Stage View DMXC3|Stage View]]}} to have access to all {{Manual Windowcaption|[[Device DMXC3|Devices]]}} and {{Manual Windowcaption|[[Device Group DMXC3|Device Groups]]}} when later preparing a lighting mood.&lt;br /&gt;
* In the Stage View, new devices can be added via the entry {{Manual Windowcaption|[[Device Manager DMXC3|Add device]]}} in the context menu, as long as nothing is selected in the Stage View. Alternatively, you can do this in the {{Manual Windowcaption|[[Project Explorer DMXC3|Project Explorer]]}} in the corresponding branch.&lt;br /&gt;
* The &amp;quot;Add Device&amp;quot; window shows all DDFs delivered with the installation of DMXControl 3. Additional DDFs, especially those provided by the community, can be found in the {{Manual Windowcaption|[[DDF Library DMXC3|DDF Library]]}}, whose search dialog can be accessed directly via the button {{Manual Buttons|DDFLib}} next to the search field.&lt;br /&gt;
* Once you have found the desired device, set the number and the starting address of the first device. You can also have a new device group created or add additional devices to an existing device group. This will make your work much easier later.&lt;br /&gt;
* Once all devices are added to the project, you can close the &amp;quot;Add Device&amp;quot; window.&lt;br /&gt;
* In the Stage View, arrange all the devices in such a way that they roughly represent your setup, making it easier for you to find a specific group of devices when you want to integrate them into another lighting mood.&lt;br /&gt;
&lt;br /&gt;
==== Setting Lighting Mood ====&lt;br /&gt;
* To prepare a lighting mood, ideally, you always select a device group in the Stage View. The {{Manual Windowcaption|[[Device Control DMXC3|Device Control]]}} will then be filled with all the functions the device provides. At the same time, the buttons in the {{Manual Windowcaption|[[Control Panel DMXC3|Control Panels]]}} become active, depending on the available functions. Through these panels, you can now set a simple, static lighting mood. But be careful: nothing is saved at this point. If DMXControl 3 is closed, this lighting mood will be lost. This is merely the preparatory step to save the lighting mood later.&lt;br /&gt;
* If you want to reset everything to zero, click the button {{Manual Buttons|Clear programmer}} in the left sidebar.&lt;br /&gt;
&lt;br /&gt;
==== Setting Up DMX Interfaces ====&lt;br /&gt;
* To ensure that what you have prepared in the Stage View appears on the devices, especially after the initial installation of DMXControl 3, a DMX interface needs to be added and, if necessary, configured. To do this, switch to the {{Manual Windowcaption|[[DMX-Interfaces DMXC3|DMX-Interfaces]]}} window.&lt;br /&gt;
* By clicking the button {{Manual Buttons|Add interface}}, you will access the list of DMX interfaces supported by DMXControl 3. Please note our classification into &amp;quot;intelligent&amp;quot; DMX interfaces, which, for example, register directly with your PC via a serial number, and DMX interfaces that need to be set up manually. {{Manual Reference|arrow|You can read the exact definition under {{Manual Windowcaption|[[DMX-Interfaces DMXC3|DMX-Interfaces]]}} in the section [[DMX-Interfaces DMXC3#Distinction_of_DMX-Interfaces|Distinction of DMX Interfaces]]}}.&lt;br /&gt;
* Once you have found your DMX interface in the list, a configuration dialog will open in the second step, where further settings may be required depending on the DMX interface. {{Manual Reference|arrow|In the article {{Manual Windowcaption|[[DMX-Interfaces DMXC3|DMX-Interfaces]]}} you will find two examples in the section [[DMX-Interfaces DMXC3#Advanced_Interface_Settings|Advanced Interface Settings]]}}.&lt;br /&gt;
* After confirming the advanced interface settings, your DMX interface should appear in the overview. Here, check if the box in the column {{Manual TableHeader|Interface enabled (Interface enabled)}} &amp;#039;&amp;#039;&amp;#039;and&amp;#039;&amp;#039;&amp;#039; in the column {{Manual TableHeader|DMX Output active (DMX out active)}} are checked. To be sure, you can refresh the list by clicking the {{Manual Buttons|Refresh}} button. Additionally, the starting address of the DMX universe being sent to the DMX interface should match the DMX universe to which you have addressed your lights in the project.&lt;br /&gt;
* If all settings are correct, the connected devices should now behave exactly as you set them in DMXControl 3.&lt;br /&gt;
&lt;br /&gt;
= Saving and Recalling Lighting Moods =&lt;br /&gt;
After devices are created in the project and behave as expected, we now come to saving lighting moods in the project so that they can be called up and played back at any time.&lt;br /&gt;
&lt;br /&gt;
==== Saving Lighting Moods Fundamentally ====&lt;br /&gt;
To be able to save a lighting mood, you first need to create one. As mentioned before, this is done using the {{Manual Windowcaption|[[Stage View DMXC3|Stage View]]}} and {{Manual Windowcaption|[[Device Control DMXC3|Device Control]]}} along with the corresponding {{Manual Windowcaption|[[Control Panel DMXC3|Control Panels]]}}.&lt;br /&gt;
* You select each device or, better yet, each device group, one by one, and set the desired brightness, color, etc. {{Manual Reference|arrow|In the article {{Manual Windowcaption|[[Device Group DMXC3|Device Groups]]}} you will find an explanation in the section [[Device Group DMXC3#Advantages_of_using_device_groups|Advantages of Using Device Groups]] why you should prefer working with device groups in DMXControl 3.}}&lt;br /&gt;
* A further step involves automatically calculated fades or changes in a device&amp;#039;s function. In DMXControl 3, this is called {{Manual Windowcaption|[[Fanning DMXC3|Fanning]]}}. Here, you can quickly generate a continuous change of several colors, etc., using specific operators. From this point onward, you should definitely work with {{Manual Windowcaption|[[Device Group DMXC3|Device Groups]]}} to take full advantage of DMXControl 3.&lt;br /&gt;
* Once you have completed your new lighting mood, go to the {{Manual Windowcaption|[[Project Explorer DMXC3|Project Explorer]]}} and navigate to the {{Manual Objectcaption|Cuelists}} branch. There, create a new {{Manual Windowcaption|[[Cuelist DMXC3|Cuelist]]}}. Open it afterward.&lt;br /&gt;
* In the {{Manual Objectcaption|[[Cuelist DMXC3|Cuelist Editor]]}} window, click the button {{Manual Buttons|Add}} to add a new {{Manual Windowcaption|Cue}}.&lt;br /&gt;
* The {{Manual Windowcaption|[[Programmer Filter DMXC3|Programmer Filter]]}} will appear. Here, all devices and device groups for which you have set something will be listed. If you are sure that everything is correctly set, you can confirm the window directly. Otherwise, you can filter by selecting or deselecting values for functions or entire devices/groups, for example, excluding them from being saved in the new cue. When you click {{Manual Buttons|OK}}, the cue will appear in the cuelist.&lt;br /&gt;
* You can now set the fade time and delay time.&lt;br /&gt;
* To add more cues to the {{Manual Windowcaption|Cuelist}}, you can either modify the existing lighting mood or create a completely new one after clearing the {{Manual Windowcaption|[[Programmer DMXC3|Programmer]]}} using the button {{Manual Buttons|Clear programmer}}. Keep in mind: If you modify a lighting mood after the first save, DMXControl 3 will propose saving only the changed function values by default. You need to be mindful of this if you save the cue in a new cuelist.&lt;br /&gt;
&lt;br /&gt;
==== Working with Dynamic Lighting Effects ====&lt;br /&gt;
Static lighting moods can become boring over time. DMXControl 3 naturally offers the possibility to apply dynamic effects, such as movements for moving heads or chase lights, to the dimmer, color, and nearly all other device functions. This is all done with the help of the window {{Manual Windowcaption|[[Effects and Filters DMXC3|Effects and Filters]]}}. The included effects are divided into various categories based on which effects or filters can be applied to which device functions. {{Manual Reference|arrow| You can find a detailed explanation of the subdivision in the article {{Manual Windowcaption|[[Effects and Filters DMXC3|Effects and Filters]]}}.}}&lt;br /&gt;
* If you want to apply one of the effects, simply drag it, for example, via {{DnD}} to the desired device function. {{Manual Reference|arrow| Other ways to apply effects are also described in the article on {{Manual Windowcaption|[[Effects and Filters DMXC3|Effects and Filters]]}}.}}&lt;br /&gt;
* Every newly inserted effect is applied with a default configuration. To adjust it to your needs, you will need to experiment to find out which values for the various parameters of the effect look best. Please note that all numerical parameters also allow the use of {{Manual Windowcaption|[[Fanning DMXC3|Fanning]]}}.&lt;br /&gt;
* To better understand what the various parameters of an effect do, you can open the {{Manual Windowcaption|[[Effect Visualizer DMXC3|Effect Visualizer]]}}. Once you select the effect in the {{Manual Windowcaption|[[Device Control DMXC3|Device Control]]}}, you will see the current preview. {{Manual Reference|arrow| More information can be found in the article about the {{Manual Windowcaption|[[Effect Visualizer DMXC3|Effect Visualizer]]}}.}}&lt;br /&gt;
* Adding dynamic effects to a {{Manual Objectcaption|Cuelist}} works the same way as with static lighting moods. DMXControl 3 does not differentiate here. Accordingly, you can mix static and dynamic elements of a lighting mood in a cue, if it is useful for your project&amp;#039;s basic concept. Specifically, this means that you can save both a movement and static values for the dimmer, such as in the form of a {{Manual Windowcaption|[[Fanning DMXC3|Fanning]]}}, in just one cue.&lt;br /&gt;
&lt;br /&gt;
= Calling Cuelists During the Show =&lt;br /&gt;
In DMXControl 3, there are several ways to call a {{Manual Windowcaption|[[Cuelist DMXC3|Cuelist (Cuelist)]]}} during a show. Which method you choose is entirely up to you. In principle, both methods can also be used simultaneously, so there is no need to make a fundamental decision.&lt;br /&gt;
&lt;br /&gt;
Initially, it is more a question of effort in relation to the created cuelists, meaning how you want to fundamentally design your project and thus your show, or how it has already been designed. {{Manual Reference|arrow| If you need some additional tips for designing your project, you can read them in the article {{Manual Windowcaption|[[Showaufbau DMXC3|Show Setup]]}}.}}&lt;br /&gt;
&lt;br /&gt;
The following scenarios are available for calling cuelists in DMXControl 3, where the values listed here do not represent a clear boundary and all scenarios can ultimately be used simultaneously:&lt;br /&gt;
* If you only have a very small number of cuelists and no complex sequences in your project, you can execute them directly from the {{Manual Windowcaption|[[Cuelist DMXC3|Cuelist Editor]]}}. You can also access all functions such as going back to the previous cue or jumping to a specific cue. A possible scenario could be a theater performance, where the sequence mostly follows a single predefined flow. No cuelists are run in parallel, or they run mostly in the background.&lt;br /&gt;
* If you need several cuelists running in parallel and need to quickly switch between them or temporarily execute different cuelists, it is recommended to use the {{Manual Windowcaption|[[Executor DMXC3|Executors]]}}.&lt;br /&gt;
* If the number of concurrently executed cuelists is so large that you cannot call them via one or more {{Manual Windowcaption|[[Executor Page DMXC3|Executor Pages]]}}, DMXControl 3 offers the so-called {{Manual Windowcaption|[[Softdesk DMXC3|Softdesk]]}}. Within a Softdesk, you can design a customized surface with various control elements such as buttons or faders using the {{Manual Windowcaption|[[Softdesk Designer DMXC3|Softdesk Designer]]}}. However, after designing the surface, you must link the control elements to the required actions, such as starting and stopping a cuelist. This is only possible through the {{Manual Windowcaption|[[Input Assignment DMXC3|Input Assignment]]}}. A possible application scenario could be a project where the show is controlled via a touchscreen, such as club or disco shows of any size. Solo entertainers or DJs, who have a touchscreen available for direct access to specific cuelists, could also use this. Another application scenario includes fixed installations, where it is possible that only the actions stored on the Softdesk are executed when the Softdesk is in full-screen mode. Other DMXControl 3 functions would then only be accessible in a second step.&lt;br /&gt;
&lt;br /&gt;
In addition to the aforementioned methods, primarily realized through internal DMXControl 3 functions, there is also the possibility to call cuelists and other actions in DMXControl 3 via external controllers. MIDI controllers or macro boards such as the {{Manual Windowcaption|[[Stream Deck DMXC3|Stream Deck]]}} are among the most popular. Once you have successfully set up the specific methods of configuration, the operation of these controllers is similar to the operation via a Softdesk.&lt;br /&gt;
&lt;br /&gt;
== CueList Editor ==&lt;br /&gt;
The calling via the Cuelist Editor occurs through the available buttons in the menu bar, so it is essentially not a new surface. If you want to display additional cuelists, use the entry {{Manual MenuText|Open in new window}} in the context menu for each cuelist in the Project Explorer. In principle, you can call as many cuelists as you want — the maximum number is ultimately only limited by how much space you have available on your screen. If this is no longer sufficient, you should switch to the executor method for executing additional cuelists.&lt;br /&gt;
&lt;br /&gt;
== Executors ==&lt;br /&gt;
Executors in DMXControl 3, as well as in other lighting control systems, are predefined control elements, known as executor buses, which are then organized on multiple banks or pages. Therefore, these are quickly filled with cuelists or other elements, meaning you also get feedback on what DMXControl 3 is currently outputting or will output next.&lt;br /&gt;
&lt;br /&gt;
To call one or more {{Manual Windowcaption|[[Cuelist DMXC3|Cuelists]]}} using {{Manual Windowcaption|[[Executor DMXC3|Executors]]}}, you follow the pattern:&lt;br /&gt;
# Create a (new) {{Manual Windowcaption|[[Executor Page DMXC3|Executor Page]]}} in the {{Manual Windowcaption|[[Project Explorer DMXC3|Project Explorer]]}}.&lt;br /&gt;
# Assign cuelists to the executors via {{DnD}}.&lt;br /&gt;
# Adjust the behavior of the {{Manual Windowcaption|Executors}} to suit your needs.&lt;br /&gt;
&lt;br /&gt;
New {{Manual Windowcaption|Executor Pages}} are created in the Project Explorer under the corresponding branch. You can create a new executor page via the context menu. By default, a new executor page includes eight executors. This can be changed in the project settings if necessary.&lt;br /&gt;
&lt;br /&gt;
The assignment of a cuelist to an executor is done as described via {{DnD}}. Once you link a cuelist (or another element) to an executor, this will be indicated by the corresponding icon. However, note that you can only assign one element to an executor. If you need more buttons or faders for a cuelist than the ones that are automatically pre-set when adding it, link the cuelist with another executor. Ideally, you choose the adjacent executor to keep it organized.&lt;br /&gt;
&lt;br /&gt;
Button and fader adjustments are made via the settings of the respective executor. You can access them either via the context menu in the {{Manual Windowcaption|Project Explorer}} or by right-clicking on the header area of the executor bus. {{Manual Reference|arrow| All possible options for the buttons and faders are listed with their functions in the article on {{Manual Windowcaption|[[Cuelist (Executor) DMXC3|Cuelist (Executor)]]}}.}}&lt;br /&gt;
&lt;br /&gt;
In addition to cuelists, other elements, such as a speed master or group master, can also be linked to an executor. This can be useful for advanced live control. {{Manual Reference|arrow| The configuration options for the respective executor types and what other elements can be linked to an executor are described in the overview in the article on {{Manual Windowcaption|[[Executor DMXC3|Executors]]}}.}}&lt;br /&gt;
&lt;br /&gt;
== Softdesk ==&lt;br /&gt;
With a Softdesk, you can create a custom interface for controlling a show and executing one or more cuelists that exactly meet your requirements for your workflow. {{Manual Reference|warning| The inserted control elements must still be linked to the desired actions in DMXControl 3 via the input assignment.}}&lt;br /&gt;
&lt;br /&gt;
A Softdesk consists of several different control elements, which you can freely place in your Softdesk using the Softdesk Designer.&lt;br /&gt;
&lt;br /&gt;
To create a new Softdesk, go to the {{Manual Windowcaption|[[Project Explorer DMXC3|Project Explorer]]}} in the {{Manual Objectcaption|Softdesk}} branch and open the context menu there. Once you&amp;#039;ve created a new Softdesk, you can open it in the {{Manual MenuText|Designer}} via the context menu.&lt;br /&gt;
&lt;br /&gt;
In the open Softdesk Designer, add your required control elements, position them, and adjust their size as needed.&lt;br /&gt;
&lt;br /&gt;
To start a cuelist with a button on the first click and stop it on the second click, the following changes need to be made in the properties:&lt;br /&gt;
* Change the style from {{Manual Fields|Default}} to {{Manual Fields|Lumos}}&lt;br /&gt;
* Activate the toggle function via the {{Manual Fields|Is toggle button}} property&lt;br /&gt;
* Set the {{Manual Fields|Pass through}} property to {{Manual Fields|True}}&lt;br /&gt;
* Ideally, change the display name for the internal name in DMXControl 3&lt;br /&gt;
* Name the button for later display in the Softdesk&lt;br /&gt;
&lt;br /&gt;
Once you&amp;#039;ve created this button and any other buttons accordingly, you need to link them in the {{Manual Windowcaption|[[Input Assignment DMXC3|Input Assignment]]}} so that the action &amp;quot;Start cuelist on first click and stop cuelist on second click&amp;quot; is implemented. {{Manual Reference|arrow| The composition of this connection set is described in the article {{Manual Windowcaption|[[Cuelist (Connectionset examples) DMXC3|Cuelist (Connection Set Examples)]]}}.}}&lt;br /&gt;
{{Manual Box | de | Hint | If you’ve created multiple buttons in the Softdesk, the linking in the input assignment must also be done for each button. However, you can clone the corresponding connection set (i.e., duplicate it) and only change the input, output, and cuelist.}}&lt;br /&gt;
&lt;br /&gt;
Once you’ve understood the basic procedure for creating a simple button in a Softdesk, feel free to get more creative and expand your Softdesk with other control elements like faders or signal lamps. {{Manual Reference|arrow| We also introduced how to build a more comprehensive Softdesk in a video tutorial.}}&lt;br /&gt;
{|&lt;br /&gt;
{{DMXC3 Manual-Tableentry Videolink | fkxVshrKk_4 | Clubshow with DMXControl 3 - Block 3: Show Control | Let&amp;#039;s build a Project!}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Links and References =&lt;br /&gt;
== Further Information ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[de: Erste_Cuelists_DMXC3]]&lt;br /&gt;
&amp;lt;!--[[Category: Handbuch DMXControl 3]]--&amp;gt;&lt;/div&gt;</summary>
		<author><name>Jkuehn</name></author>
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