Lesson 12 Tut3: Difference between revisions

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{{Picture_with_subtitle |DMXC3L12_SL_storemenue.jpg|2|View of the dropdownmenu of "Add Cue"|center}}
{{Picture_with_subtitle |DMXC3L12_SL_storemenue.jpg|2|View of the dropdownmenu of "Add Cue"|center}}


'''Hint:''' The following operations are related to the values in the programmer.
{{BoxHint
 
|Text= The following operations are related to the values in the '''Programmer'''.
 
}}


{| class="wikitable"
{| class="wikitable"
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| Insert ||    Strg+I    || insert a new scene to scenelist before selected scene  ||   
| Insert ||    Strg+I    || insert a new scene to scenelist before selected scene  ||   
|-
|-
| Replace ||    Strg+R    || replace current scene attributes by the values in the programmer ||  
| Replace ||    Strg+R    || replace current scene attributes by the values in the '''Programmer''' ||  
|-
| Merge||    Strg+M    || merges selected scene with '''Programmer''' values  ||  '''Programmer''' values with higher priority
|-
|-
| Merge||    Strg+M   || merges selected scene with programmer values ||  programmer values with higher priority
| Append ||    Strg+P   || append new property from '''Programmer''' to the selected scene  ||  existing scene with higher priority, new values from '''Programmer''' are added
|-
|-
| Append ||    Strg+P   || append new property from programmer to the selected scene  ||  existing scene with higher priority, new values from programmer are added
| Subtract ||    Strg+B   || removes a property from selected scene  ||  hint: modify the wanted  property so that this appears in the '''Programmer'''
|-
|-
| Subtract ||    Strg+B    ||  removes a property from selected scene  ||  hint: modify the wanted  property so that this appears in the programmer|-
| Sum (Special) ||        || Inserts current output of devices into '''Cue List''' ||  
| Sum (Special) ||        || Inserts current output of devices into Cue List ||  
|-
|-
| PSum (Special) ||        || Similar to Sum, but related to currently selected devices in Stage View ||  
| PSum (Special) ||        || Similar to '''Sum''', but related to currently selected devices in '''Stage View''' ||  
|-
|-
| Preset (Special) ||        || Opens a window, where you have the capability to add a Preset to Cue List ||  
| Preset (Special) ||        || Opens a window where you have the capability to add a '''Preset''' to '''Cue List''' ||  
|-
|-
| Scenelist (Special) ||        || Inserts (similar to commands in DMXControl 2) a entry to impact another cue list ||  
| Scenelist (Special) ||        || Inserts (similar to commands in DMXControl 2) a entry to impact another cue list ||  
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In similar way, there are also edit operations for the scene list itself. As known from EXCEL, you can copy, cut and delete whole rows. With the copy/paste content operations you can take over the value from single fields to other cues.
In a similar way, there are also edit operations for the scene list itself. As known from EXCEL you can copy, cut and delete whole rows. With copy and paste you can take single values from one field or a cue to another field of other cues.


{{Picture_with_subtitle |DMXC3L12_SL_editmenue.jpg|3|View of dropdownmenu of "Edit"|center}}
{{Picture_with_subtitle |DMXC3L12_SL_editmenue.jpg|3|View of dropdownmenu of "Edit"|center}}


Again, here is the summarizing table for explanation:
Here is the summarizing table for explanation again:


{| class="wikitable"
{| class="wikitable"
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!        Function        !!        short code        !! Description    !!  Comment
!        Function        !!        short code        !! Description    !!  Comment
|-
|-
| Edit in Programmer  ||      ||  Selected cue is loaded into Programmer. Programmer Output Mode is set to '''All'''  ||   
| Edit in Programmer  ||      ||  Selected cue is loaded into '''Programmer'''. '''Programmer Output Mode''' is set to '''All'''  ||   
|-
|-
| Edit in Programmer Blind  ||    ||  Selekted cue is loaded into Programmer. Programmer Output Mode is set to '''Blind'''  ||   
| Edit in Programmer Blind  ||    ||  Selected cue is loaded into '''Programmer'''. '''Programmer Output Mode''' is set to '''Blind'''  ||   
|-
|-
| Cut ||    Strg+X  || cut the selected scene  ||  like EXCEL "cut row"
| Cut ||    Strg+X  || cut the selected scene  ||  like EXCEL "cut row"
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{| class="wikitable"
{| class="wikitable"
|-
|-
!        Funktion         !!        Beschreibung   !!  Kommentar
!        Function         !!        Description   !!  Comment
|-
|-
| Tracking  ||  If Tracking is active a value remains until it is overwritten by another cue (or the cue list is finished). If tracking is disabled, only the values ​​are output that is stored in the current cue. All others are faded out. ||     
| Tracking  ||  If tracking is active a value remains active until it is overwritten by another cue (or the cue list is finished). If tracking is disabled, only the stored values ​​are active on output that are in the current cue. All others are faded out. ||     
|-
|-
| Reset when Released  ||  Cue List jumps to first entry, after last cue was executed  ||       
| Reset when Released  ||  '''Cue List''' jumps to first entry, after last cue was executed  ||       
|-
|-
| Use Cue Time as Back Time  ||  With a jump back in the Cue List, the times of the cues are used for the crossfade. ||     
| Use Cue Time as Back Time  ||  After a jump back in the '''Cue List''', the times of the cues are used for the crossfade. ||     
|-
|-
| Use Cue Time as GoTo Time  ||  With a jump forward in the Cue List, the times of the cues are used for the crossfade.  ||       
| Use Cue Time as GoTo Time  ||  After a jump forward in the '''Cue List''', the times of the cues are used for the crossfade.  ||       
|-
|-
| Autoprepare  ||  DMXControl prepares headlights already automatically on the mission (color and gobo is selected in advance etc.). That way you will not need to worry about it.   ||       
| Autoprepare  ||  DMXControl prepares headlights already automatically on the mission (color and gobo is selected in advance etc.). That way you will not need to worry about it. On active '''Autoprepare''' you can deactivate this function for single cues with the checkbox '''Ap'''.  ||       
|-
|-
|}
|}

Revision as of 20:38, 28 January 2013

[[File:{{{Logo}}}|48px|link=]] {{{Pagetitle}}}


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Overview

In this lesson we explain advanced edit features for scenes and scene lists, e.g. for modification of already saved scenes. So you can copy and customize cues very effectively and almost EXCEL like.

Lecture 12: Editing scenes and scenelists

In Lesson 8 we introduced the scene lists. In this lecture more advanced features are explained.

Figure 1:Menu of the Programmer
Figure 1: Menu of the Programmer

By default a new scene is added to an existing scene list by pressing the button "Add Cue". When you open the small dropdown arrow on right hand side of this button you see some more sophisticated capabilities with their short code. In most cases you have to mark a scene at first before applying this modification.

Figure 2:View of the dropdownmenu of "Add Cue"
Figure 2: View of the dropdownmenu of "Add Cue"


 Important Hint The following operations are related to the values in the Programmer.


Function short code Description Comment
Add Strg+A add a new scene to scene list at the end default
Insert Strg+I insert a new scene to scenelist before selected scene
Replace Strg+R replace current scene attributes by the values in the Programmer
Merge Strg+M merges selected scene with Programmer values Programmer values with higher priority
Append Strg+P append new property from Programmer to the selected scene existing scene with higher priority, new values from Programmer are added
Subtract Strg+B removes a property from selected scene hint: modify the wanted property so that this appears in the Programmer
Sum (Special) Inserts current output of devices into Cue List
PSum (Special) Similar to Sum, but related to currently selected devices in Stage View
Preset (Special) Opens a window where you have the capability to add a Preset to Cue List
Scenelist (Special) Inserts (similar to commands in DMXControl 2) a entry to impact another cue list



In a similar way, there are also edit operations for the scene list itself. As known from EXCEL you can copy, cut and delete whole rows. With copy and paste you can take single values from one field or a cue to another field of other cues.

Figure 3:View of dropdownmenu of "Edit"
Figure 3: View of dropdownmenu of "Edit"

Here is the summarizing table for explanation again:

Function short code Description Comment
Edit in Programmer Selected cue is loaded into Programmer. Programmer Output Mode is set to All
Edit in Programmer Blind Selected cue is loaded into Programmer. Programmer Output Mode is set to Blind
Cut Strg+X cut the selected scene like EXCEL "cut row"
Copy Strg+C copy the selected scene like EXCEL "copy row"
Paste Strg+V paste the selected scene like EXCEL "paste row"
Delete Del(Entf) delete the selected scene like EXCEL "delete row"
Renumber Cues Renumber Cues
Cue Timing Editor a separate editor is opened



Figure 4:View of dropdownmenu of "Options"
Figure 4: View of dropdownmenu of "Options"


Function Description Comment
Tracking If tracking is active a value remains active until it is overwritten by another cue (or the cue list is finished). If tracking is disabled, only the stored values ​​are active on output that are in the current cue. All others are faded out.
Reset when Released Cue List jumps to first entry, after last cue was executed
Use Cue Time as Back Time After a jump back in the Cue List, the times of the cues are used for the crossfade.
Use Cue Time as GoTo Time After a jump forward in the Cue List, the times of the cues are used for the crossfade.
Autoprepare DMXControl prepares headlights already automatically on the mission (color and gobo is selected in advance etc.). That way you will not need to worry about it. On active Autoprepare you can deactivate this function for single cues with the checkbox Ap.


Excercise

  • Test the append and subtract cue functions


Certificate

I have understood the topics of this lecture and want to continue with next course: Lesson 13



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