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==Overview== | ==Overview== | ||
In this lesson we explain advanced edit features for scenes and scene lists, e.g. for modification of already saved scenes. | In this lesson we explain advanced edit features for scenes and scene lists, e.g. for modification of already saved scenes. | ||
So you can very effectively and almost EXCEL like copy and customize cues. | |||
==Lecture 12: Editing scenes and scenelists == | ==Lecture 12: Editing scenes and scenelists == | ||
In | In [[Lesson 8]] we introduced the scene lists. In this lecture more advanced features are explained. | ||
[[Datei:DMXC3L12 SL.JPG]] | [[Datei:DMXC3L12 SL.JPG]] | ||
{{Bild_mit_Unterschrift |DMXC3L12 SL.JPG|1|Menüleiste des Programmers|center}} | |||
By | By default a new scene is added to an existing scene list by pressing the button "Add Cue". When you open the small dropdown arrow on right hand side of this button you see some more sophisticated capabilities with their short code. In most cases you have to mark a scene at first before applying this modification. | ||
[[Datei:DMXC3L12 SL storemenue.jpg]] | [[Datei:DMXC3L12 SL storemenue.jpg]] | ||
{{Bild_mit_Unterschrift |DMXC3L12 SL storemenue.jpg|2|Anzeige der Menüeinträge des Dropdownmenüs von Add Cue|center}} | |||
'''Hint:''' The following operations are related to the values in the programmer. | '''Hint:''' The following operations are related to the values in the programmer. | ||
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| Append || Strg+P || append new property from programmer to the selected scene || existing scene with higher priority, new values from programmer are added | | Append || Strg+P || append new property from programmer to the selected scene || existing scene with higher priority, new values from programmer are added | ||
|- | |- | ||
| Subtract || Strg+B || | | Subtract || Strg+B || removes a property from selected scene || hint: modify the wanted property so that this appears in the programmer|- | ||
| Sum (Special) || || Inserts current output of devices into Cue List || | |||
|- | |||
| PSum (Special) || || Similar to Sum, but related to currently selected devices in Stage View || | |||
|- | |||
| Preset (Special) || || Opens a window, where you have the capability to add a Preset to Cue List || | |||
|- | |- | ||
| | | Scenelist (Special) || || Inserts (similar to commands in DMXControl 2) a entry to impact another cue list || | ||
|} | |} | ||
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In | In similar way, there are also edit operations for the scene list itself. As known from EXCEL, you can copy, cut and delete whole rows. With the copy/paste content operations you can take over the value from single fields to other cues. | ||
{{Bild_mit_Unterschrift |DMXC3L12 SL editmenue.jpg|3|Anzeige der Menüeinträge des Dropdownmenüs von Edit|center}} | |||
[[Datei:DMXC3L12 SL editmenue.jpg]] | [[Datei:DMXC3L12 SL editmenue.jpg]] | ||
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|- | |- | ||
! Function !! short code !! Description !! Comment | ! Function !! short code !! Description !! Comment | ||
|- | |||
| Edit in Programmer || || Selected cue is loaded into Programmer. Programmer Output Mode is set to '''All''' || | |||
|- | |||
| Edit in Programmer Blind || || Selekted cue is loaded into Programmer. Programmer Output Mode is set to '''Blind''' || | |||
|- | |- | ||
| Cut || Strg+X || cut the selected scene || like EXCEL "cut row" | | Cut || Strg+X || cut the selected scene || like EXCEL "cut row" | ||
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| Delete|| Del(Entf) || delete the selected scene || like EXCEL "delete row" | | Delete|| Del(Entf) || delete the selected scene || like EXCEL "delete row" | ||
|- | |- | ||
| | | Renumber Cues || || || Renumber Cues | ||
|- | |- | ||
| | | Cue Timing Editor || || || a separate editor is opened | ||
|} | |} | ||
{{Bild_mit_Unterschrift |DMXC3L12 SL optionmenue.jpg|4|Anzeige der Menüeinträge des Dropdownmenüs von Options|center}} | |||
[[Datei:DMXC3L12 SL optionmenue.jpg]] | [[Datei:DMXC3L12 SL optionmenue.jpg]] | ||
{| class="wikitable" | |||
|- | |||
! Funktion !! Beschreibung !! Kommentar | |||
|- | |||
| Tracking || If Tracking is active a value remains until it is overwritten by another cue (or the cue list is finished). If tracking is disabled, only the values are output that is stored in the current cue. All others are faded out. || | |||
|- | |||
| Reset when Released || Cue List jumps to first entry, after last cue was executed || | |||
|- | |||
| Use Cue Time as Back Time || With a jump back in the Cue List, the times of the cues are used for the crossfade. || | |||
|- | |||
| Use Cue Time as GoTo Time || With a jump forward in the Cue List, the times of the cues are used for the crossfade. || | |||
|- | |||
| Autoprepare || DMXControl prepares headlights already automatically on the mission (color and gobo is selected in advance etc.). That way you will not need to worry about it. || | |||
|- | |||
|} | |||
==Excercise== | ==Excercise== | ||
* Test the append and subtract | * Test the append and subtract cue functions | ||
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__NOTOC__ | __NOTOC__ | ||
__NOTITLE__ | __NOTITLE__ | ||
{{NavigationTop-Tut3 | |||
| zurückLink = Lektion_11_Tut3 | |||
| zurückText = Lektion 11 | |||
| hoch = [[Tutorials DMXControl 3|Inhaltsverzeichnis]] | |||
| vorLink = Lektion_13_Tut3 | |||
| vorText = Lektion 13 | |||
}} | |||
[[Kategorie:DMXControl 3]] |
Revision as of 00:47, 5 January 2013
{{#tree:id=dmxc3|openlevels=1|root=DMXC 3 lessons|
- preamble
- lesson 1: Installation and configuration
- lesson 2: The GUI panel concept
- lesson 3: Creating and patching fixtures
- lesson 4: The live view panel
- lesson 5: Setting properties with property panels
- lesson 6: Output plugins
- lesson 7: Summery and details - Setting
- lesson 8: Scenes (cues) and scene lists
- lesson 9: Fanning, chasers and other effects
- lesson 10: The programmer view
- lesson 11: Trigger concepts
- lesson 12: Editing scenes and scenelists
- lesson 13: Presets
- lesson 14: Summary and details - Programming
- lesson 15: Working with parallel scene lists
- lesson 16: Softpult
- lesson 17: Artnet
- lesson 18: Multi-media: Beamer tool, Matrix etc.
- lesson 19: Other clients and plugins (Android, iOS, ...
- lesson 20: Create new device definitions
- lesson 21: free topic
- lesson 22: Hints for testers and test reporting
- appendix1: Summary of commands ans shortcuts
- appendix2: Kernel menu tree
}}
Overview
In this lesson we explain advanced edit features for scenes and scene lists, e.g. for modification of already saved scenes. So you can very effectively and almost EXCEL like copy and customize cues.
Lecture 12: Editing scenes and scenelists
In Lesson 8 we introduced the scene lists. In this lecture more advanced features are explained.
Datei:DMXC3L12 SL.JPG Template:Bild mit Unterschrift
By default a new scene is added to an existing scene list by pressing the button "Add Cue". When you open the small dropdown arrow on right hand side of this button you see some more sophisticated capabilities with their short code. In most cases you have to mark a scene at first before applying this modification.
Datei:DMXC3L12 SL storemenue.jpg Template:Bild mit Unterschrift
Hint: The following operations are related to the values in the programmer.
Function | short code | Description | Comment | ||||
---|---|---|---|---|---|---|---|
Add | Strg+A | add a new scene to scene list at the end | default | ||||
Insert | Strg+I | insert a new scene to scenelist before selected scene | |||||
Replace | Strg+R | replace current scene attributes by the values in the programmer | |||||
Merge | Strg+M | merges selected scene with programmer values | programmer values with higher priority | ||||
Append | Strg+P | append new property from programmer to the selected scene | existing scene with higher priority, new values from programmer are added | ||||
Subtract | Strg+B | removes a property from selected scene | - | Sum (Special) | Inserts current output of devices into Cue List | ||
PSum (Special) | Similar to Sum, but related to currently selected devices in Stage View | ||||||
Preset (Special) | Opens a window, where you have the capability to add a Preset to Cue List | ||||||
Scenelist (Special) | Inserts (similar to commands in DMXControl 2) a entry to impact another cue list |
|
In similar way, there are also edit operations for the scene list itself. As known from EXCEL, you can copy, cut and delete whole rows. With the copy/paste content operations you can take over the value from single fields to other cues.
Template:Bild mit Unterschrift Datei:DMXC3L12 SL editmenue.jpg
Again, here is the summarizing table for explanation:
Function | short code | Description | Comment |
---|---|---|---|
Edit in Programmer | Selected cue is loaded into Programmer. Programmer Output Mode is set to All | ||
Edit in Programmer Blind | Selekted cue is loaded into Programmer. Programmer Output Mode is set to Blind | ||
Cut | Strg+X | cut the selected scene | like EXCEL "cut row" |
Copy | Strg+C | copy the selected scene | like EXCEL "copy row" |
Paste | Strg+V | paste the selected scene | like EXCEL "paste row" |
Delete | Del(Entf) | delete the selected scene | like EXCEL "delete row" |
Renumber Cues | Renumber Cues | ||
Cue Timing Editor | a separate editor is opened
|
Template:Bild mit Unterschrift Datei:DMXC3L12 SL optionmenue.jpg
Funktion | Beschreibung | Kommentar |
---|---|---|
Tracking | If Tracking is active a value remains until it is overwritten by another cue (or the cue list is finished). If tracking is disabled, only the values are output that is stored in the current cue. All others are faded out. | |
Reset when Released | Cue List jumps to first entry, after last cue was executed | |
Use Cue Time as Back Time | With a jump back in the Cue List, the times of the cues are used for the crossfade. | |
Use Cue Time as GoTo Time | With a jump forward in the Cue List, the times of the cues are used for the crossfade. | |
Autoprepare | DMXControl prepares headlights already automatically on the mission (color and gobo is selected in advance etc.). That way you will not need to worry about it. |
Excercise
- Test the append and subtract cue functions
Certificate
I have understood the topics of this lecture and want to continue with next course: Lesson 13