Lesson 17 Tut3: Difference between revisions

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==Overview==
Here the audio analyzer is presented which is implemented as a plugin in DMXControl 3.
==Lecture 17: Audio Analyser ==
The audio analyzer is implemented in DMXControl 3 as plugin and and you will have to enable it via '''Plugin Manager'''. It then appears as a menu item under '''Windows -> Audio Analyser'''. The audio analyzer provides essentially the same features as the Soundanalyser([[Sound_Analyzer_DMXC2|Soundanalyser]]) of DMXControl 2.
{{BoxHinweis
| Text = This plugin is still in an experimental stage.
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{{Bild_mit_Unterschrift |DMXC3L17 PluginAudioAnalyser.jpg|1|Ansicht des Audioanalyser Fensters|center|450px}}
The main purpose of audio player is the automatic generation of beats from a song in order to trigger the beats in a beat-driven cue list.(see [[Lesson 11 Tut3|Lesson 11: Trigger]]).


==Overview==
Now we present the GrandMaster.


The plugin contains several tabs:


==Lecture 17: Master ==
In comparason to DMXControl 2 we have only 1 Grandmaster, but it does its job: All dimmer channels are impacted.


* '''Devices''' is responsible for the configuration. Here you choose the particular audio input
* With'''VU meter''', '''Spectrum''' and '''Beat Detection''' you can select the different analysis method
* '''Mood''' should analyse automatically and in real time the mood of an audio signal and the "Automatic Sound Controlled Light Show" lead (Vision!)
* Using '''Beat generator''' You can manually create the Beats (Tap-key) or a special clock (BPM) pretend


[[File:DMXC3L17 GrandMaster.JPG]]


You get the Grandmaster via '''Controls -> Master'''
And now the question remains, how it will be allocated between the results of the analysis to beat the device properties and cuelist. You already have an idea? ... Of course, this is also consistent in the'' 'input Assigment''' concept introduced in([[Lektion_22_Tut3]]).


'''topics to be added (by beta testers)'''
{{Bild_mit_Unterschrift |DMXC3L17 PluginAudioAnalyserInputAssignment.JPG|2|Zuordnung der Soundevents im Input Assigment|center|600px}}
*




==Excercise==
==Excercise==* Activate the AudioAnalyser. If your sound card does not have an internal redirection and you currently have no external player available, use the microphone input as a substitute.
* Set the Grandmaster to 50% and 100%
*


==Additional links and references==
==Additional links and references==
*
*[[Sound_Analyzer_DMXC2|Soundanalyser DMXControl 2]]




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[[Kategorie:DMXControl 3]]

Revision as of 11:51, 5 January 2013

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table of content


Overview

Here the audio analyzer is presented which is implemented as a plugin in DMXControl 3.


Lecture 17: Audio Analyser

The audio analyzer is implemented in DMXControl 3 as plugin and and you will have to enable it via Plugin Manager. It then appears as a menu item under Windows -> Audio Analyser. The audio analyzer provides essentially the same features as the Soundanalyser(Soundanalyser) of DMXControl 2.

 Important Hint This plugin is still in an experimental stage.


Template:Bild mit Unterschrift


The main purpose of audio player is the automatic generation of beats from a song in order to trigger the beats in a beat-driven cue list.(see Lesson 11: Trigger).


The plugin contains several tabs:


  • Devices is responsible for the configuration. Here you choose the particular audio input
  • WithVU meter, Spectrum and Beat Detection you can select the different analysis method
  • Mood should analyse automatically and in real time the mood of an audio signal and the "Automatic Sound Controlled Light Show" lead (Vision!)
  • Using Beat generator You can manually create the Beats (Tap-key) or a special clock (BPM) pretend


And now the question remains, how it will be allocated between the results of the analysis to beat the device properties and cuelist. You already have an idea? ... Of course, this is also consistent in the 'input Assigment' concept introduced in(Lektion_22_Tut3).

Template:Bild mit Unterschrift


==Excercise==* Activate the AudioAnalyser. If your sound card does not have an internal redirection and you currently have no external player available, use the microphone input as a substitute.

Additional links and references


Certificate

I have understood the topics of this lecture and want to continue with next course: Lesson 18



table of content

Kategorie:DMXControl 3