Lesson 9 Tut3: Difference between revisions

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Let's have an example: You want to have a blinking effects with all front light lamps.
Let's have an example: You want to have a blinking effects with all front light lamps.


In "Effects and filters" panel (accessed via Windows> Effects and Filters) some super effects are offered, which can also be a dynamic change within the cues are produced, such as "sine", "trapezoid", "Sawtooth"
In "Effects and filters" panel (accessed via Windows> Effects and Filters) some super effects are offered, by which a dynamic change within the cues can be produced, such as "sine", "trapezoid", "Sawtooth". Using drag and drop you can easily e.g. the sine effect put to the dimmer in the Property Grid.
Here  we will use the "effects and filters" pannel showing some effects such as  "Sinus", Trapezoid", "Sawtooth" etc. Per drag&drop we can load the Sinus effect to the dimmer attribute within property grid.  
Already, this attribute behaves as it is expected by the symbol or name of the effect. You can then change specific effect parameters in the property grid for example, to affect the amplitude or frequency of the effect.


Following settings are nessecary (the amplitude will vary between 30 and 100 %):  
Following settings are nessecary (the amplitude will vary between 30 and 100 %):  
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[[Image:DMXC3L09 Fanning with Sinus effect.JPG]]  
[[Image:DMXC3L09 Fanning with Sinus effect.JPG]]  


Try it!  
Try it! You'll love it! <br>


Tip: Use the chaser effect to implement running lightswithin our RGB pars:   
*select the RGB  group   
*drag the chaser effect to the dimmer in Property Grid


'''Remember:  '''Effects (attachables) will be summed to the  values that are manually adjusted.  (If the&nbsp;device has a  dimmer of&nbsp;30% adjusted und you  add a sinus with amplitude of  20%, the brightness minimum value will  be&nbsp;30%, the maximum  value 50%)&nbsp;  
{{BoxHinweis
| Text= '''Effects (attachables) will be summed to the  values that are manually adjusted.  (If the&nbsp;device has a  dimmer of&nbsp;30% adjusted und you  add a sinus with amplitude of  20%, the brightness minimum value will  be&nbsp;30%, the maximum  value 50%)&nbsp;  
}}




Hint: Press the '''Del''' key to remove the effect from the attribute.  
Hint: Press the '''Del''' key (ot delete symbol) in Property Grid to remove the effect from the attribute.  


{| class="wikitable FCK__ShowTableBorders"
{| class="wikitable FCK__ShowTableBorders"
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| value interval for selected attribute; can be set to negative value too
| value interval for selected attribute; can be set to negative value too
|-
|-
| Offset
| Phase
| [0..100]  
| [0..100]  
| offset between group elements
| offset between group elements
|-
| Phase
| [0..1]
| &nbsp;?
|-
|-
| Frequency  
| Frequency  
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|}
|}


<br>'''Tipp''': By fanning the offset you get interesting chasers.  
<br>
{{BoxHint
|Text= By fanning the offset you get interesting chasers.  
}}


In order to illustrate the power of this concept we have listed following use cases for you:
In order to illustrate the power of this concept we have listed following use cases for you:


{| class="wikitable FCK__ShowTableBorders"
{| class="wikitable FCK__ShowTableBorders"
|-
|-
! Use case
! Anwendungsfall
! Visual effect description
! Veranschaulichung
! Amplitude
! Amplitude
! Offset
! Phase
! Frequency
|-
|-
|Jump Effect: Dimmer should slowly fade to 0 and will jump to full value  
|Jump Effect: Dimmer should slowly fade to 0 and will jump to full value
|set dimmer to 100, drag sawtooth effect to dimmer attribute
|drag "Sawtooth" to dimmer property
| -100
| -100
|-
|running light: one changing element of groups has 100% dimmer
|drag "Chaser" to dimmer property
| 100
|-
|Gobo change: Changing of Gobos
|drag "ListSwitch" to gobo property
|   
|   
|
|-
|  
|Fade-In-Effect with waiting time: Dimmer fades to 70, waits, Dimmer fades to 0, waits
|drag "Trapezoid" to dimmer property
| 70
|-
|8-ter Figur: Moving Lights follow the 8 shape
|drag "Lissajous" to position property
| 270
|-
|On/Off-Effect: Lamps are switched on/off
|drag "Rectangle" to dimmer property
| 100
|-
|Harmonic Fade: Lamps dimm in harmonic way to 100% and back to 0
|drag "Sinus" to dimmer property
| 100
|-
|color change: Lamps changes sequently to all possible colors
|drag "Sawtooth" to color property
| 100
|-
|-
|}
|}


'''to be added (by beta testers)'''
* add some additional use cases


==Excercise==
==Excercise==
* Try to apply fanning to pan/tilt of your moving lights. That rocks! ;)
* Try to apply fanning to pan/tilt of your moving lights. That rocks! ;)
*
* Implement a running light with chaser effect
 
==Additional links and references==
*




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[[Kategorie:DMXControl 3]]

Revision as of 22:25, 4 January 2013

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table of content


Overview

The previous lession introduced into simple cues. In this lesson we explain some more sophisticated features of scenes, e.g. the fanning feature. With fanning you can create impressive effects with groups of lamps, e.g. rainbow effects or waves. DMXControl 3 provides an effect library.


Lecture 9: Fanning, chasers and other effects

DMXControl 3 extends the scope of scenes in that way that dynamic effects can be included and that you can apply certain algorithms for the attributes (DMX values) of included devices resp. groups. This allows you to create highly complex cues with few mouse clicks. Don't believe it? Let's demonstrate how it works!

Fanning

The first mechanism is fanning. Just as you can pull up a fan and created a colorful beautiful picture, you can create with Fanning beautiful color palettes or beam radiation.

Fanning means from technical point of view to split a value oder domain to a group of devices. We distinguish between linear and alternate fanning, see following tables explaining the syntax element.


linear fanning

Syntax Example Description
> 50 > 100 linear interpolation
<> 50 <> 100 linear interpolation: marginal devices: 100, central devices 50
(mnemonic trick: In the symbol both signs are directed outside; there the first value is applied; the second value is applied in the center.)
>< 50 >< 100 contrary: marginal devices: 50, central devices 100
(mnemonic trick: In the symbol both signs are directed inside; there the first value is applied (in the center); the second value is applied at the edge.)

alternate fanning

Syntax Example Description
# 50 # 100 alternate values 100/50/100/50 ...
# # 100 # 50 # 0 alternate values 100/50/0/100/50/0 ...


How does it work?

Lets assume we want to have a cue where the 8 RGB Pars have to be faded from red in the middle to blue at the edges.

DMXC3L09 Fanning pink.JPG

How many actions are needed for programming? 8? 16? 32? The answer is: Three!
We will apply linear fanning by "><" where we separate the marginal devices from central devices. The actions:

  • select the group "RGB pars"
  • go to property grid panel and type in for red color "0<>255"
  • type for blue color "255<>0"

Here is the amazing result in property grid:

DMXC3L09 Fanning pink programmer.JPG

Let's make another excercise with alternate fanning. The task is switching on each second lamp (i.e. setting dimmer to 100%).


DMXC3L09 Fanning alternate.JPG

There is a simple solution: Insert "0#100" into the dimmer value text field.

DMXC3L09 Fanning alternate programmer.JPG

Effects and filters

With fanning you can create static cues. The "effects and filters" panels provides some additional effects that can be used for dynamic changes within a cue (e.g. swinging, flashing, running lights, etc.). Of course that goes with DMXControl 3 also completely fixed, or did you expect something else? ;)

Let's have an example: You want to have a blinking effects with all front light lamps.

In "Effects and filters" panel (accessed via Windows> Effects and Filters) some super effects are offered, by which a dynamic change within the cues can be produced, such as "sine", "trapezoid", "Sawtooth". Using drag and drop you can easily e.g. the sine effect put to the dimmer in the Property Grid. Already, this attribute behaves as it is expected by the symbol or name of the effect. You can then change specific effect parameters in the property grid for example, to affect the amplitude or frequency of the effect.

Following settings are nessecary (the amplitude will vary between 30 and 100 %):

DMXC3L09 Fanning with Sinus effect.JPG

Try it! You'll love it!

Tip: Use the chaser effect to implement running lightswithin our RGB pars:

  • select the RGB group
  • drag the chaser effect to the dimmer in Property Grid


 Important Hint Effects (attachables) will be summed to the values that are manually adjusted. (If the device has a dimmer of 30% adjusted und you add a sinus with amplitude of 20%, the brightness minimum value will be 30%, the maximum value 50%) 


Hint: Press the Del key (ot delete symbol) in Property Grid to remove the effect from the attribute.

Attribut Example Description
Amplitude 50 > 100 value interval for selected attribute; can be set to negative value too
Phase [0..100] offset between group elements
Frequency [0..1]  cycle speed 


 Important Hint By fanning the offset you get interesting chasers.


In order to illustrate the power of this concept we have listed following use cases for you:

Anwendungsfall Veranschaulichung Amplitude
Jump Effect: Dimmer should slowly fade to 0 and will jump to full value drag "Sawtooth" to dimmer property -100
running light: one changing element of groups has 100% dimmer drag "Chaser" to dimmer property 100
Gobo change: Changing of Gobos drag "ListSwitch" to gobo property
Fade-In-Effect with waiting time: Dimmer fades to 70, waits, Dimmer fades to 0, waits drag "Trapezoid" to dimmer property 70
8-ter Figur: Moving Lights follow the 8 shape drag "Lissajous" to position property 270
On/Off-Effect: Lamps are switched on/off drag "Rectangle" to dimmer property 100
Harmonic Fade: Lamps dimm in harmonic way to 100% and back to 0 drag "Sinus" to dimmer property 100
color change: Lamps changes sequently to all possible colors drag "Sawtooth" to color property 100


Excercise

  • Try to apply fanning to pan/tilt of your moving lights. That rocks! ;)
  • Implement a running light with chaser effect


Certificate

I have understood the topics of this lecture and want to continue with next course: Lesson 10



table of content

Kategorie:DMXControl 3