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==Lecture 15: Executors and execution of show == | ==Lecture 15: Executors and execution of show == | ||
In | In Lesson 8 and 12 it was explained how to create scenes and scenelists. Now we want to execute our scene lists. | ||
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I have understood the topics of this lecture and want to continue with next course: | I have understood the topics of this lecture and want to continue with next course: | ||
Lesson 16 | |||
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[[ | [[category:DMXControl 3]] |
Revision as of 00:19, 13 January 2013
{{#tree:id=dmxc3|openlevels=1|root=DMXC 3 lessons|
- preamble
- lesson 1: Installation and configuration
- lesson 2: The GUI panel concept
- lesson 3: Creating and patching fixtures
- lesson 4: The live view panel
- lesson 5: Setting properties with property panels
- lesson 6: Output plugins
- lesson 7: Summery and details - Setting
- lesson 8: Scenes (cues) and scene lists
- lesson 9: Fanning, chasers and other effects
- lesson 10: The programmer view
- lesson 11: Trigger concepts
- lesson 12: Editing scenes and scenelists
- lesson 13: Presets
- lesson 14: Summary and details - Programming
- lesson 15: Working with parallel scene lists
- lesson 16: Softpult
- lesson 17: Artnet
- lesson 18: Multi-media: Beamer tool, Matrix etc.
- lesson 19: Other clients and plugins (Android, iOS, ...
- lesson 20: Create new device definitions
- lesson 21: free topic
- lesson 22: Hints for testers and test reporting
- appendix1: Summary of commands ans shortcuts
- appendix2: Kernel menu tree
}}
Overview
In this lesson, you learn how to perform cue lists by executors.
Lecture 15: Executors and execution of show
In Lesson 8 and 12 it was explained how to create scenes and scenelists. Now we want to execute our scene lists.
This works like in DMXControl 2, by opening the cuelist and using the Go and STOP buttons.
To run cues and cue lists you can also use executors. These correspond roughly to the submasters from DMXControl 2.
Again you can create various "banks" - in DMXControl 3 Pages' called - in order to increase the number of executors in groups of 8. So, we create first in the Project Explorer a new executor page:
Template:Bild mit Unterschrift
By default we have 8 executors in one page (the number may be adjusted in Application Settings).
The assignment to the executors happens as follows:
Assignment of cues
When creating the cue ("Add cue" button) you have a small selection button next to the triangle. There you can assign the new cue to an executor directly. After selection, then please 'add cue' button again.
Assignment of cuelists
In Project Explorer you can assign the cue list using "drag and drop" to the executors. Template:Bild mit Unterschrift
That an item has been assigned to an executor, is evident from the small green LED in select field. Try out what happens if you click on the "Select field".
There are other ways that you can affect the playback of a scene list:
Functionality | Description |
---|---|
Intensity | |
Scene list Speed | The speed with which the scene list is traversed is affected. The speed of the effects will be unaffected. |
Effect Speed | The speed of the used in the scene list is influenced effects. The speed of the scene list is not changed. |
You can select between different execution modes as you know it from the playlist mode of your favorite audio player:
Functionality | Description |
---|---|
Single | Die cue list is executed once |
Repeat | Die cue list is repeated |
Bounce | If the scene list arrived at the end it is repeated in the reverse order |
Template:Bild mit Unterschrift
Excercise
- Assign a new cue to to an executor directly
- Assign a cue list to an executor
Certificate
I have understood the topics of this lecture and want to continue with next course: Lesson 16
|