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Revision as of 21:11, 22 January 2013
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Overview
Here the audio analyzer is presented which is implemented as a plugin in DMXControl 3.
Lecture 17: Audio Analyser
The audio analyzer is implemented in DMXControl 3 as plugin and and you will have to enable it via Plugin Manager. It then appears as a menu item under Windows -> Audio Analyser. The audio analyzer provides essentially the same features as the Soundanalyser(Soundanalyser) of DMXControl 2.
This plugin is still in an experimental stage. |
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The main purpose of audio player is the automatic generation of beats from a song in order to trigger the beats in a beat-driven cue list.(see Lesson 11: Trigger).
The plugin contains several tabs:
- Devices is responsible for the configuration. Here you choose the particular audio input
- WithVU meter, Spectrum and Beat Detection you can select the different analysis method
- Mood should analyse automatically and in real time the mood of an audio signal and the "Automatic Sound Controlled Light Show" lead (Vision!)
- Using Beat generator You can manually create the Beats (Tap-key) or a special clock (BPM) pretend
And now the question remains, how it will be allocated between the results of the analysis to beat the device properties and cuelist. You already have an idea? ... Of course, this is also consistent in the 'input Assigment' concept introduced in(Lektion_22_Tut3).
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==Excercise==* Activate the AudioAnalyser. If your sound card does not have an internal redirection and you currently have no external player available, use the microphone input as a substitute.
Additional links and references
Certificate
I have understood the topics of this lecture and want to continue with next course: Lesson 18
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