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In following table we explain the meaning of cue attributes (which you can see in the scene list header: | In following table we explain the meaning of cue attributes (which you can see in the scene list header: | ||
{| | {| border="1" | ||
! Attribute | ! Attribute | ||
! Description | ! Description | ||
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|- | |- | ||
| Progress | | Progress | ||
| | | shows status of scene during execution of scene list | ||
| | | in percent | ||
|- | |- | ||
| Trigger | | Trigger | ||
| | | relation to predecessor cue | ||
| | | see lesson 11 | ||
|- | |- | ||
| Trigger Value | | Trigger Value | ||
| | | | ||
| | | see lesson 11 | ||
|- | |- | ||
| Name | | Name | ||
| | | free name of scene | ||
| | | should explain the content of cue | ||
|- | |- | ||
| Fade | | Fade | ||
| | | fade-in value | ||
| | | in milli seconds | ||
|- | |- | ||
| Delay | | Delay | ||
| | | delay ? | ||
| | | ? | ||
|- | |- | ||
| Act. | | Act. | ||
| | | is this cue active or should it be ignored? | ||
| | | default: active | ||
|- | |- | ||
| Ap. | | Ap. | ||
| | | ? | ||
| | | ? | ||
|- | |- | ||
| Comment | | Comment | ||
| | | for free use, insert explaining words | ||
| | | | ||
|- | |- | ||
|} | |} | ||
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* Generate your own cues | * Generate your own cues | ||
* Try the buttons "All", "Clear" and "Selected" in the programmer filter | * Try the buttons "All", "Clear" and "Selected" in the programmer filter | ||
* Work with different fade times | |||
Revision as of 15:29, 17 April 2011
DMXControl 3 lessons
Overview
Scenes (cues) are the most important elements of your show. Here we will explain the powerful scene concept of DMXControl 3.
Lecture 8: Scenes
Each scene needs a "host container"- that's a scene list. Therefore you have to create at first one or more scene lists by clicking the button "Create scenelist" which you can find in the project explorer main menu. Of course, the created scene list will appear in the folder "Scene list".
You can open this new scene list with a double click on the object in the project explorer. Next step is to create a new scene. Therefore, we will change the color of the moving lights to "red" (please open the shutter too) and we will turn on the two middle front lights.
Datei:DMXC3L08 changeLiveView.JPG
Return to the scene list panel and press the Store cue button. At first the programmer filter tool will appear where you can manually influence which devices and which attributes should be really taken over into the new scene. Typically you can confirm without modification.
Datei:DMXC3L08 programmerFilter.JPG
The result is your first cue (scene) in your scene list. You should change the name of the cue thus you can remember laterly what is the reason and target of this cue (e.g. "First Scene", "Start cue", "ML to red", etc.)
In following table we explain the meaning of cue attributes (which you can see in the scene list header:
Attribute | Description | Example |
---|---|---|
Progress | shows status of scene during execution of scene list | in percent |
Trigger | relation to predecessor cue | see lesson 11 |
Trigger Value | see lesson 11 | |
Name | free name of scene | should explain the content of cue |
Fade | fade-in value | in milli seconds |
Delay | delay ? | ? |
Act. | is this cue active or should it be ignored? | default: active |
Ap. | ? | ? |
Comment | for free use, insert explaining words |
In the same way you can create some more cues and store it in the scene list.
Datei:DMXC3L08 SecondScene.JPG
topics to be added (by beta testers)
Excercise
- Generate your own cues
- Try the buttons "All", "Clear" and "Selected" in the programmer filter
- Work with different fade times
Additional links and references
Certificate
I have understood the topics of this lecture and want to continue with next course: Lecture9: Fanning and other effects
{{#tree:id=dmxc3|openlevels=1|root=DMXC 3 lessons|
- preamble
- lesson 1: Installation and configuration
- lesson 2: The GUI panel concept
- lesson 3: Creating and patching fixtures
- lesson 4: The live view panel
- lesson 5: Setting properties with property panels
- lesson 6: Output plugins
- lesson 7: Summery and details - Setting
- lesson 8: Scenes (cues) and scene lists
- lesson 9: Fanning, chasers and other effects
- lesson 10: The programmer view
- lesson 11: Trigger concepts
- lesson 12: Editing scenes and scenelists
- lesson 13: Presets
- lesson 14: Summary and details - Programming
- lesson 15: Working with parallel scene lists
- lesson 16: Softpult
- lesson 17: Artnet
- lesson 18: Multi-media: Beamer tool, Matrix etc.
- lesson 19: Other clients and plugins (Android, iOS, ...
- lesson 20: Create new device definitions
- lesson 21: free topic
- lesson 22: Hints for testers and test reporting
- appendix1: Summary of commands ans shortcuts
- appendix2: Kernel menu tree
}}
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