Lesson 11 Tut3: Difference between revisions

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{{DMXC3_lesson/en}}
{{DMXC3_lesson/en}}


 
{{NavigationTop-Tut3
| zurückLink = Lektion_10_Tut3
| zurückText = Lektion 10
| hoch = [[Tutorials DMXControl 3|Inhaltsverzeichnis]]
| vorLink = Lektion_12_Tut3
| vorText = Lektion 12
}}


==Overview==
==Overview==
Scene lists are the means to control your show. In this lesson we explain how to define the sequence and the flow of scenes by triggers.
Cue lists are the best means to control your show. In this lesson we explain how to define the sequence and the flow of scenes by triggers.


==Lecture 11: Trigger in scene lists ==
==Lecture 11: Trigger in cue lists ==


In  previous lesson we learnt how to create cues and scene lists. Now we are familar with most of the attributes of scene list, but some more explanation about the trigger is nessecary. The default trigger is "follow", i.e. the next cue will be started after the previous one is finished.
In  previous lesson we learnt how to create cues and scene lists. Now we are familar with most of the attributes of scene list, but some more explanation about the trigger is nessecary. The default trigger is "follow", i.e. the next cue will be started after the previous one is faded-in.


'''Important:''' When you change the trigger type, you need to apply the changes with Enter.
'''Important:''' When you change the trigger type, you need to apply the changes with Enter.
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optional: fade in cue after 3 GO presses, default is 1
optional: fade in cue after 3 GO presses, default is 1
|-
|-
| follow    || 5s      || wait until the cue is faded in, then the countdown is started
| follow    || 5s      || wait until the previous cue is faded in, then the countdown is started
|-
|-
| wait      || 5s      || countdown starts when the previous cue fades in
| wait      || 5s      || wait time countdown starts when wait or follow of previous cue is completed
|-
|-
| timecode  || 00:26:05 || expects external timecode information
| timecode  || 00:26:05 || expects external timecode information
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| rtc        || 13:00:00 || real time clock, fade in a cue at a specified time
| rtc        || 13:00:00 || real time clock, fade in a cue at a specified time
|-
|-
| beat      || (opt) 3  || connect in Input Layer panel the "manual beat" output per Drag & Drop with "Beat" input of scene list
| beat      || (opt) 3  || connect in Input Layer panel the "manual beat" output per Drag & Drop with "Beat" input of scene list
optional: fade in cue after 3 beats, default is 1
optional: fade in cue after 3 beats, default is 1
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In  case you type a wrong format into the '''trigger value''' field you will get some hints about the expected input. See the example for the "follow" type.
In  case you type a wrong format into the '''trigger value''' field you will get some hints about the expected input syntax. See the example for the "follow" type.


''Hint:'' Type in combined time information without "blank" character, e.g. 1m20s
{{BoxHint
|Text= Type in combined time information without "blank" character, e.g. 1m20s
}}


[[File:DMXC3L11 triggerhelpcontextfollow.JPG]]
[[File:DMXC3L11 triggerhelpcontextfollow.JPG]]
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Currently  the time code from Digital Enlightenment Mediacenter  [http://www.digital-enlightenment.de/mediacenter.htm] is supported only.  Support of other time codes will follow.
Currently  the time code from Digital Enlightenment Mediacenter  [http://www.digital-enlightenment.de/mediacenter.htm] is supported only.  Support of other time codes will follow.


'''topics to be added (by beta testers)'''
===Use of beat trigger===
* What about "rtc"?
 
* Example for external timecode usage
 
* How to configure "beat"?
If you want to keep off your scenes beat controled, you need to select the trigger '''beat''' .
{{BoxHinweis|Text
In the Trigger field value is specified after how many Beat signals the next cue is called
}}
 
{{Bild_mit_Unterschrift |Beattrigger.PNG|4|Beispiel für Beattrigger|center}}
 
Now you should inform the '''Cue List''' what is the source of Beat Signal (Manual Beat/Audioanalyzer....)
Therefore you have to make an assignment [[Lektion_22_Tut3|'''Input Assignment''']] , where you must drag an item per Drag&Drop to the beat entry of the cue list.


==Excercise==
{{Bild_mit_Unterschrift |DMXC3_L11_InputassignmentBeat.png|5|Input Assignment|center}}
* Test a mix of "follow" and "wait" triggers in one scene list
* Use a tool providing timecodes (DE MediaCenter) and test a scenelist that is completely based on timecodes


==Additional links and references==
==Summary==
*


Following figure shows the dependency and capability of mixing several trigger types:
Following figure shows the dependency and capability of mixing several trigger types:


[[File:DMXC3L11 SlideDMXC3Trigger.jpg|600px]]
[[File:DMXC3L11 SlideDMXC3Trigger.jpg|600px]]
* Each cue has its delay-time (before the fade in start) - delay1 to delay4
* Cue2 has a follow-trigger of 1s, it starts 1s after  the fade in the previous cue is completed
* Cue3 has a wait-trigger, but 0s. Thus cue3 starts immediately after the follow the previous scene has expired
* Cue4 also has a wait-trigger (1s). So it will wait for 1s after the wait (0s) of the previous scene has expired.
==Excercise==
* Test a mix of "follow" and "wait" triggers in one scene list
* Use a tool providing timecodes (DE MediaCenter) and test a scenelist that is completely based on timecodes


==Certificate==
==Certificate==
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__NOTOC__
__NOTOC__
__NOTITLE__
__NOTITLE__
{{NavigationTop-Tut3
| zurückLink = Lektion_10_Tut3
| zurückText = Lektion 10
| hoch = [[Tutorials DMXControl 3|Inhaltsverzeichnis]]
| vorLink = Lektion_12_Tut3
| vorText = Lektion 12
}}
[[Kategorie:DMXControl 3]]

Revision as of 23:21, 4 January 2013

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{{#tree:id=dmxc3|openlevels=1|root=DMXC 3 lessons|

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table of content

Overview

Cue lists are the best means to control your show. In this lesson we explain how to define the sequence and the flow of scenes by triggers.

Lecture 11: Trigger in cue lists

In previous lesson we learnt how to create cues and scene lists. Now we are familar with most of the attributes of scene list, but some more explanation about the trigger is nessecary. The default trigger is "follow", i.e. the next cue will be started after the previous one is faded-in.

Important: When you change the trigger type, you need to apply the changes with Enter.

But there are some other types of triggers, the following table informs you about its behaviour.


DMXC3L11 trigger.jpg

Type Example format Description
manual (opt) 3 use GO to fade in next cue

optional: fade in cue after 3 GO presses, default is 1

follow 5s wait until the previous cue is faded in, then the countdown is started
wait 5s wait time countdown starts when wait or follow of previous cue is completed
timecode 00:26:05 expects external timecode information
rtc 13:00:00 real time clock, fade in a cue at a specified time
beat (opt) 3 connect in Input Layer panel the "manual beat" output per Drag & Drop with "Beat" input of scene list

optional: fade in cue after 3 beats, default is 1


In case you type a wrong format into the trigger value field you will get some hints about the expected input syntax. See the example for the "follow" type.


 Important Hint Type in combined time information without "blank" character, e.g. 1m20s


DMXC3L11 triggerhelpcontextfollow.JPG

Here is the example for the timecode selection.

DMXC3L11 triggerhelpcontext.JPG

Currently the time code from Digital Enlightenment Mediacenter [1] is supported only. Support of other time codes will follow.

Use of beat trigger

If you want to keep off your scenes beat controled, you need to select the trigger beat .

 Important Hint {{{Text}}}


Template:Bild mit Unterschrift

Now you should inform the Cue List what is the source of Beat Signal (Manual Beat/Audioanalyzer....) Therefore you have to make an assignment Input Assignment , where you must drag an item per Drag&Drop to the beat entry of the cue list.

Template:Bild mit Unterschrift

Summary

Following figure shows the dependency and capability of mixing several trigger types:

DMXC3L11 SlideDMXC3Trigger.jpg

  • Each cue has its delay-time (before the fade in start) - delay1 to delay4
  • Cue2 has a follow-trigger of 1s, it starts 1s after the fade in the previous cue is completed
  • Cue3 has a wait-trigger, but 0s. Thus cue3 starts immediately after the follow the previous scene has expired
  • Cue4 also has a wait-trigger (1s). So it will wait for 1s after the wait (0s) of the previous scene has expired.


Excercise

  • Test a mix of "follow" and "wait" triggers in one scene list
  • Use a tool providing timecodes (DE MediaCenter) and test a scenelist that is completely based on timecodes


Certificate

I have understood the topics of this lecture and want to continue with next course: Lesson 12



table of content

Kategorie:DMXControl 3