Lesson 12 Tut3: Difference between revisions

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==Overview==
==Overview==
In this lesson we explain advanced edit features for scenes and scene lists, e.g. for modification of already saved scenes.  
In this lesson we explain advanced edit features for scenes and scene lists, e.g. for modification of already saved scenes.  
So you can very effectively and almost EXCEL like copy and customize cues.
So you can copy and customize cues very effectively and almost EXCEL like.


==Lecture 12: Editing scenes and scenelists ==
==Lecture 12: Editing scenes and scenelists ==
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In Lesson 8 we introduced the scene lists. In this lecture more advanced features are explained.
In Lesson 8 we introduced the scene lists. In this lecture more advanced features are explained.


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{{Bild_mit_Unterschrift |DMXC3L12 SL.JPG|1|Menüleiste des Programmers|center}}


By default a new scene is added to an existing scene list by pressing the button "Add Cue". When you open the small dropdown arrow on right hand  side of this button you see some more sophisticated capabilities with their short code. In most cases you have to mark a scene at first before applying this modification.
By default a new scene is added to an existing scene list by pressing the button "Add Cue". When you open the small dropdown arrow on right hand  side of this button you see some more sophisticated capabilities with their short code. In most cases you have to mark a scene at first before applying this modification.

Revision as of 19:21, 21 January 2013

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Overview

In this lesson we explain advanced edit features for scenes and scene lists, e.g. for modification of already saved scenes. So you can copy and customize cues very effectively and almost EXCEL like.

Lecture 12: Editing scenes and scenelists

In Lesson 8 we introduced the scene lists. In this lecture more advanced features are explained.

Figure 1:Menu of the Programmer
Figure 1: Menu of the Programmer

By default a new scene is added to an existing scene list by pressing the button "Add Cue". When you open the small dropdown arrow on right hand side of this button you see some more sophisticated capabilities with their short code. In most cases you have to mark a scene at first before applying this modification.

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Hint: The following operations are related to the values in the programmer.


Function short code Description Comment
Add Strg+A add a new scene to scene list at the end default
Insert Strg+I insert a new scene to scenelist before selected scene
Replace Strg+R replace current scene attributes by the values in the programmer
Merge Strg+M merges selected scene with programmer values programmer values with higher priority
Append Strg+P append new property from programmer to the selected scene existing scene with higher priority, new values from programmer are added
Subtract Strg+B removes a property from selected scene - Sum (Special) Inserts current output of devices into Cue List
PSum (Special) Similar to Sum, but related to currently selected devices in Stage View
Preset (Special) Opens a window, where you have the capability to add a Preset to Cue List
Scenelist (Special) Inserts (similar to commands in DMXControl 2) a entry to impact another cue list



In similar way, there are also edit operations for the scene list itself. As known from EXCEL, you can copy, cut and delete whole rows. With the copy/paste content operations you can take over the value from single fields to other cues.

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Again, here is the summarizing table for explanation:

Function short code Description Comment
Edit in Programmer Selected cue is loaded into Programmer. Programmer Output Mode is set to All
Edit in Programmer Blind Selekted cue is loaded into Programmer. Programmer Output Mode is set to Blind
Cut Strg+X cut the selected scene like EXCEL "cut row"
Copy Strg+C copy the selected scene like EXCEL "copy row"
Paste Strg+V paste the selected scene like EXCEL "paste row"
Delete Del(Entf) delete the selected scene like EXCEL "delete row"
Renumber Cues Renumber Cues
Cue Timing Editor a separate editor is opened



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Funktion Beschreibung Kommentar
Tracking If Tracking is active a value remains until it is overwritten by another cue (or the cue list is finished). If tracking is disabled, only the values ​​are output that is stored in the current cue. All others are faded out.
Reset when Released Cue List jumps to first entry, after last cue was executed
Use Cue Time as Back Time With a jump back in the Cue List, the times of the cues are used for the crossfade.
Use Cue Time as GoTo Time With a jump forward in the Cue List, the times of the cues are used for the crossfade.
Autoprepare DMXControl prepares headlights already automatically on the mission (color and gobo is selected in advance etc.). That way you will not need to worry about it.


Excercise

  • Test the append and subtract cue functions


Certificate

I have understood the topics of this lecture and want to continue with next course: Lesson 13



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