Lesson 9 Tut3

From English DMXC-Wiki
Revision as of 21:57, 4 January 2013 by Frank Burghardt (talk | contribs)

Template:Hauptüberschrift

{{#tree:id=dmxc3|openlevels=1|root=DMXC 3 lessons|

}}


Overview

The previous lession introduced into simple cues. In this lesson we explain some more sophisticated features of scenes, e.g. the fanning feature. With fanning you can create impressive effects with groups of lamps, e.g. rainbow effects or waves. DMXControl 3 provides an effect library.


Lecture 9: Fanning, chasers and other effects

DMXControl 3 extends the scope of scenes in that way that dynamic effects can be included and that you can apply certain algorithms for the attributes (DMX values) of included devices resp. groups. This allows you to create highly complex cues with few mouse clicks. Don't believe it? Let's demonstrate how it works!

Fanning

The first mechanism is fanning. Just as you can pull up a fan and created a colorful beautiful picture, you can create with Fanning beautiful color palettes or beam radiation.

Fanning means from technical point of view to split a value oder domain to a group of devices. We distinguish between linear and alternate fanning, see following tables explaining the syntax element.


linear fanning

Syntax Example Description
> 50 > 100 linear interpolation
<> 50 <> 100 linear interpolation: marginal devices: 100, central devices 50
(mnemonic trick: In the symbol both signs are directed outside; there the first value is applied; the second value is applied in the center.)
>< 50 >< 100 contrary: marginal devices: 50, central devices 100
(mnemonic trick: In the symbol both signs are directed inside; there the first value is applied (in the center); the second value is applied at the edge.)

alternate fanning

Syntax Example Description
# 50 # 100 alternate values 100/50/100/50 ...
# # 100 # 50 # 0 alternate values 100/50/0/100/50/0 ...


How does it work?

Lets assume we want to have a cue where the 8 RGB Pars have to be faded from red in the middle to blue at the edges.

DMXC3L09 Fanning pink.JPG

How many actions are needed for programming? 8? 16? 32? The answer is: Three!
We will apply linear fanning by "><" where we separate the marginal devices from central devices. The actions:

  • select the group "RGB pars"
  • go to property grid panel and type in for red color "0<>255"
  • type for blue color "255<>0"

Here is the amazing result in property grid:

DMXC3L09 Fanning pink programmer.JPG

Let's make another excercise with alternate fanning. The task is switching on each second lamp (i.e. setting dimmer to 100%).


DMXC3L09 Fanning alternate.JPG

There is a simple solution: Insert "0#100" into the dimmer value text field.

DMXC3L09 Fanning alternate programmer.JPG

Effects and filters

With fanning you can create static cues. The "effects and filters" panels provides some additional effects that can be used for dynamic changes within a cue (e.g. swinging, flashing, running lights, etc.). Of course that goes with DMXControl 3 also completely fixed, or did you expect something else? ;)

Let's have an example: You want to have a blinking effects with all front light lamps.

In "Effects and filters" panel (accessed via Windows> Effects and Filters) some super effects are offered, which can also be a dynamic change within the cues are produced, such as "sine", "trapezoid", "Sawtooth" Here we will use the "effects and filters" pannel showing some effects such as "Sinus", Trapezoid", "Sawtooth" etc. Per drag&drop we can load the Sinus effect to the dimmer attribute within property grid.

Following settings are nessecary (the amplitude will vary between 30 and 100 %):

DMXC3L09 Fanning with Sinus effect.JPG

Try it!


Remember: Effects (attachables) will be summed to the values that are manually adjusted. (If the device has a dimmer of 30% adjusted und you add a sinus with amplitude of 20%, the brightness minimum value will be 30%, the maximum value 50%) 


Hint: Press the Del key to remove the effect from the attribute.

Attribut Example Description
Amplitude 50 > 100 value interval for selected attribute; can be set to negative value too
Offset [0..100] offset between group elements
Phase [0..1]  ?
Frequency [0..1]  cycle speed 


Tipp: By fanning the offset you get interesting chasers.

In order to illustrate the power of this concept we have listed following use cases for you:


Use case Visual effect description Amplitude Offset Phase Frequency
Jump Effect: Dimmer should slowly fade to 0 and will jump to full value set dimmer to 100, drag sawtooth effect to dimmer attribute -100


to be added (by beta testers)

  • add some additional use cases

Excercise

  • Try to apply fanning to pan/tilt of your moving lights. That rocks! ;)

Additional links and references


Certificate

I have understood the topics of this lecture and want to continue with next course: Lesson 10