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Overview
In this lesson we explain advanced edit features for scenes and scene lists, e.g. for modification of already saved scenes. So you can copy and customize cues very effectively and almost EXCEL like.
Lecture 12: Editing scenes and scenelists
In Lesson 8 we introduced the scene lists. In this lecture more advanced features are explained.
Picture 1: Menu of the Programmer |
By default a new scene is added to an existing scene list by pressing the button "Add Cue". When you open the small dropdown arrow on right hand side of this button you see some more sophisticated capabilities with their short code. In most cases you have to mark a scene at first before applying this modification.
Picture 2: View of the dropdownmenu of "Add Cue" |
Hint: The following operations are related to the values in the programmer.
Function | short code | Description | Comment | ||||
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Add | Strg+A | add a new scene to scene list at the end | default | ||||
Insert | Strg+I | insert a new scene to scenelist before selected scene | |||||
Replace | Strg+R | replace current scene attributes by the values in the programmer | |||||
Merge | Strg+M | merges selected scene with programmer values | programmer values with higher priority | ||||
Append | Strg+P | append new property from programmer to the selected scene | existing scene with higher priority, new values from programmer are added | ||||
Subtract | Strg+B | removes a property from selected scene | - | Sum (Special) | Inserts current output of devices into Cue List | ||
PSum (Special) | Similar to Sum, but related to currently selected devices in Stage View | ||||||
Preset (Special) | Opens a window, where you have the capability to add a Preset to Cue List | ||||||
Scenelist (Special) | Inserts (similar to commands in DMXControl 2) a entry to impact another cue list |
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In similar way, there are also edit operations for the scene list itself. As known from EXCEL, you can copy, cut and delete whole rows. With the copy/paste content operations you can take over the value from single fields to other cues.
Picture 3: View of dropdownmenu of "Edit" |
Again, here is the summarizing table for explanation:
Function | short code | Description | Comment |
---|---|---|---|
Edit in Programmer | Selected cue is loaded into Programmer. Programmer Output Mode is set to All | ||
Edit in Programmer Blind | Selekted cue is loaded into Programmer. Programmer Output Mode is set to Blind | ||
Cut | Strg+X | cut the selected scene | like EXCEL "cut row" |
Copy | Strg+C | copy the selected scene | like EXCEL "copy row" |
Paste | Strg+V | paste the selected scene | like EXCEL "paste row" |
Delete | Del(Entf) | delete the selected scene | like EXCEL "delete row" |
Renumber Cues | Renumber Cues | ||
Cue Timing Editor | a separate editor is opened
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Picture 4: View of dropdownmenu of "Options" |
Funktion | Beschreibung | Kommentar |
---|---|---|
Tracking | If Tracking is active a value remains until it is overwritten by another cue (or the cue list is finished). If tracking is disabled, only the values are output that is stored in the current cue. All others are faded out. | |
Reset when Released | Cue List jumps to first entry, after last cue was executed | |
Use Cue Time as Back Time | With a jump back in the Cue List, the times of the cues are used for the crossfade. | |
Use Cue Time as GoTo Time | With a jump forward in the Cue List, the times of the cues are used for the crossfade. | |
Autoprepare | DMXControl prepares headlights already automatically on the mission (color and gobo is selected in advance etc.). That way you will not need to worry about it. |
Excercise
- Test the append and subtract cue functions
Certificate
I have understood the topics of this lecture and want to continue with next course: Lesson 13
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