DMXControl 3 lessons
Tutorial for DMXControl 3.0
This is the first version of a tutorial for this brand new software DMXControl 3.0.
DMXControl 3.0 provides some new concepts such as "hardware abstraction layer" (HAL) for DMX fixtures, new group and effect concepts and a separation into server and client. Therefore a new tutorial is required too.
On the other hand there are lots of differences in comparision to DMXControl 2.x (see German article http://www.dmxcontrol.de/wiki/Uebergang_von_DMXControl_2_zu_3 ). Shortly summarized, DMXControl 3 supports modern lightning concepts, but there are still some gaps related to DMXControl 2.x.
Thanks for using DMXControl and working with this tutorial.
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- preamble
- lesson 1: Installation and configuration
- lesson 2: The GUI panel concept
- lesson 3: Creating and patching fixtures
- lesson 4: The live view panel
- lesson 5: Setting properties with property panels
- lesson 6: Output plugins
- lesson 7: Summery and details - Setting
- lesson 8: Scenes (cues) and scene lists
- lesson 9: Fanning, chasers and other effects
- lesson 10: The programmer view
- lesson 11: Trigger concepts
- lesson 12: Editing scenes and scenelists
- lesson 13: Presets
- lesson 14: Summary and details - Programming
- lesson 15: Working with parallel scene lists
- lesson 16: Softpult
- lesson 17: Artnet
- lesson 18: Multi-media: Beamer tool, Matrix etc.
- lesson 19: Other clients and plugins (Android, iOS, ...
- lesson 20: Create new device definitions
- lesson 21: free topic
- lesson 22: Hints for testers and test reporting
- appendix1: Summary of commands ans shortcuts
- appendix2: Kernel menu tree
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This is a 2. test by Frank