{{#tree:id=dmxc3|openlevels=1|root=DMXC 3 lessons|
- preamble
- lesson 1: Installation and configuration
- lesson 2: The GUI panel concept
- lesson 3: Creating and patching fixtures
- lesson 4: The live view panel
- lesson 5: Setting properties with property panels
- lesson 6: Output plugins
- lesson 7: Summery and details - Setting
- lesson 8: Scenes (cues) and scene lists
- lesson 9: Fanning, chasers and other effects
- lesson 10: The programmer view
- lesson 11: Trigger concepts
- lesson 12: Editing scenes and scenelists
- lesson 13: Presets
- lesson 14: Summary and details - Programming
- lesson 15: Working with parallel scene lists
- lesson 16: Softpult
- lesson 17: Artnet
- lesson 18: Multi-media: Beamer tool, Matrix etc.
- lesson 19: Other clients and plugins (Android, iOS, ...
- lesson 20: Create new device definitions
- lesson 21: free topic
- lesson 22: Hints for testers and test reporting
- appendix1: Summary of commands ans shortcuts
- appendix2: Kernel menu tree
}}
Overview
Scene lists are the means to control your show. In this lesson we explain how to define the sequence and the flow of scenes by triggers.
Lecture 11: Trigger in scene lists
In previous lesson we learnt how to create cues and scene lists. Now we are familar with most of the attributes of scene list, but some more explanation about the trigger is nessecary. The default trigger is "follow", i.e. the next cue will be started after the previous one is finished.
Important: When you change the trigger type, you need to apply the changes with Enter.
But there are some other types of triggers, the following table informs you about its behaviour.
Type | Example format | Description |
---|---|---|
manual | (opt) 3 | use GO to fade in next cue
optional: fade in cue after 3 GO presses, default is 1 |
follow | 5s | wait until the cue is faded in, then the countdown is started |
wait | 5s | countdown starts when the previous cue fades in |
timecode | 00:26:05 | expects external timecode information |
rtc | ?? | ?? |
beat | (opt) 3 | connect in Input Layer panel the "manual beat" output per Drag & Drop with "Beat" input of scene list
optional: fade in cue after 3 beats, default is 1 |
In case you type a wrong format into the trigger value field you will get some hints about the expected input. See the example for the "follow" type.
Hint: Type in combined time information without "blank" character, e.g. 1m20s
Here is the example for the timecode selection.
Currently the time code from Digital Enlightenment Mediacenter [1] is supported only. Support of other time codes will follow.
topics to be added (by beta testers)
- What about "rtc"?
- Example for external timecode usage
- How to configure "beat"?
Excercise
- Test a mix of "follow" and "wait" triggers in one scene list
- Use a tool providing timecodes (DE MediaCenter) and test a scenelist that is completely based on timecodes
Additional links and references
Following figure shows the dependency and capability of mixing several trigger types:
Certificate
I have understood the topics of this lecture and want to continue with next course: Lesson 12