Lesson 8 Tut3

From English DMXC-Wiki
Revision as of 13:31, 3 January 2013 by JayJay (talk | contribs)

Template:Hauptüberschrift

table of content

{{#tree:id=dmxc3|openlevels=1|root=DMXC 3 lessons|

}}


Overview

Scenes (cues) are the most important elements of your show. Here we will explain the powerful scene concept of DMXControl 3. The terms "cue" and "scene" are used as synonym words.


Lecture 8: Scenes (cues) and scene lists

Now the real work begins - we will create our first cue in DMXControl 3! All RGB lights will shine green.


  • We go to the 'Stage View'
  • We select the 'Generic RGB PAR Group "(or choose from all RGB light with one of the other methods)
  • The intensity of the dimmer panel is pulled or the "Lumos" button pressed
  • In the Color panel "green" is selected . The 8 headlights in the Stage View should now respond accordingly (see figure)

Template:Bild mit Unterschrift

  • Click on the left, "Add new cue"
  • It opens a new window "Programmer filter", which we explain in Chapter 10, now first press OK.
  • Because we do not have any cue list one will be created now automatically. This is displayed in a new panel.
  • Here we rename the cue in the Name field to "My First Cue".

Template:Bild mit Unterschrift

Each scene needs a "host container"- that's a scene list. New cuelist can be created clicking the small triangle besides the "Add new cue" button and there follow the drop. Then again press "Add new cue!"


DMXC3L08 secondScene.JPG DMXC3L08 SlideDMXC3cue.jpg DMXC3L08 firstCue02.JPG DMXC3L08 firstCue01.JPG

DMXC3L08 createSceneListnew.JPG

You can open this new cue list with a double click on the object in the project explorer or using the context menu item "open" (or double click). In the tabular list then the individual parameters of the cue can be adjusted.

DMXC3L08 changeLiveView.JPG

 Important Hint The name of the cue should always be changed so that you can remember later quickly, what the cue includes and what is the reason and target of this cue (e.g., "First scene", "Start cue", "ML Red", etc.). Not least, there is even a comment box at the far right in the scene list.

The life cycle of a Cue is as following: Template:Bild mit Unterschrift


Cue at first waits for its trigger point, see Lesson 11. Then comes the delay-time relevant if one is defined. Finally, a fade-in time can be specified where the cue is faded-in (increasing particular the dimmer channel).

Alternatively to delay / fade-in you may define delay down/ fade down. This is common in the theater control, when the value should be reduceded compared to the previous cue.


Please note that a cue by itself never "completes", but always with a different cue "overwritten".

Return to the scene list panel and press the Add new cue button. At first the programmer filter tool will appear where you can manually influence which devices and which attributes should be really taken over into the new scene. Typically you can confirm without modification.

DMXC3L08 programmerFilter.JPG


DMXC3L08 FirstScene.JPG


 Attention You have to clean the programmer! Otherwise nothing will happen, when you press the play button. More details will follow in the next chapter.

Template:Bild mit Unterschrift Clear programmer.jpg


In following table we explain the meaning of cue attributes (which you can see in the scene list header:

Attribute Description Example
Progress shows status of scene during execution of scene list (wait time and progress) in percent
Trigger relation to predecessor cue, use "follow" as default see Lesson 11
Trigger Value see Lesson 11
Name free name of scene should explain the content of cue
Fade fade-in value in milli seconds
Delay fanning for fades see Lesson 9
Ac (active) is this cue active or should it be ignored? default: active
Ap (autoprepare) Autoprepare - prepares certain channels for next cue (e.g. prepare correct position of clor wheel for next cue) default: active
Comment for free use, insert explaining words

In the same way you can create some more cues and store it in the scene list. Template:Bild mit Unterschrift DMXC3L08 SecondScene.JPG

Playing Back Cues

Go, Back, etc.

However you can also play a cue that is not in sequence by holding down CTRL and double clicking the cue you want to play.

Using Advanced Timing (=> Property Based Timing)

It is possible to set delay and fade times for each property. You can use this feature to build a cue that moves your moving lights to a different position, then changes the color and after that changes the gobo.

In property grid change "Values" to "Fade" or "Delay". You can now set fade or delay for each property. DMXControl expects time in milliseconds. Also you can use fanned values here. See Lesson 9.


The following example will immediately open the shutter and fade the intensity from 0 to 100% within 1 second (dimmer fade) after this 1 second (color delay) the color will be faded within 5 seconds (color fade). The total duration of this cue will be 6 seconds, because the longest action is the color fade: delay 1s + fade 5s.

Dmxc3 advanced timing value.jpg   Dmxc3 advanced timing fade.jpg


Dmxc3 advanced timing delay.jpg

Editing Property Based Timing

Once you saved a cue with property based timing you can edit the values: ... i guess should work but i don't know how.


Excercise

  • Generate your own cues
  • Try the buttons "STOP", "GO" and "Mode" in the cue list
  • Work with different fade times


Certificate

I have understood the topics of this lecture and want to continue with next course: Lesson 9



table of content

Kategorie:DMXControl 3