Difference between revisions of "Lesson 22 Tut3"

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<h2 style="{{Style:Hauptseite:Überschrift}}" align="center">DMXControl 3 lessons</h2>
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==Overview==
 
==Overview==
In this lesson we explain how to apply presets. By re-using presets you are more efficiently when programming your show.
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In this lesson, we explain the so-called input assignment. This allows external signals such as DMX-in for control of DMXControl 3.
 
 
==Hints for beta testers ==
 
 
 
 
 
 
 
 
 
'''topics to be added (by beta testers)'''
 
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==Excercise==
 
* Create ...
 
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==Additional links and references==
 
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== Lesson 22: Input Assignment ==
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By means of '''Input Assignment''' external signals such as DMX-in can be used for control of DMXControl 3. This function is similar to the DMX In / MIDI remote control of DMXControl 2.
  
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You find this tool here: '''Settings -> Application Settings -> Input Assignment'''
  
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You can simply drag and drop the available inputs on the left side to the logical channels and control structures on the right side.
  
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In the above example, the two front lights (white lights - generic dimmer) were associated with DMX-IN channel 1 and 2, so you can use an external board to control this dimmer channels. For another example shown above, the manual beat was associated with the first cuelist.
  
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==Exercise==
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1) Perform the above example with your own project (assignment of the first two channels of DMX-In)
  
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[[Category: Tutorials DMXControl 3]]

Latest revision as of 23:25, 5 February 2019

[[File:{{{Logo}}}|48px|link=]] {{{Pagetitle}}}
Arrow back.png Lesson 21
Lesson 23 Arrow forw.png
table of content

Overview

In this lesson, we explain the so-called input assignment. This allows external signals such as DMX-in for control of DMXControl 3.

Lesson 22: Input Assignment

By means of Input Assignment external signals such as DMX-in can be used for control of DMXControl 3. This function is similar to the DMX In / MIDI remote control of DMXControl 2.

You find this tool here: Settings -> Application Settings -> Input Assignment

You can simply drag and drop the available inputs on the left side to the logical channels and control structures on the right side.


Picture 1: Input Assignment Window
Picture 1: Input Assignment Window


In the above example, the two front lights (white lights - generic dimmer) were associated with DMX-IN channel 1 and 2, so you can use an external board to control this dimmer channels. For another example shown above, the manual beat was associated with the first cuelist.

Exercise

1) Perform the above example with your own project (assignment of the first two channels of DMX-In)

Arrow back.png Lesson 21
Lesson 23 Arrow forw.png
table of content