Difference between revisions of "Shape editor DMXC2"

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==Überblick==
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==Overview==
{{Bild_mit_Unterschrift |DMXC2_Manual_Figureneditor_Fenster.png|1|Der Figureneditor|right|300px}}   
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{{Picture_with_subtitle |DMXC2_Manual_figure_editor_window.png|1|The figure editor|right|300px}}   
Der Figuren-Editor ist in DMXControl 2.X ein Submodul, des Bewegungsszenen Editor, welcher wiederum ein Submodul des Szenen-Modul oder des Effekt-Modul darstellt.
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The figure editor is, sub module which one in DMXControl 2.X one the movement scenes editor in turn one sub module the cue module or the chaser module represents.
  
==Beschreibung==
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==Description==
  
Im oberen Teil des Werkzeuges wird die Figurenbibliothek verwaltet. Bevor eine Figur bearbeitet werden kann, muss diese aus dem Dropdown ausgewählt werden oder über den Button &laquo; Hinzufügen &raquo; neu erstellt werden.  
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The figure library is managed in the upper part of the tool. Before a figure can be edited, this must drop down be selected from it or over the button &laquo; Add &raquo; being made newly.  
  
Im mittleren Teil werden die Punkte editiert, wobei Sie vier Standardformen als Ausgangsfigur einsetzen können. Man kann die Anzahl der Punkte (Auflösung) vorgeben. Natürlich kann eine Figur auch aus Einzelpunkten erstellt werden. Dazu einfach mit der linken Maustaste ins Zeichenfeld klicken. Punkte können einfach mit der Maus verschoben werden. Um Punkte zu löschen, drückt man den Button &laquo; Punkte löschen &raquo; und klickt danach die zu löschenden Punkte an.  
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The points are edited in the middle part in which you can use four standard forms as exit figure. One can provide the number of points (dissolving). Of course a figure can be prepared also from individual points. Simply clicking with the left mouse button to the sign field to this. Points simply can be moved with the mouse. To delete points, one pushes the button &laquo; Points delete &raquo; and select the points to be deleted after that.  
Mittels der Checkbox &laquo; Nummerierung Anzeigen &raquo; kann man sich schnell einen Überblick über die Komplexität der Figur machen und auch Punkte für den Offset im Bewegungsszenen Editor genau identifizieren.
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By means of the checking box &laquo; Show numbering &raquo; one can make a summary of the complexity of the figure to himself fast and also points for the offset in the movement cues exactly identify editor.
Beim Drücken des Buttons &laquo; Punkte in umgekehrter Reihenfolge wiederholen &raquo; wird die Anzahl der Punkte verdoppelt und die Nummerierung in Umgekehrter Reihenfolge fortgesetzt. So ist schnell eine Ping-Pong Figur realisiert, die danach noch angepasst werden kann.
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At pushing the button &laquo; Repeat backwards &raquo; is the number of points doubled and the numbering continued in reversed order. So a ping Pong figure which still can be adapted after that is realized fast.
(Das Bild zeigt eine Figur, die  mittels dieser Funktion erst einen Kreis fährt und auf dem Rückweg einen gleichmäßigen Stern zeichnet)
 
  
Die Figur wird automatisch gespeichert sobald das Fenster mit Klick auf „OK“ geschlossen wird.
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(The picture shows a figure which drives a circle by means of this function first and draws an even star on the way back.)
  
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The figure is saved automatically as soon as the window with click „OK“you close.
  
==Tipp(s)== 
 
  
* Um Ruckler zu vermeiden, sollte man möglichst immer ''geschlossene'' Figuren zeichnen, also der letzte Punkt sollte in der Nähe des ersten liegen.  
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==Tip(s)== 
* Die ''Zufallsfigur'' ist eine elegante Möglichkeit, Movinglights in der Disco einfach wild rumzappeln zu lassen, ohne dass es monoton aussieht.  
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* Wenn die Figur im Bewegungsszenen Editor in einer Szene für mehrere Geräte mit Offset verwendet werden soll, muss die Figur mindestens so viele Punkte haben, wie Offset-Schritte benötigt werden.
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* To avoid jerk, one should draw figures if possible always ''closed'' therefore the last point should lie nearby the first one.  
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* The ''random figure'' is an elegant opportunity Movinglights simply to let bonce in the disco wildly without it looking monotonous.  
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* Editor shall be used for several devices in a cue with offset, the figure the figure must have at least so many points as offset steps are needed if the in motion cues.
 
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Revision as of 23:50, 19 January 2019

Template:Chaptertitle DMXC

Hint:
25.10.2013: UPrenner: create the article page
01.11.2013 UPrenner: work-in-progress
01.11.2013: UPrenner article ready, just update of pictures
If you are a native speaker, please Help us and review this


Arrow back.png Motion Cue Editor
PDA remote control Arrow forw.png
Contents

 

Overview

Picture 1: The figure editor
Picture 1: The figure editor

The figure editor is, sub module which one in DMXControl 2.X one the movement scenes editor in turn one sub module the cue module or the chaser module represents.

Description

The figure library is managed in the upper part of the tool. Before a figure can be edited, this must drop down be selected from it or over the button « Add » being made newly.

The points are edited in the middle part in which you can use four standard forms as exit figure. One can provide the number of points (dissolving). Of course a figure can be prepared also from individual points. Simply clicking with the left mouse button to the sign field to this. Points simply can be moved with the mouse. To delete points, one pushes the button « Points delete » and select the points to be deleted after that. By means of the checking box « Show numbering » one can make a summary of the complexity of the figure to himself fast and also points for the offset in the movement cues exactly identify editor. At pushing the button « Repeat backwards » is the number of points doubled and the numbering continued in reversed order. So a ping Pong figure which still can be adapted after that is realized fast.

(The picture shows a figure which drives a circle by means of this function first and draws an even star on the way back.)

The figure is saved automatically as soon as the window with click „OK“you close.


Tip(s)

  • To avoid jerk, one should draw figures if possible always closed therefore the last point should lie nearby the first one.
  • The random figure is an elegant opportunity Movinglights simply to let bonce in the disco wildly without it looking monotonous.
  • Editor shall be used for several devices in a cue with offset, the figure the figure must have at least so many points as offset steps are needed if the in motion cues.

 

Arrow back.png Motion Cue Editor
PDA remote control Arrow forw.png
Contents