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==Lecture 13: Presets ==
==Lecture 13: Presets ==


Presets are very similar to cues. You can create them in the same way, see lesson 8. Similar the the button "Create cue" here you find the button "Create preset". You can use presets to store different values for the parameters of your fixtures. You can store:
Presets are very similar to cues. You can create them in the same way, see lesson 8. Similar the the button "Create cue" here you find the button "Create preset". You can use presets to store different values for the parameters of your fixtures. You can store:


* moving light positions
* moving light positions
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* etc.
* etc.


The big advantage of using presets is, that it's referenced data. That means, whenever you record a cue using presets, not the actual values, but a link to the preset is stored. So keep in mind, if you change your preset, all cues that use this preset will use the new values. A simple example where presets can rapidly speed up programming would be:
The big advantage of using presets is, that it's referenced data. That means, whenever you record a cue using presets, not the actual values, but a link to the preset is stored. So keep in mind, if you change your preset, all cues that use this preset will use the new values. A simple example where presets can rapidly speed up programming would be:
You've recorded a color of your cyc wash as a preset and used this preset in five cues. If you later decide to modify the cyc wash a bit, you just need to update one preset instead of five cues. However if you just want to change the color in one cue you can do that by overwriting the reference with manual data. (i hope!)
You've recorded a color of your cyc wash as a preset and used this preset in five cues. If you later decide to modify the cyc wash a bit, you just need to update one preset instead of five cues. However if you just want to change the color in one cue you can do that by overwriting the reference with manual data. (i hope!)


[[Datei:DMXC3L13 Preset.jpg]]
[[Datei:DMXC3L13 Preset.jpg]]
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===Recording Presets===
===Recording Presets===


To record a preset (=^record entries in programmer or parts of it) use the "Store Preset" Button in presets window. The programmer filter will show, which gives you the ability to choose what to record. See section (TODO: Add link here) how to use the programmer filter. After you pressed OK in the programmer filter, a new preset will be recorded. You can now use F2 to rename it.
To record a preset (=^record entries in programmer or parts of it) use the "Store Preset" Button in presets window. The programmer filter will show, which gives you the ability to choose what to record. See Lesson 8  (TODO: Add link here, ...) how to use the programmer filter. After you pressed OK in the programmer filter, a new preset will be recorded. You can now use F2 to rename it.
 


===Modifying Presets===
===Modifying Presets===


If you want to modify an existing preset, select the preset you want to modify and click on the arrow right of the "Store Preset" Button. A menu will pop up, where you can choose how to modify the preset. Options are explained in the following
If you want to modify an existing preset, select the preset you want to modify and click on the arrow right of the "Store Preset" Button. A menu will pop up, where you can choose how to modify the preset. Options are explained in the following


====Replace====
====Replace====
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====Merge====
====Merge====
Entries that are not in the programmer but in the preset, are not touched. Existing entries will be updated and missing ones will be added
Entries that are not in the programmer but in the preset, are not touched. Existing entries will be updated and missing ones will be added


====Append====
====Append====
Entries that are in the programmer but not in the preset will be appended to the preset. Entries that are in the programmer and in the preset, will stay untouched in the preset.
Entries that are in the programmer but not in the preset will be appended to the preset. Entries that are in the programmer and in the preset, will stay untouched in the preset.


====Substract====
====Substract====
Entries that are in the programmer and also exist in the preset will be removed from the preset. However keep in mind, not the new value is substracted from the old, but the whole property will be removed from the preset.
Entries that are in the programmer and also exist in the preset will be removed from the preset. However keep in mind, not the new value is substracted from the old, but the whole property will be removed from the preset.
 
====Update====
don't ask me... no clue
 


===Deleteing Presets===
===Deleteing Presets===


You can delete existing presets by selecting the preset you want to delete and then press Delete or in the presets window use Edit -> Delete Preset
You can delete existing presets by selecting the preset you want to delete and then press Delete or in the presets window use Edit -> Delete Preset




===Applying Presets===
===Applying Presets===


You can "drag&drop" a preset into your scene list. A copy of your "preset cue" will be inserted. All values from the preset are taken over into the new cue.
You can "drag&drop" a preset into your cue list. A new cue is created.  You can set timing and triggers for this cue. The name will stat with  "--> ", however you can rename it to what you want. The complete  preset will be played back when you use this cue.


===Applying Presets for Selected Fixtures Only===


===Applying Presets for Selected Fixtures Only===
Select  the fixtures you want to apply your preset to. Then doubleclick on the  preset you want to use. The entrys will show up in the Programmer  Window. Keep in mind, if you store this to a cue, not the actual values  are stored, but a reference to this preset. So if you change something  in you preset, everywhere you used this preset the changed values will  be used
 
===Applying Selected Properties of Presets===


TODO: uhm should work, ha?
It  is also possible to use ''not'' the whole preset, but only a selected  property from the preset. Select all fixtures and drag&drop the  preset to the property you want use in property grid. In the programmer  the values for the property will show up


===Applying Selected Parameters of Presets for Selected Fixtures Only===


===Applying Selected Parameters of Presets===
You  can also apply only a selected property of your preset to selected  fixtures only. First select you fixtures then drag&drop the preset  to the properties you want to use in the property grid. The value for  the selected property for the selected fixtures will show up in the  programmer window


It is also possible to take ''not'' the whole preset, but only a selected attribute from the preset for your current cue. For this case you drag&drop the preset to your dedicated attribute, e.g. the dimmer. Please have a view to the programmer: You can see that in our case the dimmer value was taken from the preset.
===Applying Multiple Presets to All or Selected Fixtures===


TODO


===Applying Selected Parameters of Presets for Selected Fixtures Only===
===Applying a Preset for Fixtures that are Not in the Preset===


TODO: i guess this should work, too.
Also  you can use a Preset to set a property of a fixture that has no value  stored in the preset to a value from the preset. First a short example:
A preset with some RGB Pars set at a color. Later you want that you moving lights change to the same color as your RGB Pars. You can either remember or look up this color.
Actually there is a third  possibility, select you fixtures, in this example you moving lights, and  move your preset (drag&drop) to the property grid, now hold Ctrl  down and drop your preset to the color property of your fixture. The  color of your fixture will be set to the last found value of the used  property in your preset.




===Shortcuts===
===Shortcuts===


Of course there are shortcuts that help to increase save time working with presets. But keep in mind, if you use Shortcuts the programmer filter will not be used.
Of course there are shortcuts that help to increase save time working with presets. But keep in mind, if you use Shortcuts the programmer filter will not be used.




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[[Lesson 14]]
[[Lesson 14]]


 
[[de:Lektion 13]]
[[en:Lesson 14]]


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Revision as of 18:05, 24 June 2011

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Overview

In this lesson we explain how to apply presets. By re-using presets you are more efficiently when programming your show.

Lecture 13: Presets

Presets are very similar to cues. You can create them in the same way, see lesson 8. Similar the the button "Create cue" here you find the button "Create preset". You can use presets to store different values for the parameters of your fixtures. You can store:

  • moving light positions
  • colors of RGB Pars
  • combination of gobo, shutter on and color
  • generic chasers (where you later only replace/modify the color)
  • or simply intensities of your conventional fixtures
  • etc.

The big advantage of using presets is, that it's referenced data. That means, whenever you record a cue using presets, not the actual values, but a link to the preset is stored. So keep in mind, if you change your preset, all cues that use this preset will use the new values. A simple example where presets can rapidly speed up programming would be: You've recorded a color of your cyc wash as a preset and used this preset in five cues. If you later decide to modify the cyc wash a bit, you just need to update one preset instead of five cues. However if you just want to change the color in one cue you can do that by overwriting the reference with manual data. (i hope!)

Datei:DMXC3L13 Preset.jpg

Recording Presets

To record a preset (=^record entries in programmer or parts of it) use the "Store Preset" Button in presets window. The programmer filter will show, which gives you the ability to choose what to record. See Lesson 8 (TODO: Add link here, ...) how to use the programmer filter. After you pressed OK in the programmer filter, a new preset will be recorded. You can now use F2 to rename it.

Modifying Presets

If you want to modify an existing preset, select the preset you want to modify and click on the arrow right of the "Store Preset" Button. A menu will pop up, where you can choose how to modify the preset. Options are explained in the following

Replace

Replace will remove all existing entries from the preset and save everything that is in the programmer to the preset.

Merge

Entries that are not in the programmer but in the preset, are not touched. Existing entries will be updated and missing ones will be added

Append

Entries that are in the programmer but not in the preset will be appended to the preset. Entries that are in the programmer and in the preset, will stay untouched in the preset.

Substract

Entries that are in the programmer and also exist in the preset will be removed from the preset. However keep in mind, not the new value is substracted from the old, but the whole property will be removed from the preset.

Deleteing Presets

You can delete existing presets by selecting the preset you want to delete and then press Delete or in the presets window use Edit -> Delete Preset


Applying Presets

You can "drag&drop" a preset into your cue list. A new cue is created. You can set timing and triggers for this cue. The name will stat with "--> ", however you can rename it to what you want. The complete preset will be played back when you use this cue.

Applying Presets for Selected Fixtures Only

Select the fixtures you want to apply your preset to. Then doubleclick on the preset you want to use. The entrys will show up in the Programmer Window. Keep in mind, if you store this to a cue, not the actual values are stored, but a reference to this preset. So if you change something in you preset, everywhere you used this preset the changed values will be used

Applying Selected Properties of Presets

It is also possible to use not the whole preset, but only a selected property from the preset. Select all fixtures and drag&drop the preset to the property you want use in property grid. In the programmer the values for the property will show up

Applying Selected Parameters of Presets for Selected Fixtures Only

You can also apply only a selected property of your preset to selected fixtures only. First select you fixtures then drag&drop the preset to the properties you want to use in the property grid. The value for the selected property for the selected fixtures will show up in the programmer window

Applying Multiple Presets to All or Selected Fixtures

TODO

Applying a Preset for Fixtures that are Not in the Preset

Also you can use a Preset to set a property of a fixture that has no value stored in the preset to a value from the preset. First a short example: A preset with some RGB Pars set at a color. Later you want that you moving lights change to the same color as your RGB Pars. You can either remember or look up this color. Actually there is a third possibility, select you fixtures, in this example you moving lights, and move your preset (drag&drop) to the property grid, now hold Ctrl down and drop your preset to the color property of your fixture. The color of your fixture will be set to the last found value of the used property in your preset.


Shortcuts

Of course there are shortcuts that help to increase save time working with presets. But keep in mind, if you use Shortcuts the programmer filter will not be used.


TODO

  • TODO: some paragraphs sound odd, going to change that later ...
  • TODO: add some better explanation what presets are.

Excercise

  • Create some presets and use it in your scene list

Additional links and references


Certificate

I have understood the topics of this lecture and want to continue with next course: Lesson 14