Lesson 13 Tut3
DMXControl 3 lessons
Overview
In this lesson we explain how to apply presets. By re-using presets you are more efficiently when programming your show.
Lecture 13: Presets
Presets are very similar to cues. You can create them in the same way, see lesson 8. Similar the the button "Create cue" here you find the button "Create preset". Presets are cues that have a potential high re-use rate, i.e. some kind of scene repository. Examples for typical presets:
- colors of RGB Pars
- combination of gobo, shutter on and color
- generic chasers (where you later only replace/modify the color
etc.
After you have created your preset repository you can use it in two scenarious: using the complete preset or using of parts of a preset
Apply complete preset
You can "drag&drop" a preset into your scene list. A copy of your "preset cue" will be inserted. All values from the preset are taken over into the new cue.
Using of parts of a preset
It is also possible to take not the whole preset, but only a selected attribute from the preset for your current cue. For this case you drag&drop the preset to your dedicated attribute, e.g. the dimmer. Please have a view to the programmer: You can see that in our case the dimer value was taken from the preset.
Attention Presets resp. values from presets are taken as references to original preset. If you modidy afterwards the preset, all reference values are changed automatically. This behaviour can be beneficially applied when adapting a show by only modifying few presets.
topics to be added (by beta testers)
Excercise
- Create some presets and use it in your scene list
Additional links and references
Certificate
I have understood the topics of this lecture and want to continue with next course: Lecture14: XXXX
{{#tree:id=dmxc3|openlevels=1|root=DMXC 3 lessons|
- preamble
- lesson 1: Installation and configuration
- lesson 2: The GUI panel concept
- lesson 3: Creating and patching fixtures
- lesson 4: The live view panel
- lesson 5: Setting properties with property panels
- lesson 6: Output plugins
- lesson 7: Summery and details - Setting
- lesson 8: Scenes (cues) and scene lists
- lesson 9: Fanning, chasers and other effects
- lesson 10: The programmer view
- lesson 11: Trigger concepts
- lesson 12: Editing scenes and scenelists
- lesson 13: Presets
- lesson 14: Summary and details - Programming
- lesson 15: Working with parallel scene lists
- lesson 16: Softpult
- lesson 17: Artnet
- lesson 18: Multi-media: Beamer tool, Matrix etc.
- lesson 19: Other clients and plugins (Android, iOS, ...
- lesson 20: Create new device definitions
- lesson 21: free topic
- lesson 22: Hints for testers and test reporting
- appendix1: Summary of commands ans shortcuts
- appendix2: Kernel menu tree
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