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==Overview== | |||
This chapter provides a summary of the programming capabilities of DMXControl 3. | |||
==Lecture 14:Speed and productivity improvement of show programming == | |||
DMXControl 3 offers you with | |||
* Cue list, | |||
* the programmer, | |||
* sevaral fading approaches, | |||
* the Hardware abstraction, | |||
* DMXControl kernel ("Light engine with Fanning algorithms) and | |||
* effect library | |||
features as professional DMX tools. | |||
Within the programmer the individual cues can be checked again and tested before they are permanently stored in a cuelist by means of the programmer filter. | |||
This beta version of DMXControl 3 provides not yet the popular tools such as audio players, or text book with its graphical programming interfaces. But the control options of a cue list have grown enormously. You now have different fading and trigger options. Thus, it should in principle be possible to effectively create earlier scene lists again. | |||
= | {{BoxHinweis | ||
|Text =The library scene is not found in this form in the current version. But you can use for this same purpose the presets which even has a number of additional capabilities. | |||
}} | |||
Note that the fanning and effects possibilities not only can be used as in the examples shown for dimmer value and color, but for almost all device attributes such as pan / tilt, fade-in, delay, etc. This can be extremely effective and brilliant effects can be achieved. | |||
A further increase in productivity is obtained by being able to manipulate the cue lists EXCEL moderately. | |||
Since cues and presets work regardless of device type, you can quickly customize existing shows to new equipment setups. | |||
Thus, it should be possible with a little practice you to program big shows in minutes! | |||
We still remember a DMXControl meeting in 2008, when we programmed an entire day on a show of the length of 5 minutes. At night we proudly present this show a professional and we asked him how long it would take for him? | |||
The answer shocked us at the time: '''15 minutes!''' For us that was almost unimaginable, and sounded like a barely workable vision for a freeware DMXControl. But we have done in recent years everything to get there. We think that we've landed with DMXControl 3 near this vision! | |||
==Excercise== | ==Excercise== | ||
* Assign a new cue directly to an executor | * Assign a new cue directly to an executor | ||
* Assign the existing Cue list to another executor | * Assign the existing Cue list to another executor | ||
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[[Kategorie:DMXControl 3]] |
Revision as of 00:13, 5 January 2013
{{#tree:id=dmxc3|openlevels=1|root=DMXC 3 lessons|
- preamble
- lesson 1: Installation and configuration
- lesson 2: The GUI panel concept
- lesson 3: Creating and patching fixtures
- lesson 4: The live view panel
- lesson 5: Setting properties with property panels
- lesson 6: Output plugins
- lesson 7: Summery and details - Setting
- lesson 8: Scenes (cues) and scene lists
- lesson 9: Fanning, chasers and other effects
- lesson 10: The programmer view
- lesson 11: Trigger concepts
- lesson 12: Editing scenes and scenelists
- lesson 13: Presets
- lesson 14: Summary and details - Programming
- lesson 15: Working with parallel scene lists
- lesson 16: Softpult
- lesson 17: Artnet
- lesson 18: Multi-media: Beamer tool, Matrix etc.
- lesson 19: Other clients and plugins (Android, iOS, ...
- lesson 20: Create new device definitions
- lesson 21: free topic
- lesson 22: Hints for testers and test reporting
- appendix1: Summary of commands ans shortcuts
- appendix2: Kernel menu tree
}}
Overview
This chapter provides a summary of the programming capabilities of DMXControl 3.
Lecture 14:Speed and productivity improvement of show programming
DMXControl 3 offers you with
- Cue list,
- the programmer,
- sevaral fading approaches,
- the Hardware abstraction,
- DMXControl kernel ("Light engine with Fanning algorithms) and
- effect library
features as professional DMX tools.
Within the programmer the individual cues can be checked again and tested before they are permanently stored in a cuelist by means of the programmer filter.
This beta version of DMXControl 3 provides not yet the popular tools such as audio players, or text book with its graphical programming interfaces. But the control options of a cue list have grown enormously. You now have different fading and trigger options. Thus, it should in principle be possible to effectively create earlier scene lists again.
The library scene is not found in this form in the current version. But you can use for this same purpose the presets which even has a number of additional capabilities. |
Note that the fanning and effects possibilities not only can be used as in the examples shown for dimmer value and color, but for almost all device attributes such as pan / tilt, fade-in, delay, etc. This can be extremely effective and brilliant effects can be achieved.
A further increase in productivity is obtained by being able to manipulate the cue lists EXCEL moderately.
Since cues and presets work regardless of device type, you can quickly customize existing shows to new equipment setups.
Thus, it should be possible with a little practice you to program big shows in minutes!
We still remember a DMXControl meeting in 2008, when we programmed an entire day on a show of the length of 5 minutes. At night we proudly present this show a professional and we asked him how long it would take for him?
The answer shocked us at the time: 15 minutes! For us that was almost unimaginable, and sounded like a barely workable vision for a freeware DMXControl. But we have done in recent years everything to get there. We think that we've landed with DMXControl 3 near this vision!
Excercise
- Assign a new cue directly to an executor
- Assign the existing Cue list to another executor
Certificate
I have understood the topics of this lecture and want to continue with next course: Lesson 15
|