Lesson 12 Tut3: Difference between revisions

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<h2 style="{{Style:Hauptseite:Überschrift}}" align="center">DMXControl 3 lessons</h2>
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==Overview==
==Overview==
In this lesson we explain advanced edit features for scenes and scene lists, e.g. for modification of already saved scenes.
In this lesson we explain advanced edit features for scenes and scene lists, e.g. for modification of already saved scenes.  
 
So you can copy and customize cues very effectively and almost EXCEL like.
==Lecture 12: Editing scenes and scenelists ==
 
In lesson 8 we introduced the scene lists. In this lecture more advanced features are explained.
 
[[Datei:DMXC3L12 SL.JPG]]
 
By default a new scene is added to an existing scene list by pressing the button "Store Cue". When you open the small dropdown arrow on right hand side of this button you see some more sophisticated capabilities with their short code. In most cases you have to mark a scene at first before applying this modification.
 
[[Datei:DMXC3L12 SL storemenue.jpg]]
 


'''Hint:''' The following operations are related to the values in the programmer.
==Lecture 12: Editing scenes and scene lists ==
In Lesson 8 we introduced the scene lists. In this lecture more advanced features are explained.
{{Picture_with_subtitle |DMXC3L12_SL.JPG|1|Menu of the Programmer|center}}


By default, a new scene is added to an existing scene list by pressing the button "Add Cue". When you open the small drop-down arrow on right hand side of this button, you see some more sophisticated capabilities with their keyboard shortcut. In most cases you will first select (i.e. highlight) a scene before modifying it.
{{Picture_with_subtitle |DMXC3L12_SL_storemenue.jpg|2|View of the drop-down-menu of "Add Cue"|center}}


{{Manual Box | en | Hint | The following operations are related to the values in the '''Programmer'''.
}}


{| class="wikitable"
{| class="wikitable"
Line 28: Line 25:
!        Function        !!        short code        !! Description    !!  Comment
!        Function        !!        short code        !! Description    !!  Comment
|-
|-
| Add ||    Strg+A  || add a new scene to scene list at the end  || default  
| Add ||    Ctrl+A  || add a new scene to scene list at the end  || default  
|-
| Insert ||    Ctrl+I    || insert a new scene to scene-list before selected scene  || 
|-
|-
| Insert ||    Strg+I   || insert a new scene to scenelist before selected scene  ||
| Replace ||    Ctrl+R   || replace current scene attributes by the values in the '''Programmer''' ||  
|-
|-
| Replace ||    Strg+R   || replace current scene attributes by the values in the programmer ||  
| Merge||    Ctrl+M   || merges selected scene with '''Programmer''' values  || '''Programmer''' values with higher priority
|-
|-
| Merge||    Strg+M   || merges selected scene with programmer values ||  programmer values with higher priority
| Append ||    Ctrl+P   || append new property from '''Programmer''' to the selected scene  ||  existing scene with higher priority, new values from '''Programmer''' are added
|-
|-
| Append ||    Strg+P   || append new property from programmer to the selected scene  ||  existing scene with higher priority, new values from programmer are added
| Subtract ||    Ctrl+B   || removes a property from selected scene  ||  hint: modify the wanted  property so that this appears in the '''Programmer'''
|-
|-
| Subtract ||   Strg+B    || remove a property from selected scene  || hint: modify the wanted property so that this appears in the programmer
| Sum (Special) ||       || Inserts current output of devices into '''Cue List''' ||  
|-
|-
| Update ||   Strg+U    || no function yet  ||  
| PSum (Special) ||       || Similar to '''Sum''', but related to currently selected devices in '''Stage View''' ||  
 
|-
| Preset (Special) ||        || Opens a window where you have the capability to add a '''Preset''' to '''Cue List''' ||
|-
| Scenelist (Special) ||        || Inserts (similar to commands in DMXControl 2) a entry to impact another cue list ||
|}
|}
<br>
In a similar way, there are also edit operations for the scene list itself. As known from EXCEL you can copy, cut and delete whole rows. With copy and paste you can take single values from one field or a cue to another field of other cues.


{{Picture_with_subtitle |DMXC3L12_SL_editmenue.jpg|3|View of drop-down-menu of "Edit"|center}}


 
Here is the summarizing table for explanation again:
In similar way, there are also edit operations for the scene list itself. As known from EXCEL, you can copy, cut and delete whole rows. With the copy/paste content operations you can take over the value from single fields to other cues.
 
 
[[Datei:DMXC3L12 SL editmenue.jpg]]
 
Again, here is the summarizing table for explanation:


{| class="wikitable"
{| class="wikitable"
Line 57: Line 56:
!        Function        !!        short code        !! Description    !!  Comment
!        Function        !!        short code        !! Description    !!  Comment
|-
|-
| Cut ||   Strg+X  || cut the selected scene  ||  like EXCEL "cut row"
| Edit in Programmer  ||     || Selected cue is loaded into '''Programmer'''. '''Programmer Output Mode''' is set to '''All'''  ||   
|-
|-
| Copy ||    Strg+C  || copy the selected scene  ||  like EXCEL "copy row"
| Edit in Programmer Blind  ||    ||   Selected cue is loaded into '''Programmer'''. '''Programmer Output Mode''' is set to '''Blind'''  ||   
|-
|-
| Paste ||    Strg+V    || paste the selected scene || like EXCEL "paste row"
| Cut ||    Ctrl+|| cut the selected scene   || like EXCEL "cut row"
|-
|-
| Delete||    Del(Entf)    || delete the selected scene  ||  like EXCEL "delete row"
| Copy ||    Ctrl+C  || copy the selected scene  ||  like EXCEL "copy row"
|-
|-
| Copy content ||    Strg+Alt+C   || to copy single value || like EXCEL "copy cell"
| Paste ||    Ctrl+V   || paste the selected scene || like EXCEL "paste row"
|-
|-
| Paste content ||    Strg+Alt+V    || tp paste single value  ||  like EXCEL "paste cell"
| Delete||    Del      || delete the selected scene  ||  like EXCEL "delete row"
 
|-
| Renumber Cues ||        ||  || Renumber Cues
|-
| Cue Timing Editor ||      ||    || a separate editor is opened
|}
|}


'''Example:''' You have a scene list containing 10 cues. You set fade=2sec in first scene and want to take over thies value to the remaining cues:
{{Picture_with_subtitle |DMXC3L12_SL_optionmenue.jpg|4|View of drop-down-menu of "Options"|center}}


* mark fade cell of first scene,
{| class="wikitable"
* select menue "copy content",
|-
* mark the fade cells of other cues,
!         Function        !!        Description    !!  Comment
* select menue "paste content",
|-
* ready!
| Tracking  ||  If tracking is active a value remains active until it is overwritten by another cue (or the cue list is finished). If tracking is disabled, only the stored values ​​are active on output that are in the current cue. All others are faded out. ||   
 
|-
 
| Reset when Released  ||  '''Cue List''' jumps to first entry, after last cue was executed  ||     
 
|-
 
| Use Cue Time as Back Time  ||  After a jump back in the '''Cue List''', the times of the cues are used for the crossfade. ||   
[[Datei:DMXC3L12 SL optionmenue.jpg]]
|-
 
| Use Cue Time as GoTo Time  ||  After a jump forward in the '''Cue List''', the times of the cues are used for the crossfade.  ||     
 
|-
 
| Autoprepare  ||  DMXControl prepares headlights already automatically on the mission (color and gobo is selected in advance etc.). That way you will not need to worry about it. On active '''Autoprepare''' you can deactivate this function for single cues with the checkbox '''Ap'''. ||     
 
|-
 
|}
'''topics to be added (by beta testers)'''
*
 
==Excercise==
* Test the append and subtract scene functions
*
 
==Additional links and references==
*
 
 
==Certificate==
I have understood the topics of this lecture and want to continue with next course:
[http://www.dmxcontrol.de/mediawiki_beta/index.php?title=Einsteiger:Lesson13/en Lecture13: XXXX]
 
 
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==Exercise==
1) Test the append and subtract cue functions


__NOTOC__
[[de:Lektion_12_Tut3]]
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[[Category: Tutorials DMXControl 3]]

Latest revision as of 20:57, 2 March 2025

Im-aim.png Article describe
DMXControl 3.0.0
Stand: 02.03.2025
Lesson 12 Tut3
Arrow back.png Lesson 11
Lesson 13 Arrow forw.png
table of content

</onlyinclude>

|}

Overview

In this lesson we explain advanced edit features for scenes and scene lists, e.g. for modification of already saved scenes. So you can copy and customize cues very effectively and almost EXCEL like.

Lecture 12: Editing scenes and scene lists

In Lesson 8 we introduced the scene lists. In this lecture more advanced features are explained.

Figure 1:Menu of the Programmer
Figure 1: Menu of the Programmer

By default, a new scene is added to an existing scene list by pressing the button "Add Cue". When you open the small drop-down arrow on right hand side of this button, you see some more sophisticated capabilities with their keyboard shortcut. In most cases you will first select (i.e. highlight) a scene before modifying it.

Figure 2:View of the drop-down-menu of "Add Cue"
Figure 2: View of the drop-down-menu of "Add Cue"


Important Hint The following operations are related to the values in the Programmer.
Function short code Description Comment
Add Ctrl+A add a new scene to scene list at the end default
Insert Ctrl+I insert a new scene to scene-list before selected scene
Replace Ctrl+R replace current scene attributes by the values in the Programmer
Merge Ctrl+M merges selected scene with Programmer values Programmer values with higher priority
Append Ctrl+P append new property from Programmer to the selected scene existing scene with higher priority, new values from Programmer are added
Subtract Ctrl+B removes a property from selected scene hint: modify the wanted property so that this appears in the Programmer
Sum (Special) Inserts current output of devices into Cue List
PSum (Special) Similar to Sum, but related to currently selected devices in Stage View
Preset (Special) Opens a window where you have the capability to add a Preset to Cue List
Scenelist (Special) Inserts (similar to commands in DMXControl 2) a entry to impact another cue list


In a similar way, there are also edit operations for the scene list itself. As known from EXCEL you can copy, cut and delete whole rows. With copy and paste you can take single values from one field or a cue to another field of other cues.

Figure 3:View of drop-down-menu of "Edit"
Figure 3: View of drop-down-menu of "Edit"

Here is the summarizing table for explanation again:

Function short code Description Comment
Edit in Programmer Selected cue is loaded into Programmer. Programmer Output Mode is set to All
Edit in Programmer Blind Selected cue is loaded into Programmer. Programmer Output Mode is set to Blind
Cut Ctrl+X cut the selected scene like EXCEL "cut row"
Copy Ctrl+C copy the selected scene like EXCEL "copy row"
Paste Ctrl+V paste the selected scene like EXCEL "paste row"
Delete Del delete the selected scene like EXCEL "delete row"
Renumber Cues Renumber Cues
Cue Timing Editor a separate editor is opened
Figure 4:View of drop-down-menu of "Options"
Figure 4: View of drop-down-menu of "Options"
Function Description Comment
Tracking If tracking is active a value remains active until it is overwritten by another cue (or the cue list is finished). If tracking is disabled, only the stored values ​​are active on output that are in the current cue. All others are faded out.
Reset when Released Cue List jumps to first entry, after last cue was executed
Use Cue Time as Back Time After a jump back in the Cue List, the times of the cues are used for the crossfade.
Use Cue Time as GoTo Time After a jump forward in the Cue List, the times of the cues are used for the crossfade.
Autoprepare DMXControl prepares headlights already automatically on the mission (color and gobo is selected in advance etc.). That way you will not need to worry about it. On active Autoprepare you can deactivate this function for single cues with the checkbox Ap.

Exercise

1) Test the append and subtract cue functions