Lesson 14 Tut3: Difference between revisions

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| Type = DMXC3 Tutorials
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| TextBackwards = Lesson 13
| LinkForwards = Lesson_15_Tut3
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{{DMXC3_lesson/en}}
==Overview==
==Overview==
In this lesson we explain ....
This chapter provides a summary of the programming capabilities in DMXControl 3.
Diese Kapitel liefert eine Zusammenfassung der Programmiermöglichkeiten von DMXControl 3.


==Lecture 14: Summary - programming ==
==Lecture 14:Speed ​​and productivity improvement of show programming ==
DMXControl 3 liefert mit der Cue list, dem Programmer, verschiedenen Fading-Möglichkeiten und den Effektfiltern Leistungsmerkmale wie professionelle DMX-Tools. Im Programmer können die einzelnen cues noch mal überprüft und getestet werden, bevor sie endgültig gespeichert werden.
DMXControl 3 offers you the following items for advanced use of DMXControl 3.  


Diese Version von DMXControl liefert noch nicht die beliebten Tools wie Audioplayer oder Textbuch mit ihren grafischen Programmieroberflächen. Dafür sind aber die Möglichkeiten der Cue listen enorm gewachsen. Man hat nun verschieden Fading und Triggermöglichkeiten zur Verfügung. Damit sollte es im Prinzip auch möglich sein, frühere Szenenlisten effektiv nachzuprogrammieren.
* Cue list
* The programmer
* Several fading approaches
* The Hardware abstraction
* DMXControl kernel ("Light engine with Fanning algorithms)
* Effect library


'''Hinweis''': Die Szenenbibliothek findet man in dieser Form nicht mehr in der aktuellen Version. Man aber für diesen Zweck die Presets analog verwenden und hat dabei noch diverse Variationsmöglichkeiten.
Within the programmer, the individual cues can be checked again and tested before they are permanently stored in a cue-list, by means of the programmer filter.
 
Zum Ausführen von Cues und Cue listen kann man die Executoren verwenden. Diese entsprechen ungefähr den Submastern aus DMXControl 2.
Auch hier kann man verschiedene "Bänke" - In DMXControl 3 "Pages" genannt - erzeugen, um die Zahl der Executoren jeweils in Gruppen zu 8 Executoren zu erhöhen.
 
Die Zuordnung passiert folgendermaßen:
 
===Zuordnung von Cues===
 
Beim Erstellen der Cue ("Add cue" Button) hat man neben dem Button ein kleines Auswahldreieck. Dort kann man die Cue einem Executor zuordnen.
 
===Zuordnung von Cue Listen===
 
Man kann im Projekt Explorer Cue Listen per "Drag&Drop" den Executoren zuordnen.
 
 
 
'''topics to be added (by beta testers)'''
*
 
 
==Excercise==
* Assign a new cue directly to an executor
* Assign the existing Cue list to another executor


{{Manual Box | en | Hint | DMXControl 3 has not yet provided the popular tools such as audio players, or text book with its graphical programming interfaces. But, the control options of a cue list have grown enormously. You now have different fading and trigger options. Thus, it should, in principle, be possible to effectively create earlier scene lists again.<br />
The library scene is not found in this form in the current version. But you can use presets for the same purpose. Presets also have a number of additional capabilities.
}}


==Additional links and references==
Note that the fanning and effects possibilities work, not only for the examples shown using dimmer value and color, but for almost all device attributes such as pan / tilt, fade-in, delay, etc. This can be extremely effective, and spectacular effects can be achieved.
*


A further increase in productivity is obtained by being able to manipulate the cue lists by using the EXCEL spreadsheet program.
Since cues and presets work regardless of device type, you can quickly customize existing shows to new equipment setups.
Thus, it should be possible, with a little practice, to program big shows in minutes!


==Certificate==
We still remember a DMXControl meeting in 2008, when we programmed for an entire day, to create a show lasting 5 minutes. At night we proudly presented this show to a professional, and we asked him how long it would take for him to do it.
I have understood the topics of this lecture and want to continue with next course:
[[Lesson 15]]


[[de:Lektion 14]]
The answer shocked us at the time: '''15 minutes!''' For us that was almost unimaginable, and sounded like a barely workable vision for a freeware DMXControl. But, we have done everything in recent years to get to that level of professionalism. We think that we've successfully created DMXControl 3 close to this vision!
[[en:Lesson 14]]


==Exercise==
1) Assign a new cue directly to an executor
<br>
2) Assign the existing Cue list to another executor


__NOTOC__
[[de:Lektion_14_Tut3]]
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[[Category: Tutorials DMXControl 3]]

Latest revision as of 19:57, 2 March 2025

Im-aim.png Article describe
DMXControl 3.0.0
Stand: 02.03.2025
Lesson 14 Tut3
Arrow back.png Lesson 13
Lesson 15 Arrow forw.png
table of content

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Overview

This chapter provides a summary of the programming capabilities in DMXControl 3.

Lecture 14:Speed ​​and productivity improvement of show programming

DMXControl 3 offers you the following items for advanced use of DMXControl 3.

  • Cue list
  • The programmer
  • Several fading approaches
  • The Hardware abstraction
  • DMXControl kernel ("Light engine with Fanning algorithms)
  • Effect library

Within the programmer, the individual cues can be checked again and tested before they are permanently stored in a cue-list, by means of the programmer filter.


Important Hint DMXControl 3 has not yet provided the popular tools such as audio players, or text book with its graphical programming interfaces. But, the control options of a cue list have grown enormously. You now have different fading and trigger options. Thus, it should, in principle, be possible to effectively create earlier scene lists again.

The library scene is not found in this form in the current version. But you can use presets for the same purpose. Presets also have a number of additional capabilities.

Note that the fanning and effects possibilities work, not only for the examples shown using dimmer value and color, but for almost all device attributes such as pan / tilt, fade-in, delay, etc. This can be extremely effective, and spectacular effects can be achieved.

A further increase in productivity is obtained by being able to manipulate the cue lists by using the EXCEL spreadsheet program. Since cues and presets work regardless of device type, you can quickly customize existing shows to new equipment setups. Thus, it should be possible, with a little practice, to program big shows in minutes!

We still remember a DMXControl meeting in 2008, when we programmed for an entire day, to create a show lasting 5 minutes. At night we proudly presented this show to a professional, and we asked him how long it would take for him to do it.

The answer shocked us at the time: 15 minutes! For us that was almost unimaginable, and sounded like a barely workable vision for a freeware DMXControl. But, we have done everything in recent years to get to that level of professionalism. We think that we've successfully created DMXControl 3 close to this vision!

Exercise

1) Assign a new cue directly to an executor
2) Assign the existing Cue list to another executor