Lesson 10 Tut3: Difference between revisions

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==Overview==
==Overview==
This is an optional lesson for expert users. Here we explain the "programmer view" - a tool that helps to "debug" your show programming.
Here we explain the "'''Programmer'''" view - a tool that helps in programming and "debugging" your show.


==Lecture 10: The programmer view ==
==Lecture 10: The programmer view ==
The '''Programmer''' tool logs all modifications you made and shows the current content of the "cue buffer".


The programmer is a helpful tool during programming your show. It logs all modifications you have made and shows the current content of the "cue buffer"
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[[Datei:DMXC3L10 liveviewProgrammer.JPG]]
| Text= Remember the "save scene" dialog in DMXControl 2? There you were asked to define the channels and values before finally saving the cue. The '''Programmer''' is an extended view of this functionality.
 
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[[Datei:DMXC3L10 Programmer.JPG]]
 


[[Datei:DMXC3L10 liveviewProgrammer.JPG]]
Let's illustrate this by an example. Perform the following steps:


* First, open the moving lights shutters and select the color green
* Second, set the gobos of all devices on "Gobo2"
* Third, set the group of front lights to 50% brightness


'''topics to be added (by beta testers)'''
{{Picture_with_subtitle |DMXC3L10 liveviewProgrammer.JPG|1|Stage View|center}}
*


The results are now shown in the programmer. Please be aware that the cue is not saved at this point in time, because further modification might follow.


==Excercise==
{{Picture_with_subtitle |DMXC3L10 Programmer.JPG|2|All changes of the device settings are shown in the programmer|center|800px}}
* Try to generate
*


==Additional links and references==
If you change your mind on the current cue, you can press the '''Clear Programmer''' button to remove all settings and refresh the programmer.
*


Now you can see in the '''Programmer''' which values would be stored in the cue. When you save the cue, you are able to select the desired items in the '''Programmer Filter''' that appeared before. In the following example, we do not save the "Generic Dimmer" (by deselecting them) because we probably want to save them in another cue list.


==Certificate==
{{Picture_with_subtitle |DMXC3L10 ProgrammerFilter.JPG|3|View of the Programmer Filter|center}}
I have understood the topics of this lecture and want to continue with next course:
[http://www.dmxcontrol.de/mediawiki_beta/index.php?title=Einsteiger:Lesson11/en Lecture11: XXXX]


If your cue is OK, then assign it to a cue list or an executor by pressing the "'''Add new Cue'''" button and then clear the programmer (to provide "space" for the next cue).


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In order to program quicker, there is the snapshot function. With the button '''Write Snapshot''' you can save the current selections in the programmer and reload them later by using the drop-down menu ('''Load Snapshots'''). This helps you to program many similar cues with little effort.


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In addition to the above, you can also create a filter with '''Set Filter''' or delete filters with '''Clear Filter'''. Filters are mainly used in '''Output Mode'''. With filters you can adjust the values ​​in the programmer that are actually sent out. If '''All''' is active, all the values ​​in the programmer are sent. With '''Filtered''' only the values ​​that have been activated in the filter are sent. And with '''Blind''' no values are sent out.
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==Exercise==
1) Repeat the above scenario


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Latest revision as of 22:23, 15 May 2013

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Arrow back.png Lesson 9
Lesson 11 Arrow forw.png
table of content

Overview

Here we explain the "Programmer" view - a tool that helps in programming and "debugging" your show.

Lecture 10: The programmer view

The Programmer tool logs all modifications you made and shows the current content of the "cue buffer".


 Important Hint Remember the "save scene" dialog in DMXControl 2? There you were asked to define the channels and values before finally saving the cue. The Programmer is an extended view of this functionality.


Let's illustrate this by an example. Perform the following steps:

  • First, open the moving lights shutters and select the color green
  • Second, set the gobos of all devices on "Gobo2"
  • Third, set the group of front lights to 50% brightness


Picture 1: Stage View
Picture 1: Stage View


The results are now shown in the programmer. Please be aware that the cue is not saved at this point in time, because further modification might follow.


Picture 2: All changes of the device settings are shown in the programmer
Picture 2: All changes of the device settings are shown in the programmer


If you change your mind on the current cue, you can press the Clear Programmer button to remove all settings and refresh the programmer.

Now you can see in the Programmer which values would be stored in the cue. When you save the cue, you are able to select the desired items in the Programmer Filter that appeared before. In the following example, we do not save the "Generic Dimmer" (by deselecting them) because we probably want to save them in another cue list.


Picture 3: View of the Programmer Filter
Picture 3: View of the Programmer Filter


If your cue is OK, then assign it to a cue list or an executor by pressing the "Add new Cue" button and then clear the programmer (to provide "space" for the next cue).

In order to program quicker, there is the snapshot function. With the button Write Snapshot you can save the current selections in the programmer and reload them later by using the drop-down menu (Load Snapshots). This helps you to program many similar cues with little effort.

In addition to the above, you can also create a filter with Set Filter or delete filters with Clear Filter. Filters are mainly used in Output Mode. With filters you can adjust the values ​​in the programmer that are actually sent out. If All is active, all the values ​​in the programmer are sent. With Filtered only the values ​​that have been activated in the filter are sent. And with Blind no values are sent out.

Exercise

1) Repeat the above scenario

Arrow back.png Lesson 9
Lesson 11 Arrow forw.png
table of content