Lesson 14 Tut3: Difference between revisions

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<h2 style="{{Style:Hauptseite:Überschrift}}" align="center">DMXControl 3 lessons</h2>
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==Overview==
==Overview==
In this lesson we explain ....
This chapter provides a summary of the programming capabilities in DMXControl 3.
 
==Lecture 14: Summary - programming ==
 
 
 
 
'''topics to be added (by beta testers)'''
*
 


==Excercise==
==Lecture 14:Speed ​​and productivity improvement of show programming ==
* Try to generate
DMXControl 3 offers you the following items for advanced use of DMXControl 3.
*


==Additional links and references==
* Cue list
*
* The programmer
* Several fading approaches
* The Hardware abstraction
* DMXControl kernel ("Light engine with Fanning algorithms)
* Effect library


Within the programmer, the individual cues can be checked again and tested before they are permanently stored in a cue-list, by means of the programmer filter.


==Certificate==
{{BoxHinweis
I have understood the topics of this lecture and want to continue with next course:
|Text = DMXControl 3 has not yet provided the popular tools such as audio players, or text book with its graphical programming interfaces. But, the control options of a cue list have grown enormously. You now have different fading and trigger options. Thus, it should, in principle, be possible to effectively create earlier scene lists again.<br />
[http://www.dmxcontrol.de/mediawiki_beta/index.php?title=Einsteiger:Lesson11/en Lecture15: XXXX]
The library scene is not found in this form in the current version. But you can use presets for the same purpose. Presets also have a number of additional capabilities.
}}


Note that the fanning and effects possibilities work, not only for the examples shown using dimmer value and color, but for almost all device attributes such as pan / tilt, fade-in, delay, etc. This can be extremely effective, and spectacular effects can be achieved.


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A further increase in productivity is obtained by being able to manipulate the cue lists by using the EXCEL spreadsheet program.
Since cues and presets work regardless of device type, you can quickly customize existing shows to new equipment setups.
Thus, it should be possible, with a little practice, to program big shows in minutes!


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We still remember a DMXControl meeting in 2008, when we programmed for an entire day, to create a show lasting 5 minutes. At night we proudly presented this show to a professional, and we asked him how long it would take for him to do it.
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The answer shocked us at the time: '''15 minutes!''' For us that was almost unimaginable, and sounded like a barely workable vision for a freeware DMXControl. But, we have done everything in recent years to get to that level of professionalism. We think that we've successfully created DMXControl 3 close to this vision!


==Exercise==
1) Assign a new cue directly to an executor
<br>
2) Assign the existing Cue list to another executor


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[[Category: Tutorials DMXControl 3]]

Latest revision as of 22:22, 5 February 2019

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Arrow back.png Lesson 13
Lesson 15 Arrow forw.png
table of content

Overview

This chapter provides a summary of the programming capabilities in DMXControl 3.

Lecture 14:Speed ​​and productivity improvement of show programming

DMXControl 3 offers you the following items for advanced use of DMXControl 3.

  • Cue list
  • The programmer
  • Several fading approaches
  • The Hardware abstraction
  • DMXControl kernel ("Light engine with Fanning algorithms)
  • Effect library

Within the programmer, the individual cues can be checked again and tested before they are permanently stored in a cue-list, by means of the programmer filter.


 Important Hint DMXControl 3 has not yet provided the popular tools such as audio players, or text book with its graphical programming interfaces. But, the control options of a cue list have grown enormously. You now have different fading and trigger options. Thus, it should, in principle, be possible to effectively create earlier scene lists again.

The library scene is not found in this form in the current version. But you can use presets for the same purpose. Presets also have a number of additional capabilities.


Note that the fanning and effects possibilities work, not only for the examples shown using dimmer value and color, but for almost all device attributes such as pan / tilt, fade-in, delay, etc. This can be extremely effective, and spectacular effects can be achieved.

A further increase in productivity is obtained by being able to manipulate the cue lists by using the EXCEL spreadsheet program. Since cues and presets work regardless of device type, you can quickly customize existing shows to new equipment setups. Thus, it should be possible, with a little practice, to program big shows in minutes!

We still remember a DMXControl meeting in 2008, when we programmed for an entire day, to create a show lasting 5 minutes. At night we proudly presented this show to a professional, and we asked him how long it would take for him to do it.

The answer shocked us at the time: 15 minutes! For us that was almost unimaginable, and sounded like a barely workable vision for a freeware DMXControl. But, we have done everything in recent years to get to that level of professionalism. We think that we've successfully created DMXControl 3 close to this vision!

Exercise

1) Assign a new cue directly to an executor
2) Assign the existing Cue list to another executor

Arrow back.png Lesson 13
Lesson 15 Arrow forw.png
table of content