Lesson 17 Tut3: Difference between revisions

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<h2 style="{{Style:Hauptseite:Überschrift}}" align="center">DMXControl 3 lessons</h2>
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==Overview==
Here the audio analyzer is presented as a plugin in DMXControl 3.


==Overview==
==Lecture 17: Audio Analyzer ==
ArtNet is not yet supported. But this is an urgent topic. Therefore we have a high ranking for this feature.
The audio analyzer is implemented in DMXControl 3 as plugin and and you will have to enable it via '''Plugin Manager'''. It then appears as a menu item under '''Windows -> Audio Analyzer'''. The audio analyzer provides essentially the same features as the Soundanalyser of DMXControl 2.


==Lecture 17: ArtNet ==
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{{Picture_with_subtitle |DMXC3L17 PluginAudioAnalyser.jpg|1|Audio Analyzer Window|center|450px}}


ArtNet is not yet supported.  
The main purpose of audio player is the automatic generation of beats from a song in order to trigger the beats in a beat-driven cue list.(see [[Lesson_11_Tut3|Lesson 11: Trigger]]).


It could be very helpful for interworking between DMXControl 3 and DMXControl 2.x. In this way you could use DMXControl 2.x as gateway, if your DMX sender is not supported by DMXControl 3 , but it is by DMXControl 2.x.
The plugin contains several tabs:


* '''Devices''' is responsible for the configuration. Here you choose the particular audio input
* With'''VU meter''', '''Spectrum''' and '''Beat Detection''' you can select the different analysis method
* '''Mood''' should analyze automatically and in real time the mood of an audio signal and the "Automatic Sound Controlled Light Show" lead (Vision!)
* Using '''Beat generator'''You can manually create the Beats (Tap-key) or you can specify a certain Beats-Per-Minute (BPM) value


'''topics to be added (by beta testers)'''
And now the question remains, how will the results of the analysis be assigned to drive the cuelist? You already have an idea? ... Of course, this is the same as the'' 'input Assignment''' concept introduced in [[Lesson_22_Tut3|Lesson 22]].
*


{{Picture_with_subtitle |DMXC3L17 PluginAudioAnalyserInputAssignment.JPG|2|Assigning sound events using the input Assignment Window|center|600px}}


==Excercise==
==Exercise==
* Create ...
1) Activate the AudioAnalyzer. If your sound card does not feature internal redirection, and you currently have no external player available, use the microphone input as a substitute.
*


==Additional links and references==
==Additional links and references==
*
*[http://www.dmxcontrol.de/wiki/Sound_Analyzer_DMXC2 Soundanalyzer DMXControl 2] (only german)
 
 
==Certificate==
I have understood the topics of this lecture and want to continue with next course:
[http://www.dmxcontrol.de/mediawiki_beta/index.php?title=Einsteiger:Lesson18/en Lecture18: XXXX]
 
 
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[[Category: Tutorials DMXControl 3]]

Latest revision as of 23:59, 15 May 2013

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Arrow back.png Lesson 16
Lesson 18 Arrow forw.png
table of content

Overview

Here the audio analyzer is presented as a plugin in DMXControl 3.

Lecture 17: Audio Analyzer

The audio analyzer is implemented in DMXControl 3 as plugin and and you will have to enable it via Plugin Manager. It then appears as a menu item under Windows -> Audio Analyzer. The audio analyzer provides essentially the same features as the Soundanalyser of DMXControl 2.


 Important Hint This plugin is still in an experimental stage.


Picture 1: Audio Analyzer Window
Picture 1: Audio Analyzer Window


The main purpose of audio player is the automatic generation of beats from a song in order to trigger the beats in a beat-driven cue list.(see Lesson 11: Trigger).

The plugin contains several tabs:

  • Devices is responsible for the configuration. Here you choose the particular audio input
  • WithVU meter, Spectrum and Beat Detection you can select the different analysis method
  • Mood should analyze automatically and in real time the mood of an audio signal and the "Automatic Sound Controlled Light Show" lead (Vision!)
  • Using Beat generatorYou can manually create the Beats (Tap-key) or you can specify a certain Beats-Per-Minute (BPM) value

And now the question remains, how will the results of the analysis be assigned to drive the cuelist? You already have an idea? ... Of course, this is the same as the 'input Assignment' concept introduced in Lesson 22.


Picture 2: Assigning sound events using the input Assignment Window
Picture 2: Assigning sound events using the input Assignment Window


Exercise

1) Activate the AudioAnalyzer. If your sound card does not feature internal redirection, and you currently have no external player available, use the microphone input as a substitute.

Additional links and references

Arrow back.png Lesson 16
Lesson 18 Arrow forw.png
table of content