No edit summary |
No edit summary |
||
(19 intermediate revisions by 8 users not shown) | |||
Line 1: | Line 1: | ||
{{ | {{Manual Header | ||
| | | Type = DMXC3 Tutorials | ||
| | | Version = 3.0}} | ||
=Tutorial for DMXControl 3.0= | =Tutorial for DMXControl 3.0= | ||
If you are a user of DMXControl 2 and you want to test the beta version of DMXControl 3, you have to be willing to rethink some things. DMXControl 3 provides fantastic new features that did not fit into the framework of DMXControl 2. Therefore, we have prepared a tutorial as a guide to the new lighting control software DMXControl 3 for you. | |||
<br><br> | |||
During the transition from DMXControl2 to DMXControl 3 many new concepts have been introduced. A so-called HAL (Hardware Abstraction Layer) ensures that the program is independent from the DMX output, i.e. you work primarily with abstract properties such as color, position and beam instead of DMX values. Furthermore, there is now a separation in server and client, so that several people can work on one project at the same time. Great new opportunities in effect programming have been implemented, not inferior to professional DMX programs. | |||
The basic differences between the releases of DMXControl 3 and 2 are described in the german article [http://www.dmxcontrol.de/wiki/Uebergang_von_DMXControl_2_zu_3 Übergang von DMXControl 2 zu 3 (german)]. It should be emphasized that DMXControl 2 will be maintained for some time and is provisionally proposed for usage as your main light control program. | |||
<br><br> | |||
Because of altered concepts the nature of the programming and operation has fundamentally changed. This requires that you start from the beginning again. We encourage you to study the following tutorial of the operating concepts of DMXControl 3 and to accept the changes. If you have understood the concepts, everything will be as common and simple as in DMXControl 2. | |||
<br><br> | |||
The basic differences between DMXControl 3 and 2 | |||
Because of altered concepts the nature of the programming and operation has fundamentally changed. This requires | |||
This tutorial is split into three parts: | This tutorial is split into three parts: | ||
* Lesson 1 to 7: Basic concepts, setup and configuration | |||
* Lesson 8 to 14: Programming your cues and show | |||
* Lesson 15 to 21: Execution of show and add-ons | |||
If you find errrors anywhere or if you are not happy with some parts, please tell it to '''us''' by the bugtracker on the website, email or the betatest-thread on the homepage. | |||
If you are convinced that the approach of DMXControl 3 is great, please tell it to '''others''' via facebook, feedback thread, etc.;) | |||
Thanks to Arne, Dennis, Franky, Mark, Matthias, Stefan (and others) for all the work they have put into DMXControl 3. At this tutorial Carlo, Frank, Jens-Peter, Uwe and some alpha testers were involved. Also, this tutorial is obviously still in beta stage. Please notify the manual team with your suggestions. A 'proper' manual will be created in parallel to the beta phase. | |||
Thanks to Arne, Dennis, Franky, Mark, Matthias, Stefan (and others) for all the work they have put | |||
Now have fun in learning DMXControl 3! | Now have fun in learning DMXControl 3! | ||
Line 38: | Line 29: | ||
| width="50%" valign=top | | | width="50%" valign=top | | ||
[[Lesson_1_Tut3|Lesson 1: Installation and configuration]]<br /> | [[Lesson_1_Tut3|Lesson 1: Installation and configuration]]<br /> | ||
[[Lesson_2_Tut3|Lesson 2: The Panel | [[Lesson_2_Tut3|Lesson 2: The Panel concept of DMXControl 3 GUI]]<br /> | ||
[[Lesson_3_Tut3|Lesson 3: | [[Lesson_3_Tut3|Lesson 3: The Project Explorer]]<br /> | ||
[[Lesson_4_Tut3|Lesson 4: The Stage view ]]<br /> | [[Lesson_4_Tut3|Lesson 4: The Stage view ]]<br /> | ||
[[Lesson_5_Tut3|Lesson 5: Device properties and its control ]]<br /> | [[Lesson_5_Tut3|Lesson 5: Device properties and its control ]]<br /> | ||
Line 47: | Line 38: | ||
[[Lesson_9_Tut3|Lesson 9: Fanning, Chasers and other effects ]]<br /> | [[Lesson_9_Tut3|Lesson 9: Fanning, Chasers and other effects ]]<br /> | ||
[[Lesson_10_Tut3|Lesson 10: The Programmer view ]]<br /> | [[Lesson_10_Tut3|Lesson 10: The Programmer view ]]<br /> | ||
[[ | [[Lesson_11_Tut3|Lesson 11: Triggers in cue lists ]]<br /> | ||
[[Lesson_12_Tut3|Lesson 12: | [[Lesson_12_Tut3|Lesson 12: Editing Cues and cue lists ]]<br /> | ||
[[Lesson_13_Tut3|Lesson 13: Presets ]]<br /> | [[Lesson_13_Tut3|Lesson 13: Presets ]]<br /> | ||
|valign=top | | |valign=top | | ||
[[Lesson_14_Tut3|Lesson 14: Summary and details - Programming ]]<br /> | [[Lesson_14_Tut3|Lesson 14: Summary and details - Programming ]]<br /> | ||
[[Lesson_15_Tut3|Lesson 15: Executors and use of cue lists ]]<br /> | [[Lesson_15_Tut3|Lesson 15: Executors and use of cue lists ]]<br /> | ||
[[Lesson_16_Tut3|Lesson 16: | [[Lesson_16_Tut3|Lesson 16: SoftDesk ]]<br /> | ||
[[Lesson_17_Tut3|Lesson 17: Audio | [[Lesson_17_Tut3|Lesson 17: Audio analyzer ]]<br /> | ||
[[ | [[Lesson_18_Tut3|Lesson 18: Beamer Tool ]]<br /> | ||
[[ | [[Lesson_19_Tut3|Lesson 19: Other DMX Clients ]]<br /> | ||
[[ | [[Lesson_20_Tut3|Lesson 20: Create new device definitions ]]<br /> | ||
[[ | [[Lesson_21_Tut3|Lesson 21: Summary and details for Execution ]]<br /> | ||
[[ | [[Lesson_22_Tut3|Lesson 22: Input Assignment ]]<br /> | ||
[[ | [[Lesson_23_Tut3|Lesson 23: Create a RGB Matrix]]<br /> | ||
[[ | [[Lesson_24_Tut3|Lesson 24: Transfer DMX values via ArtNet to DMXControl 2]]<br /> | ||
[[Appendix_1_Tut3|Appendix 1: Commands and Shortcuts]]<br /> | [[Appendix_1_Tut3|Appendix 1: Commands and Shortcuts]]<br /> | ||
[[Appendix_2_Tut3|Appendix 2: | [[Appendix_2_Tut3|Appendix 2: Tips for testing and behavior in case of error]]<br /> | ||
|} | |} | ||
= Links & References = | = Links & References = | ||
{| width=100% | {| width=100% | ||
| width="150px" valign=top | '''Videos:''' | | width="150px" valign=top | '''Videos:''' | ||
| [ | | [http://www.dmxcontrol.de/wiki/DMXControl_3.0_-_Videos DMXControl 3.0 - Videos (german)] | ||
|- | |- | ||
|'''FAQs:''' | |'''FAQs:''' | ||
| [ | | [http://www.dmxcontrol.de/wiki/DMXControl_3.0_%28FAQ%29 DMXControl 3.0 (FAQ) (german)] | ||
|- | |- | ||
|'''more | |'''more info:''' | ||
| [ | | [http://www.dmxcontrol.de/wiki/Uebergang_von_DMXControl_2_zu_3 Übergang von DMXControl 2 zu 3 (german)] | ||
|- | |||
| | |||
| [http://www.dmxcontrol.de/wiki/Getting_started_with_DMXControl_3_%28deutsch%29 Getting started with DMXControl 3 (german)] | |||
|} | |} | ||
__NOTOC__ | __NOTOC__ | ||
__NOTITLE__ | __NOTITLE__ | ||
[[Category: DMXControl 3]] | [[Category: Tutorials DMXControl 3]] | ||
[[de:Tutorials DMXControl 3]] |
Latest revision as of 21:00, 4 March 2025
</onlyinclude>
|}
Tutorial for DMXControl 3.0
If you are a user of DMXControl 2 and you want to test the beta version of DMXControl 3, you have to be willing to rethink some things. DMXControl 3 provides fantastic new features that did not fit into the framework of DMXControl 2. Therefore, we have prepared a tutorial as a guide to the new lighting control software DMXControl 3 for you.
During the transition from DMXControl2 to DMXControl 3 many new concepts have been introduced. A so-called HAL (Hardware Abstraction Layer) ensures that the program is independent from the DMX output, i.e. you work primarily with abstract properties such as color, position and beam instead of DMX values. Furthermore, there is now a separation in server and client, so that several people can work on one project at the same time. Great new opportunities in effect programming have been implemented, not inferior to professional DMX programs.
The basic differences between the releases of DMXControl 3 and 2 are described in the german article Übergang von DMXControl 2 zu 3 (german). It should be emphasized that DMXControl 2 will be maintained for some time and is provisionally proposed for usage as your main light control program.
Because of altered concepts the nature of the programming and operation has fundamentally changed. This requires that you start from the beginning again. We encourage you to study the following tutorial of the operating concepts of DMXControl 3 and to accept the changes. If you have understood the concepts, everything will be as common and simple as in DMXControl 2.
This tutorial is split into three parts:
- Lesson 1 to 7: Basic concepts, setup and configuration
- Lesson 8 to 14: Programming your cues and show
- Lesson 15 to 21: Execution of show and add-ons
If you find errrors anywhere or if you are not happy with some parts, please tell it to us by the bugtracker on the website, email or the betatest-thread on the homepage. If you are convinced that the approach of DMXControl 3 is great, please tell it to others via facebook, feedback thread, etc.;)
Thanks to Arne, Dennis, Franky, Mark, Matthias, Stefan (and others) for all the work they have put into DMXControl 3. At this tutorial Carlo, Frank, Jens-Peter, Uwe and some alpha testers were involved. Also, this tutorial is obviously still in beta stage. Please notify the manual team with your suggestions. A 'proper' manual will be created in parallel to the beta phase.
Now have fun in learning DMXControl 3!
Table of content
Lesson 1: Installation and configuration |
Lesson 14: Summary and details - Programming |
Links & References
Videos: | DMXControl 3.0 - Videos (german) |
FAQs: | DMXControl 3.0 (FAQ) (german) |
more info: | Übergang von DMXControl 2 zu 3 (german) |
Getting started with DMXControl 3 (german) |