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So you can copy and customize cues very effectively and almost EXCEL like. | So you can copy and customize cues very effectively and almost EXCEL like. | ||
==Lecture 12: Editing scenes and | ==Lecture 12: Editing scenes and scene lists == | ||
In Lesson 8 we introduced the scene lists. In this lecture more advanced features are explained. | In Lesson 8 we introduced the scene lists. In this lecture more advanced features are explained. | ||
{{Picture_with_subtitle |DMXC3L12_SL.JPG|1|Menu of the Programmer|center}} | {{Picture_with_subtitle |DMXC3L12_SL.JPG|1|Menu of the Programmer|center}} | ||
By default a new scene is added to an existing scene list by pressing the button "Add Cue". When you open the small | By default, a new scene is added to an existing scene list by pressing the button "Add Cue". When you open the small drop-down arrow on right hand side of this button, you see some more sophisticated capabilities with their keyboard shortcut. In most cases you will first select (i.e. highlight) a scene before modifying it. | ||
{{Picture_with_subtitle |DMXC3L12_SL_storemenue.jpg|2|View of the drop-down-menu of "Add Cue"|center}} | |||
{{Picture_with_subtitle |DMXC3L12_SL_storemenue.jpg|2|View of the | |||
{{BoxHint | {{BoxHint | ||
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! Function !! short code !! Description !! Comment | ! Function !! short code !! Description !! Comment | ||
|- | |- | ||
| Add || | | Add || Ctrl+A || add a new scene to scene list at the end || default | ||
|- | |- | ||
| Insert || | | Insert || Ctrl+I || insert a new scene to scene-list before selected scene || | ||
|- | |- | ||
| Replace || | | Replace || Ctrl+R || replace current scene attributes by the values in the '''Programmer''' || | ||
|- | |- | ||
| Merge|| | | Merge|| Ctrl+M || merges selected scene with '''Programmer''' values || '''Programmer''' values with higher priority | ||
|- | |- | ||
| Append || | | Append || Ctrl+P || append new property from '''Programmer''' to the selected scene || existing scene with higher priority, new values from '''Programmer''' are added | ||
|- | |- | ||
| Subtract || | | Subtract || Ctrl+B || removes a property from selected scene || hint: modify the wanted property so that this appears in the '''Programmer''' | ||
|- | |- | ||
| Sum (Special) || || Inserts current output of devices into '''Cue List''' || | | Sum (Special) || || Inserts current output of devices into '''Cue List''' || | ||
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|- | |- | ||
| Scenelist (Special) || || Inserts (similar to commands in DMXControl 2) a entry to impact another cue list || | | Scenelist (Special) || || Inserts (similar to commands in DMXControl 2) a entry to impact another cue list || | ||
|} | |} | ||
<br> | |||
In a similar way, there are also edit operations for the scene list itself. As known from EXCEL you can copy, cut and delete whole rows. With copy and paste you can take single values from one field or a cue to another field of other cues. | In a similar way, there are also edit operations for the scene list itself. As known from EXCEL you can copy, cut and delete whole rows. With copy and paste you can take single values from one field or a cue to another field of other cues. | ||
{{Picture_with_subtitle |DMXC3L12_SL_editmenue.jpg|3|View of | {{Picture_with_subtitle |DMXC3L12_SL_editmenue.jpg|3|View of drop-down-menu of "Edit"|center}} | ||
Here is the summarizing table for explanation again: | Here is the summarizing table for explanation again: | ||
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| Edit in Programmer Blind || || Selected cue is loaded into '''Programmer'''. '''Programmer Output Mode''' is set to '''Blind''' || | | Edit in Programmer Blind || || Selected cue is loaded into '''Programmer'''. '''Programmer Output Mode''' is set to '''Blind''' || | ||
|- | |- | ||
| Cut || | | Cut || Ctrl+X || cut the selected scene || like EXCEL "cut row" | ||
|- | |- | ||
| Copy || | | Copy || Ctrl+C || copy the selected scene || like EXCEL "copy row" | ||
|- | |- | ||
| Paste || | | Paste || Ctrl+V || paste the selected scene || like EXCEL "paste row" | ||
|- | |- | ||
| Delete|| Del | | Delete|| Del || delete the selected scene || like EXCEL "delete row" | ||
|- | |- | ||
| Renumber Cues || || || Renumber Cues | | Renumber Cues || || || Renumber Cues | ||
|- | |- | ||
| Cue Timing Editor || || || a separate editor is opened | | Cue Timing Editor || || || a separate editor is opened | ||
|} | |} | ||
{{Picture_with_subtitle |DMXC3L12_SL_optionmenue.jpg|4|View of drop-down-menu of "Options"|center}} | |||
{{Picture_with_subtitle |DMXC3L12_SL_optionmenue.jpg|4|View of | |||
{| class="wikitable" | {| class="wikitable" | ||
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|} | |} | ||
==Exercise== | |||
1) Test the append and subtract cue functions | |||
== | |||
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| TextForwards = Lesson 13 | | TextForwards = Lesson 13 | ||
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[[de:Lektion_12_Tut3]] | |||
[[ | [[Category: Tutorials DMXControl 3]] |
Latest revision as of 14:55, 14 May 2013
[[File:{{{Logo}}}|48px|link=]] | {{{Pagetitle}}} |
Overview
In this lesson we explain advanced edit features for scenes and scene lists, e.g. for modification of already saved scenes. So you can copy and customize cues very effectively and almost EXCEL like.
Lecture 12: Editing scenes and scene lists
In Lesson 8 we introduced the scene lists. In this lecture more advanced features are explained.
Picture 1: Menu of the Programmer |
By default, a new scene is added to an existing scene list by pressing the button "Add Cue". When you open the small drop-down arrow on right hand side of this button, you see some more sophisticated capabilities with their keyboard shortcut. In most cases you will first select (i.e. highlight) a scene before modifying it.
Picture 2: View of the drop-down-menu of "Add Cue" |
The following operations are related to the values in the Programmer. |
Function | short code | Description | Comment |
---|---|---|---|
Add | Ctrl+A | add a new scene to scene list at the end | default |
Insert | Ctrl+I | insert a new scene to scene-list before selected scene | |
Replace | Ctrl+R | replace current scene attributes by the values in the Programmer | |
Merge | Ctrl+M | merges selected scene with Programmer values | Programmer values with higher priority |
Append | Ctrl+P | append new property from Programmer to the selected scene | existing scene with higher priority, new values from Programmer are added |
Subtract | Ctrl+B | removes a property from selected scene | hint: modify the wanted property so that this appears in the Programmer |
Sum (Special) | Inserts current output of devices into Cue List | ||
PSum (Special) | Similar to Sum, but related to currently selected devices in Stage View | ||
Preset (Special) | Opens a window where you have the capability to add a Preset to Cue List | ||
Scenelist (Special) | Inserts (similar to commands in DMXControl 2) a entry to impact another cue list |
In a similar way, there are also edit operations for the scene list itself. As known from EXCEL you can copy, cut and delete whole rows. With copy and paste you can take single values from one field or a cue to another field of other cues.
Picture 3: View of drop-down-menu of "Edit" |
Here is the summarizing table for explanation again:
Function | short code | Description | Comment |
---|---|---|---|
Edit in Programmer | Selected cue is loaded into Programmer. Programmer Output Mode is set to All | ||
Edit in Programmer Blind | Selected cue is loaded into Programmer. Programmer Output Mode is set to Blind | ||
Cut | Ctrl+X | cut the selected scene | like EXCEL "cut row" |
Copy | Ctrl+C | copy the selected scene | like EXCEL "copy row" |
Paste | Ctrl+V | paste the selected scene | like EXCEL "paste row" |
Delete | Del | delete the selected scene | like EXCEL "delete row" |
Renumber Cues | Renumber Cues | ||
Cue Timing Editor | a separate editor is opened |
Picture 4: View of drop-down-menu of "Options" |
Function | Description | Comment |
---|---|---|
Tracking | If tracking is active a value remains active until it is overwritten by another cue (or the cue list is finished). If tracking is disabled, only the stored values are active on output that are in the current cue. All others are faded out. | |
Reset when Released | Cue List jumps to first entry, after last cue was executed | |
Use Cue Time as Back Time | After a jump back in the Cue List, the times of the cues are used for the crossfade. | |
Use Cue Time as GoTo Time | After a jump forward in the Cue List, the times of the cues are used for the crossfade. | |
Autoprepare | DMXControl prepares headlights already automatically on the mission (color and gobo is selected in advance etc.). That way you will not need to worry about it. On active Autoprepare you can deactivate this function for single cues with the checkbox Ap. |
Exercise
1) Test the append and subtract cue functions
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