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Revision as of 22:46, 12 January 2013
{{#tree:id=dmxc3|openlevels=1|root=DMXC 3 lessons|
- preamble
- lesson 1: Installation and configuration
- lesson 2: The GUI panel concept
- lesson 3: Creating and patching fixtures
- lesson 4: The live view panel
- lesson 5: Setting properties with property panels
- lesson 6: Output plugins
- lesson 7: Summery and details - Setting
- lesson 8: Scenes (cues) and scene lists
- lesson 9: Fanning, chasers and other effects
- lesson 10: The programmer view
- lesson 11: Trigger concepts
- lesson 12: Editing scenes and scenelists
- lesson 13: Presets
- lesson 14: Summary and details - Programming
- lesson 15: Working with parallel scene lists
- lesson 16: Softpult
- lesson 17: Artnet
- lesson 18: Multi-media: Beamer tool, Matrix etc.
- lesson 19: Other clients and plugins (Android, iOS, ...
- lesson 20: Create new device definitions
- lesson 21: free topic
- lesson 22: Hints for testers and test reporting
- appendix1: Summary of commands ans shortcuts
- appendix2: Kernel menu tree
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Overview
In this lesson we look at how we can combine the advantages of the 3-Series with those of series 2 by connection the tools via ArtNet.
Lektion 24: Transfer of DMX values over Artnet to DMXControl 2
This lesson works in compliance with the order for Win XP and Win 7. Win 8 makes the moment even more problems, but it is worked to make this possible on Windows 8 also. |
Since DMXControl 3 still is in an early stage, some functions of the series 2 does not yet exist. This will be improved in the future, but it will still take some time before all the functions of the series 2 are present.
Nevertheless, we do not want to miss the advantages when using the 3-series. This section shows how a connection can be made from DMXControl 3 to DMXControl 2 via ArtNet.
We start with the configuration of DMXControl 2 for receiving ArtNet data. For this, we choose in the taskbar of DMXControl 2 Configuration -> Output Plugins .... We go to the output plugin dialog in which we configure the "ArtNet Plugin" by clicking "Configure Selected Plugin":
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Important here are the settings SubNet and for input node the Universe. We will configure DMXControl 3 in this way, that it transmits our desired values in the subnet 0 in the universe 0.
The setting 'Universe' in output node does not matter and can (if required) be freely selected. But it must differ from the 'Universe' of the input node, otherwise we get (in this configuration), a feedback loop, and DMXControl is no longer operable. In our configuration, the universe 8 is the next free universe.
We close the window by clicking OK and activate the output plugin by setting the hook before the name of the interface:
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DMXControl 2 is now ready to receive ArtNet data. In the next step we need to bring DMXControl 3 for sending its DMX output via Artnet. At Settings--> DMX Interfaces we find the output plugins of DMXControl 3:
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With Add Interface ...we now select the ArtNet plugin:
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In simple configurations the ArtNet transmitter is running now. But to be sure we configure the ArtNet plugin still on the correct network interface. By clicking on Advanced Interface Settings ... we come to the configuration dialog. We are interested in the binding to entry.
Here we need to select the IP address of our computer, which is typically located in the same network as the computer with our DMXControl 2 installation:
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If you start in DMXControl 2 now the DMX remote control (Window -> DMXin remote control) and change in Channel Overview of DMXControl 3 a value, it should be displayed on the DMXin remote control:
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This window must remain open for further operating!
Now we just need to patch the DMXin remote control of DMXControl 2 properly. About Configuration -> DMXin Remote control ... we get the configuration screen:
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Here you could now control commands of DMXControl 2. We would like first of all patch all channels from ArtNet input of DMXControl 2 to DMX output. For this, we click at the right, still empty soft patch list 1:1:
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In the following dialogues we select the desired range of values. I decided to patch the entire DMX universe:
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By clicking on 'OK' now we have to activate the DMXin remote control:
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Now all values of DMXin are directly sent to the DMXOut interface.
You can test the connection e.g. by sending color gradient from DMXControl 3 to DMXControl 2. With this workaround we extend the functionality of DMXContro 2 with features from DMXControl 3.
Error handling
If no DMXin values of the remote control are shown, there is still a fault with the network configuration, so please check the following points:
- Are the computers in the same network, can the computers ping each other?
- switch off firewalls (for test only), because the often block UDP data (ArtNet is based on UDP)
- Are both DMXControl plug-ins configured on the same subnet?
- Is DMXControl 2 configured for the same universe as a receiver, on which DMXControl 3 sends data?
- No other sender configured in this universe?
Excercise
- Configure the connection between DMXControl 3 and DMXControl 2
- Test the color gradient example mentioned above
Next Lesson: RGB Matrix
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