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If you are an DMXControl 2 user and you want to test the beta version of DMXControl 3, you must be willing to rethink something. DMXControl 3 provides fantastic new features that did not fit into the framework of DMXControl 2. Therefore, we have prepared a tutorial as a guide to the new lighting control software DMXControl 3 for you. | If you are an DMXControl 2 user and you want to test the beta version of DMXControl 3, you must be willing to rethink something. DMXControl 3 provides fantastic new features that did not fit into the framework of DMXControl 2. Therefore, we have prepared a tutorial as a guide to the new lighting control software DMXControl 3 for you. | ||
<br> | <br> | ||
During the transition from DMXControl2 to DMXControl 3 many new concepts have been introduced. A so-called HAL (Hardware Abstraction Layer) ensures that the program is independent from the DMX output, i.e. you work primarily with abstract properties such as color, position and beam instead of DMX values. Furthermore, there is now a separation in server and client, so that several people can work on | During the transition from DMXControl2 to DMXControl 3 many new concepts have been introduced. A so-called HAL (Hardware Abstraction Layer) ensures that the program is independent from the DMX output, i.e. you work primarily with abstract properties such as color, position and beam instead of DMX values. Furthermore, there is now a separation in server and client, so that several people can work on one project at the same time. Great new opportunities in effect programming have been implemented, not inferior to professional DMX programs. | ||
The basic differences between DMXControl 3 and 2 releases are described in German article http://www.dmxcontrol.de/wiki/Uebergang_von_DMXControl_2_zu_3 | The basic differences between DMXControl 3 and 2 releases are described in the German article http://www.dmxcontrol.de/wiki/Uebergang_von_DMXControl_2_zu_3. It should be emphasized that DMXControl 2 will be maintained for some time and is provisionally proposed for usage as your main light control program. | ||
Because of altered concepts the nature of the programming and operation has fundamentally changed. This requires a incorporation for DMXControl 3 again. We encourage you to study the following tutorial of the operating concepts of DMXControl 3 and to accept the changes. If you have understood the concepts, everything will be as common and simple as in DMXControl 2. | Because of altered concepts, the nature of the programming and operation has fundamentally changed. This requires a incorporation for DMXControl 3 again. We encourage you to study the following tutorial of the operating concepts of DMXControl 3 and to accept the changes. If you have understood the concepts, everything will be as common and simple as in DMXControl 2. | ||
This tutorial is split into three parts: | This tutorial is split into three parts: | ||
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|Text=DMXControl 3 is in the beta phase. Therefore, there may be unforeseen responses or error messages. In addition, some features are not yet fully mature and DMXControl 3 still does not offer the functionality that provides DMXControl 2. Therefore DMXControl 3 is in its current state is '''not''' intended for productive use as long the beta test is running! | |Text=DMXControl 3 is in the beta phase. Therefore, there may be unforeseen responses or error messages. In addition, some features are not yet fully mature and DMXControl 3 still does not offer the functionality that provides DMXControl 2. Therefore DMXControl 3 is in its current state is '''not''' intended for productive use as long the beta test is running! | ||
}} | }} |
Revision as of 13:37, 3 January 2013
{{#tree:id=dmxc3|openlevels=1|root=DMXC 3 lessons|
- preamble
- lesson 1: Installation and configuration
- lesson 2: The GUI panel concept
- lesson 3: Creating and patching fixtures
- lesson 4: The live view panel
- lesson 5: Setting properties with property panels
- lesson 6: Output plugins
- lesson 7: Summery and details - Setting
- lesson 8: Scenes (cues) and scene lists
- lesson 9: Fanning, chasers and other effects
- lesson 10: The programmer view
- lesson 11: Trigger concepts
- lesson 12: Editing scenes and scenelists
- lesson 13: Presets
- lesson 14: Summary and details - Programming
- lesson 15: Working with parallel scene lists
- lesson 16: Softpult
- lesson 17: Artnet
- lesson 18: Multi-media: Beamer tool, Matrix etc.
- lesson 19: Other clients and plugins (Android, iOS, ...
- lesson 20: Create new device definitions
- lesson 21: free topic
- lesson 22: Hints for testers and test reporting
- appendix1: Summary of commands ans shortcuts
- appendix2: Kernel menu tree
}}
Tutorial for DMXControl 3.0
If you are an DMXControl 2 user and you want to test the beta version of DMXControl 3, you must be willing to rethink something. DMXControl 3 provides fantastic new features that did not fit into the framework of DMXControl 2. Therefore, we have prepared a tutorial as a guide to the new lighting control software DMXControl 3 for you.
During the transition from DMXControl2 to DMXControl 3 many new concepts have been introduced. A so-called HAL (Hardware Abstraction Layer) ensures that the program is independent from the DMX output, i.e. you work primarily with abstract properties such as color, position and beam instead of DMX values. Furthermore, there is now a separation in server and client, so that several people can work on one project at the same time. Great new opportunities in effect programming have been implemented, not inferior to professional DMX programs.
The basic differences between DMXControl 3 and 2 releases are described in the German article http://www.dmxcontrol.de/wiki/Uebergang_von_DMXControl_2_zu_3. It should be emphasized that DMXControl 2 will be maintained for some time and is provisionally proposed for usage as your main light control program.
Because of altered concepts, the nature of the programming and operation has fundamentally changed. This requires a incorporation for DMXControl 3 again. We encourage you to study the following tutorial of the operating concepts of DMXControl 3 and to accept the changes. If you have understood the concepts, everything will be as common and simple as in DMXControl 2.
This tutorial is split into three parts:
- Lesson 1 to 7: Basic concepts, setup and configuration
- Lesson 8 to 14: Programming your cues and show
- Lesson 15 to 21: Execution of show and add-ons
DMXControl 3 is in the beta phase. Therefore, there may be unforeseen responses or error messages. In addition, some features are not yet fully mature and DMXControl 3 still does not offer the functionality that provides DMXControl 2. Therefore DMXControl 3 is in its current state is not intended for productive use as long the beta test is running! |
If you find fault with anything or are not happy, please tell it to us by bugtracker on the website, email beta test, thread on the homepage.
If you are convinced that DMXControl 3 approach is great, please tell it to others via facebook, feedback thread, etc.;)
Thanks to Arne, Dennis, Franky, Mark, Matthias, Stefan (and others) for all the work they have put in DMXControl 3. At this tutorial Carlo, Frank, Jens-Peter, Uwe and some alpha testers were involved. Also, this tutorial is obviously still in beta stage. Please notify the manual team with your suggestions. A 'proper' manual will be created in parallel to the beta phase.
Now have fun in learning DMXControl 3!
Table of content
Links & References
Videos: | DMXControl 3.0 - Videos |
FAQs: | DMXControl 3.0 (FAQ) |
more infos: | Uebergang von DMXControl 2 zu 3 |
Thanks for using DMXControl and working with this tutorial.
www.dmxcontrol.org
Now, let's start with
Lesson 1 Tut3