{{#tree:id=dmxc3|openlevels=1|root=DMXC 3 lessons|
- preamble
- lesson 1: Installation and configuration
- lesson 2: The GUI panel concept
- lesson 3: Creating and patching fixtures
- lesson 4: The live view panel
- lesson 5: Setting properties with property panels
- lesson 6: Output plugins
- lesson 7: Summery and details - Setting
- lesson 8: Scenes (cues) and scene lists
- lesson 9: Fanning, chasers and other effects
- lesson 10: The programmer view
- lesson 11: Trigger concepts
- lesson 12: Editing scenes and scenelists
- lesson 13: Presets
- lesson 14: Summary and details - Programming
- lesson 15: Working with parallel scene lists
- lesson 16: Softpult
- lesson 17: Artnet
- lesson 18: Multi-media: Beamer tool, Matrix etc.
- lesson 19: Other clients and plugins (Android, iOS, ...
- lesson 20: Create new device definitions
- lesson 21: free topic
- lesson 22: Hints for testers and test reporting
- appendix1: Summary of commands ans shortcuts
- appendix2: Kernel menu tree
}}
Overview
In this lesson, we explain the so-called input assignment. This allows external signals such as DMX-in for control of DMXControl 3.
Lektion 22: Input Assignment
By means of Input Assignment external signals such as DMX-in can be used for control of DMXControl 3. This function is similar to the DMX In / MIDI remote control of DMXControl 2.
You find this tool here:
Settings -> Application Settings -> Input Assignment
You can simply drag and drop the available inputs on the left side on the logical channels and control structures on the right side.
Template:Bild mit Unterschrift
In the above example, the two front lights (white lights - generic dimmer) were associated with DMX-IN channel 1 and 2, so you can use an external board to control this dimmer channels.
Furthermore, the manual beat was associated with the first cuelist as an example.
In the beta version, there is no MIDI support. |
Excercise
- Perform the above example with your own project (assignment of the first two channels of DMX-In)
Next Lesson: RGB Matrix
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