- 14:30, 2 March 2025 DDF Library DMXC3 (hist | edit) [2,814 bytes] Jkuehn (talk | contribs) (Created page with "{{Manual Header | Type = DMXC3 Main-Software | Version = 3.2.2}} Through the {{Manual Windowcaption|DDFLib}} dialog, you can directly download DDFs for DMXControl 3 from the DDF Library and immediately use them in your own project. = Overview = The {{Manual Windowcaption|{{DMXCWebLinks|DDFLib}}}} is an online library for {{Manual Windowcaption|Device Definitions}} (referred to as {{Manual Windowcaption|DDF}} in DMXControl 3), where each user...")
- 14:25, 2 March 2025 Effects and Filters DMXC3 (hist | edit) [15,588 bytes] Jkuehn (talk | contribs) (Created page with "{{Manual Header | Type = DMXC3 Main-Software | Version = 3.3.0}} {{Manual Windowcaption|Effects and Filters}} are intended to create dynamic lighting moods. This includes movements for moving heads and scanners, but also color gradients, running lights, and other lighting effects. {{Picture_with_subtitle|DMXC3 Manual Effects and Filters Effects 2D.png|1|1D and 2D effects in the Effects tab.}} = Overview = Effects can be applied to individual {{Manual Windowcaption|D...")
- 12:23, 2 March 2025 DMX-Interfaces DMXC3 (hist | edit) [13,875 bytes] Jkuehn (talk | contribs) (Created page with "{{Manual Header | Type = DMXC3 Main-Software | Version = 3.2.3}} In the window {{Manual Windowcaption|DMX Interfaces (DMX Interfaces)}}, all DMX interfaces in DMXControl 3 are managed centrally. There is no distinction based on connection type, whether the DMX interface is connected via USB or operates over a network. {{Picture_with_subtitle|DMXC3_Manual DMX_Interfaces_Overview.png|1|Overview of the DMX interfaces set up in DMXControl 3|center|960px}} = Overview = The {...")
- 17:00, 1 March 2025 Device Manager DMXC3 (hist | edit) [12,270 bytes] Jkuehn (talk | contribs) (Created page with "{{Manual Header | Type = DMXC3 Main-Software | Version = 3.2.2}} With the help of the dialog {{Manual Windowcaption|Add Device}}, so-called Device Definition Files (DDFs) can be added to a project, allowing the {{Manual Windowcaption|Hardware Abstraction Layer (HAL)}} in DMXControl 3 to know which {{Manual Windowcaption|Devices}} are addressed on which DMX channels and which functions the...")
- 16:33, 1 March 2025 Update Project DDFs DMXC3 (hist | edit) [3,458 bytes] Jkuehn (talk | contribs) (Created page with "{{Manual Header | Type = DMXC3 Main-Software | Version = 3.3.0}} The function {{Manual Windowcaption|Update Project DDFs}} is required whenever a {{Manual Windowcaption|DDF}} needs to be updated in an existing project after it has been modified or a bug has been fixed. This way, no manual changes need to be made to the project itself. = Overview = = Important Features = = Usage = == Prerequisites for Updating == Before the function can be called in DMXC...")
- 15:47, 1 March 2025 Master DMXC3 (hist | edit) [10,463 bytes] Jnoetzel (talk | contribs) (Created page with "{{Manual Header | Type = DMXC3 Main Software | Version = 3.3.0}} {{Manual Windowcaption|Master}} are an essential part of lighting technology. They provide flexibility, allowing various aspects of a show to be adjusted live without the need to manually modify an existing {{Manual Windowcaption|Cuelist}}, for example. In DMXControl 3, there are six different types of Masters, each focusing on a specific area. They allow for global adjustments, such as...")
- 15:28, 1 March 2025 Macroboard DMXC3 (hist | edit) [6,119 bytes] Jnoetzel (talk | contribs) (Created page with "{{Manual Header | Type = DMXC3 Main-Software | Version = 3.3.0}} A {{Manual_Windowcaption|Macroboard}} is a button matrix with visual feedback that can be used in the {{Manual_Windowcaption|Input Assignment}} to control program functions. This can either be a purely virtual {{Manual_Windowcaption|Macroboard Profile}}, or it can be transferred to a physical device such as an Elgato Stream Deck. {| | style="min-width: 200px; line-height: 1.2em;" | TABLE OF CONTENTS | sty...")
- 15:08, 1 March 2025 Kernel DMXC3 (hist | edit) [9,508 bytes] Jnoetzel (talk | contribs) (Created page with "{{Manual Header | Type = DMXC3 Main Software | Version = 3.3.0}} The {{Manual Windowcaption|Kernel}} of DMXControl 3 is the part of the software responsible for the actual calculation of all effects and handles communication with the connected interfaces. {{Picture_with_subtitle|DMXC3_Manual Kernel_Window_after_start.png|1|Kernel of DMXControl 3 after startup.|800px}} = Overview = The {{Manual Windowcaption|Kernel}} is responsible for the actual calculation of all eff...")
- 14:33, 1 March 2025 Cuelist DMXC3 (hist | edit) [33,411 bytes] Jkuehn (talk | contribs) (Created page with "{{Manual Header | Type = DMXC3 Main-Software | Version = 3.3.0}} {{Manual Windowcaption|Cues}} are the most important elements in a light show. Each cue contains all the information for a specific lighting mood. These can be accessed through the associated {{Manual Windowcaption|Cuelists}}. {{Picture_with_subtitle|DMXC3 Manual Cuelist Example.png|1|Cuelist editor with a show intro.}} = Overview = Cues and Cuelists represent the central and most important elements of a...")
- 13:42, 1 March 2025 Device DMXC3 (hist | edit) [3,650 bytes] Jkuehn (talk | contribs) (Created page with "{{Manual Header | Type = DMXC3 Main-Software | Version = 3.2.3}} To control connected devices with DMXControl 3, you must also "virtually" add the {{Manual Windowcaption|Devices}} to your project. This is necessary so that DMXControl 3 knows which function is assigned to which DMX channel and within which value range. = Overview = In DMXControl, each device has a so-called device definition file (DDF). This definition contains all device-specific information, i...")
- 13:32, 1 March 2025 Chat DMXC3 (hist | edit) [551 bytes] Jkuehn (talk | contribs) (Created page with "{{Manual Header | Type = DMXC3 Main Software | Version = 3.2.2}} The chat function allows individual workstations (clients) connected to the same {{Manual Windowcaption|Kernel}} to communicate with each other. The sending time, user, and message text are displayed. = Settings = In the bottom-right corner, you can configure whether pressing the {{Manual Buttons|Enter}} key sends the message or moves to the next line within the message. <noinc...")
- 13:08, 1 March 2025 Stage View DMXC3 (hist | edit) [17,407 bytes] Jkuehn (talk | contribs) (Created page with "{{Manual Header | Type = DMXC3 Main-Software | Version = 3.3.0}} The {{Manual Windowcaption|Stage View}} is the central control interface for the {{Manual Windowcaption|Devices}} present in the project. It is essential for creating new {{Manual Windowcaption|Cues}} and {{Manual Windowcaption|Effects}}. Additionally, it displays what the Hardware_Abstraction_Layer_(HAL)_DMXC3|Hardware Abstraction Layer (H...")
- 12:55, 1 March 2025 Blackout DMXC3 (hist | edit) [925 bytes] Jkuehn (talk | contribs) (Created page with "{{Manual Header | Type = DMXC3 Main Software | Version = 3.2.2}} Blackout is a feature found on almost all lighting consoles and in every lighting control software. It immediately turns off all devices. = Overview = Unlike cheaper lighting consoles, DMXControl 3 only sets the dimmer channels to zero or closes the shutter. All other functions, such as the position or movements of moving heads, the gobo wheel, the color wheel, etc., remain unchanged. = Usage = Blackout...")
- 12:48, 1 March 2025 GUI DMXC3 (hist | edit) [5,275 bytes] Jkuehn (talk | contribs) (Created page with "{{Manual Header | Type = DMXC3 Main Software | Version = 3.2.2}} The {{Manual Windowcaption|Graphical User Interface (GUI)}} in DMXControl 3 is the part of the software responsible for user interaction. It provides graphical control elements and visualizes various inputs to, for example, add new {{Manual Windowcaption|Devices}} to the project, program {{Manual Windowcaption|Cues}} and {{Manual Windowcaption|Cuelists}}, and operate a sh...")
- 12:18, 1 March 2025 Autoprepare (Cuelist) DMXC3 (hist | edit) [3,709 bytes] Jkuehn (talk | contribs) (Created page with "{{Manual Header | Type = DMXC3 Main Software | Version = 3.2.2 }} Using the {{Manual Windowcaption|Autoprepare}} function, DMXControl 3 automatically prepares devices within a {{Manual Windowcaption|Cuelist}} for an upcoming lighting scene in which the device will be used. {{Manual Box | en | Hint | In the current version of DMXControl 3, the autoprepare function is not yet completely error-free, so its use is subject to certain conditions. For device...")
- 21:06, 16 February 2025 FAQ DMXC3 (hist | edit) [4,758 bytes] Jkuehn (talk | contribs) (Created page with "{{Chaptertitle | Type = DMXC3 Main Software | Version = 3.2.2}} This article collects and answers various frequently asked questions that would otherwise only be found with a bit of searching in the {{DMXCWebLinks|Forum}}. This article is also somewhat dynamic, meaning that new questions are added irregularly, and outdated ones are removed. = Getting Started with DMXControl 3 = === Can I switch DMXControl 3 to German? === Yes. This has been possible since the release o...")