Difference between revisions of "Lesson 10 Tut3"

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==Overview==
 
==Overview==
Here we explain the "'''Programmer'''" view - a tool that helps in programming and "debuging" your show.
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Here we explain the "'''Programmer'''" view - a tool that helps in programming and "debugging" your show.
  
 
==Lecture 10: The programmer view ==
 
==Lecture 10: The programmer view ==
  
The '''Programmer''' is a helpful tool during programming your show. It logs all modifications you made and shows the current content of the "cue buffer".  
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The '''Programmer''' tool logs all modifications you made and shows the current content of the "cue buffer".  
  
 
{{BoxHint
 
{{BoxHint
| Text= Remember the "save scene" dialog in DMXControl 2. On that step you have been asked to define the channels and values before finally saving the cue. The '''Programmer''' is a more extended view of this functionality.
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| Text= Remember the "save scene" dialog in DMXControl 2? There you were asked to define the channels and values before finally saving the cue. The '''Programmer''' is a more extended view of this functionality.
 
}}
 
}}
  
 
Let's illustrate this by an example. Perform the following steps:
 
Let's illustrate this by an example. Perform the following steps:
  
* at first we open the moving lights shutters and select the color green
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* First, open the moving lights shutters and select the color green
* second, set the gobos of all devices on "Gobo2"
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* Second, set the gobos of all devices on "Gobo2"
* third, we set the group of front lights to 50% brightness
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* Third, set the group of front lights to 50% brightness
  
  
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The result is exactly shown in the programmer. Please be aware that the cue is not saved at this point of time, because further modification could follow.  
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The results are now shown in the programmer. Please be aware that the cue is not saved at this point in time, because further modification might follow.  
  
 
{{Bild_mit_Unterschrift |DMXC3L10 Programmer.JPG|2|All changes of the device settings are shown in the programmer|center|800px}}
 
{{Bild_mit_Unterschrift |DMXC3L10 Programmer.JPG|2|All changes of the device settings are shown in the programmer|center|800px}}
  
In case you change your mind on the current cue, you can press the '''Clear Programmer''' button in order to remove all settings und refresh the programmer.
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If you change your mind on the current cue, you can press the '''Clear Programmer''' button to remove all settings and refresh the programmer.
  
Now you can see in the '''Programmer''' which values would be stored in the cue. When we save the cue you are able to select the desired items in the '''Programmer Filter''' that appears before. In the following example we do not save the "Generic Dimmer" (by deselecting them) because we probably want to save them in another cuelist.
+
Now you can see in the '''Programmer''' which values would be stored in the cue. When you save the cue, you are able to select the desired items in the '''Programmer Filter''' that appeared before. In the following example, we do not save the "Generic Dimmer" (by deselecting them) because we probably want to save them in another cue list.
  
 
{{Bild_mit_Unterschrift |DMXC3L10 ProgrammerFilter.JPG|3|View of the Programmer Filter|center}}
 
{{Bild_mit_Unterschrift |DMXC3L10 ProgrammerFilter.JPG|3|View of the Programmer Filter|center}}
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If your cue is OK, then assign it to a cue list or an executor by pressing the "'''Add new Cue'''" button and then clear the programmer (to provide "space" for the next cue).
 
If your cue is OK, then assign it to a cue list or an executor by pressing the "'''Add new Cue'''" button and then clear the programmer (to provide "space" for the next cue).
  
In order to program quicker, there is the snapshot function. With the button '''Write Snapshot''' you can cache the current selctions in the programmer and reload them later by using the drop-down menu ('''Load Snapshots'''). This helps you to program many similar cues with lowest effort.
+
In order to program quicker, there is the snapshot function. With the button '''Write Snapshot''' you can save the current selections in the programmer and reload them later by using the drop-down menu ('''Load Snapshots'''). This helps you to program many similar cues with little effort.
  
 
[[File:DMXC3L10 Programmer.JPG|600px]]
 
[[File:DMXC3L10 Programmer.JPG|600px]]
  
In addition to that you can also create a filter with '''Set Filter''' or delete filters with '''Clear Filter'''. This function is mainly used in '''Output Mode'''. With this tool you can adjust the values ​​of the programmer that are actually sent out. If '''All''' is active, all the values ​​in the programmer are sent, with '''Filtered''' only the values ​​that have been activated in the filter and with '''Blind''' no values are sent out.
+
In addition to the above, you can also create a filter with '''Set Filter''' or delete filters with '''Clear Filter'''. Filters are mainly used in '''Output Mode'''. With filters you can adjust the values ​​in the programmer that are actually sent out. If '''All''' is active, all the values ​​in the programmer are sent. With '''Filtered''' only the values ​​that have been activated in the filter are sent. And with '''Blind''' no values are sent out.
  
 
[[File:DMXC3L10 ProgrammerFilter.JPG]]
 
[[File:DMXC3L10 ProgrammerFilter.JPG]]
  
  
==Excercise==
+
==Exercise==
 
* Repeat the above scenario
 
* Repeat the above scenario
  
==Certificate==
 
I have understood the topics of this lecture and want to continue with next course:
 
Lesson 11
 
  
 
[[de:Lektion_10_Tut3]]
 
[[de:Lektion_10_Tut3]]

Revision as of 23:58, 15 March 2013

[[File:{{{Logo}}}|48px|link=]] {{{Pagetitle}}}
Arrow back.png Lesson 9
Lesson 11 Arrow forw.png
table of content

Overview

Here we explain the "Programmer" view - a tool that helps in programming and "debugging" your show.

Lecture 10: The programmer view

The Programmer tool logs all modifications you made and shows the current content of the "cue buffer".


 Important Hint Remember the "save scene" dialog in DMXControl 2? There you were asked to define the channels and values before finally saving the cue. The Programmer is a more extended view of this functionality.


Let's illustrate this by an example. Perform the following steps:

  • First, open the moving lights shutters and select the color green
  • Second, set the gobos of all devices on "Gobo2"
  • Third, set the group of front lights to 50% brightness


Template:Bild mit Unterschrift


The results are now shown in the programmer. Please be aware that the cue is not saved at this point in time, because further modification might follow.

Template:Bild mit Unterschrift

If you change your mind on the current cue, you can press the Clear Programmer button to remove all settings and refresh the programmer.

Now you can see in the Programmer which values would be stored in the cue. When you save the cue, you are able to select the desired items in the Programmer Filter that appeared before. In the following example, we do not save the "Generic Dimmer" (by deselecting them) because we probably want to save them in another cue list.

Template:Bild mit Unterschrift

If your cue is OK, then assign it to a cue list or an executor by pressing the "Add new Cue" button and then clear the programmer (to provide "space" for the next cue).

In order to program quicker, there is the snapshot function. With the button Write Snapshot you can save the current selections in the programmer and reload them later by using the drop-down menu (Load Snapshots). This helps you to program many similar cues with little effort.

DMXC3L10 Programmer.JPG

In addition to the above, you can also create a filter with Set Filter or delete filters with Clear Filter. Filters are mainly used in Output Mode. With filters you can adjust the values ​​in the programmer that are actually sent out. If All is active, all the values ​​in the programmer are sent. With Filtered only the values ​​that have been activated in the filter are sent. And with Blind no values are sent out.

DMXC3L10 ProgrammerFilter.JPG


Exercise

  • Repeat the above scenario


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Arrow back.png Lesson 9
Lesson 11 Arrow forw.png
table of content