Timecode player DMXC2: Difference between revisions

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==Overview==     
==Overview==     


Der Timecode-Player ähnelt in Funktion und grafischer Oberfläche dem Audioplayer. Mit diesem Tool kann man Szenen, Effekte und Befehle in zeitlicher Abhängigkeit eines Timecodes starten.
The time code player resembles the audio player in function and graphic surface. One can start cues, chasers and commands with this tool in temporal dependence of a time code.


==Description==  
==Description==  


Der Timecode-Player ist eher für Spezialanwendungen mit Timecode, wie z.B. Multimedia-Shows, Videos oder Feuerwerks-Synchronisation konzipiert. Ziel ist es, Szenen und Effekte synchron zum Timecode eines externen Gerätes auszulösen. Das Timecode-Signal wird dabei durch einen externen Master erzeugt und über den MIDI-In Port (als MTC-Signal) angekoppelt. Somit können Sie bestimmten externen Zeitsignalen individuelle Befehle zuordnen. Der Timecode kann von geeigneten MIDI-Keyboards oder von MIDI-Sequenzern wie Logic oder Cubase eingespielt werden. In diesem Fall wird die DMXControl Szenen- oder Effektfolge immer synchron zum gespielten Musiktitel ablaufen. Zur Anbindung der MIDI-Sequencer bietet sich die Software ''MidiOx'' an.   
The time code player is conceived for special applications with time code, such as multimedia shows, videos or firework synchronization, sooner. It is aim to trigger cues and chasers to the time code of an external device synchronously. The time code signal is caused by an external master and about the MIDI into port (as a MTC signal) connected. You can therefore assign individual commands to certain external time signals. The time code can be played in of suitable MIDI keyboards or of MIDI sequencers like logic or Cubase. In this case the DMXControl cues or chaser consequence will always synchronously go off for the feigned music title. For the connection of the MIDI Sequencer the software ''MidiOx'' offers its services.   


{{Picture_with_subtitle |DMXC2_Manual_timecode_player_window.png|1|The Timecode player|center}}
{{Picture_with_subtitle |DMXC2_Manual_timecode_player_window.png|1|The Timecode player|center}}
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===Definition===   
===Definition===   


Für die Synchronisierung digitaler und analoger Audio-Komponenten wird auf analoger Seite typischerweise SMPTE benutzt (übrigens eine hörbares Signal). MIDI-Sequencer bedienen sich des MIDI-Timecodes (MTC), der in einen SMPTE-Timecode übersetzt werden kann und umgekehrt. Mit Hilfe entsprechender Geräte (Synchronizer) kann aus dem digitalen MTC ein analoges SMPTE Signal generiert und in Form eines Audio-Signals auf eine Spur einer (logischen) Mehrspurbandmaschine aufgezeichnet werden. Somit kann SMPTE auch als Trigger für eine zeitsensitive Lichtshow auf Basis eines Audio- oder Videosignals verwendet werden. SMPTE Timecodes können mit einer Genauigkeit von 1/1000 einer Sekunde aufgezeichnet werden.
SMPTE is used one for the synchronization of digital and analogous audio components typically (by the way audible signal) on an analogous side. MIDI Sequencer make use, of the MIDI time code (MTC) which can be translated in a SMPTE time code and turned around. With the help of corresponding equipment (Synchronizer) an analogous SMPTE signal can be generated from the digital MTC and recorded in form of an audio signal on a trace of a (logical) multi trace ribbon machine. SMPTE can therefore do a time sensitive light show used based on an audio or video signal be also as trigger for a time. SMPTE time codes can be recorded with a precision of 1/1000 of a second.
    
    
====Settings====   
====Settings====   


*&laquo; MIDI-In Port &raquo;: Hier wählen Sie den MIDI-Eingang, über den das MTC-Signal eingespielt wird.   
*&laquo; MIDI-In port &raquo;: You choose the MIDI entrance here over which the MTC signal is played in.   
*&laquo; Erlaubter Offset-Bereich &raquo;: Genauigkeitsgrenze bei Verschiebungen in der Synchronisation. Hier wird die maximal akzeptierte Verzögerung angegeben. Falls durch hohe Auslastung des DMXControl-PCs ein größerer Nachlauf entsteht, werden die Effekte ignoriert.   
*&laquo; Permissible offset area &raquo;: Precision limit at movings in the synchronization. The delay accepted at most is indicated here. If a greater tracking arises from a high exploitation of the DMXControl PC, the effects are ignored.   


====Sequenz====  
====Sequenz====  


Um eine Sequenz zu laden, geht man wie beim Audioplayer vor:
To load a sequence, one proceeds as in the case of the audio player:  


*Mit dem Button &laquo; Verwalten &raquo; richtet man eine neue Sequenz ein.   
*With the button &laquo; manage &raquo; one establishes a new sequence.   
*Mit dem Button &laquo; Hinzufügen &raquo; können Sie einen Schritt der Sequenz ändern. Dieser muss dazu markiert sein.   
*With the button &laquo; add &raquo; can you change a step of the sequence. This must be marked to this.   
*Mit dem Button &laquo; Bearbeiten &raquo; können Sie einen Schritt der Sequenz ändern. Dieser muss dazu markiert sein.   
*With the button &laquo; edit &raquo; can you change a step of the sequence. This must be marked to this.   
*Mit dem Button &laquo; Löschen &raquo; wird der selektierte Befehl gelöscht.   
*With the button &laquo; delete &raquo; is the selected command deleted.   
*Man kann die Zeiten eines Befehls über die entsprechende Zeit-Einstellung in der Liste verändern.   
*One can change the times of an order about the corresponding time attitude in the list.   
*Mit der Checkbox &laquo; Aktiv &raquo; stellen Sie ein, ob überhaupt DMX-Signale an den Mixer gesendet werden sollen.
*With the checking box & laquo; Active & raquo; the blender hires you, whether DMX signals shall be sent to at all.


==Tip(s)==   
==Tip(s)==   


*Wenn man die Häkchen vor den Befehlsnamen ausschaltet, wird der entsprechende Befehl deaktiviert, verbleibt aber in der Sequenzdefinition. Dies kann man in der Erstellungsphase nutzen, um die Wechselwirkung einzelner Effekte zu testen, bis man die richtige Kombination gefunden hat.   
*If one turns the hooklets off with the order names, the corresponding order is deactivated, however, remains in the sequence definition. One can use this in the construction phase to test the interaction of single effects until one has found the right combination.   
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Latest revision as of 18:25, 6 February 2024

Books.png Timecode player DMXC2


Hint:
25.10.2013: UPrenner: create the article page
31.10.2013 UPrenner: work-in-progress
31.10.2013: UPrenner article ready, just update of pictures
If you are a native speaker, please Help us and review this


Arrow back.png Audioplayer
Textbook player Arrow forw.png
Contents

 

Overview

The time code player resembles the audio player in function and graphic surface. One can start cues, chasers and commands with this tool in temporal dependence of a time code.

Description

The time code player is conceived for special applications with time code, such as multimedia shows, videos or firework synchronization, sooner. It is aim to trigger cues and chasers to the time code of an external device synchronously. The time code signal is caused by an external master and about the MIDI into port (as a MTC signal) connected. You can therefore assign individual commands to certain external time signals. The time code can be played in of suitable MIDI keyboards or of MIDI sequencers like logic or Cubase. In this case the DMXControl cues or chaser consequence will always synchronously go off for the feigned music title. For the connection of the MIDI Sequencer the software MidiOx offers its services.


Picture 1: The Timecode player
Picture 1: The Timecode player


Definition

SMPTE is used one for the synchronization of digital and analogous audio components typically (by the way audible signal) on an analogous side. MIDI Sequencer make use, of the MIDI time code (MTC) which can be translated in a SMPTE time code and turned around. With the help of corresponding equipment (Synchronizer) an analogous SMPTE signal can be generated from the digital MTC and recorded in form of an audio signal on a trace of a (logical) multi trace ribbon machine. SMPTE can therefore do a time sensitive light show used based on an audio or video signal be also as trigger for a time. SMPTE time codes can be recorded with a precision of 1/1000 of a second.

Settings

  • « MIDI-In port »: You choose the MIDI entrance here over which the MTC signal is played in.
  • « Permissible offset area »: Precision limit at movings in the synchronization. The delay accepted at most is indicated here. If a greater tracking arises from a high exploitation of the DMXControl PC, the effects are ignored.

Sequenz

To load a sequence, one proceeds as in the case of the audio player:

  • With the button « manage » one establishes a new sequence.
  • With the button « add » can you change a step of the sequence. This must be marked to this.
  • With the button « edit » can you change a step of the sequence. This must be marked to this.
  • With the button « delete » is the selected command deleted.
  • One can change the times of an order about the corresponding time attitude in the list.
  • With the checking box & laquo; Active & raquo; the blender hires you, whether DMX signals shall be sent to at all.

Tip(s)

  • If one turns the hooklets off with the order names, the corresponding order is deactivated, however, remains in the sequence definition. One can use this in the construction phase to test the interaction of single effects until one has found the right combination.

 

Arrow back.png Audioplayer
Textbook player Arrow forw.png
Contents