Glossary DMXC2: Difference between revisions

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| '''Inhaltsverzeichnis''' [[#A|A]] [[#B|B]] C [[#D|D]] [[#E|E]] [[#F|F]] [[#G|G]] [[#H|H]] I J K [[#L|L]] [[#M|M]] N O [[#P|P]] Q R [[#S|S]] T U V W X Y Z [[#Ü|Ü]]
| '''Inhaltsverzeichnis''' [[#A|A]] [[#B|B]] [[#C|C]] [[#D|D]] E [[#F|F]] [[#G|G]] [[#H|H]] I J K [[#L|L]] [[#M|M]] N [[#O|O]] [[#P|P]] Q R [[#S|S]] [[#T|T]] U V W X Y Z
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=== Audio cue ===
=== Audio cue ===
Audio cues permit playing an audio file in a definable length. You are usable for cues in various tools equally. The light technician also can synchronously steer audio sequences to the light with that. E.g. there is an important application for this at the theater control by means of script.
Audio cues permit playing an audio file in a definable length. You are usable for cues in various modules equally. The light technician also can synchronously steer audio sequences to the light with that. E.g. there is an important application for this at the theater control by means of script.
{{Picture_with_subtitle |DMXC2_Manual_edit_cues_audio_cue.png|1|Create a audio cue}}
{{Picture_with_subtitle |DMXC2_Manual_edit_cues_audio_cue.png|1|Create a audio cue}}
To other cues an audio cue analogously gets an eloquent name so that these are re-traceable also in the cue library. As a wave file WAVE, MP3, MP2, MP1 and OGG-Vorbis files can be used. Like other cues also can the audio cue a duration be assigned to control the temporal sequence of the cues and with that the length of the wave file as of the beginning. Has suitably to be broken off around the audio input after the adjusted time the option "after passed duration stop account". The duration also can on be limited manually to carry out the control over the "GO" button. Audio cues can be assigned to one by 16 (audio-)channels. About the channel number audio cues can be broken off by command. Siehe auch [[#Audio manager|Audio manager]]
To other cues an audio cue analogously gets an eloquent name so that these are re-traceable also in the cue library. As a wave file WAVE, MP3, MP2, MP1 and OGG-Vorbis files can be used. Like other cues also can the audio cue a duration be assigned to control the temporal sequence of the cues and with that the length of the wave file as of the beginning. Has suitably to be broken off around the audio input after the adjusted time the option "after passed duration stop account". The duration also can on be limited manually to carry out the control over the "GO" button. Audio cues can be assigned to one by 16 (audio-)channels. About the channel number audio cues can be broken off by command. Siehe auch [[#Audio manager|Audio manager]]


=== Audio manager ===  
=== Audio manager ===  
The audio manager as a drop down menu hides behind the "audio stop" button or courage button in the control center (loudspeaker with a red point). An overview has active audio streams (channels) opened out for itself there. The left symbol says to the statuses of the respective audio scene the audio stream can be manipulated with the respectively right symbol group with the usual functions break, rewinding, stop. The channels can be changed in the volume one by one and switched dumbly about orders. Several audio cues also can be on a channel.
The audio manager as a drop down menu hides behind the "audio stop" button or courage button in the control center (loudspeaker with a red point). An overview has active audio streams (channels) opened out for itself there. The left symbol says to the statuses of the respective audio cue the audio stream can be manipulated with the respectively right symbol group with the usual functions break, rewinding, stop. The channels can be changed in the volume one by one and switched dumbly about orders. Several audio cues also can be on a channel.
{{Picture_with_subtitle |DMXC2_Manual_glossary_audioManager.png|2|View of the audio manager in the control center|600px}}  
{{Picture_with_subtitle |DMXC2_Manual_glossary_audioManager.png|2|View of the audio manager in the control center|600px}}  


===Output plugins ===
== B ==
The union on the side of the software which processes the generated DMX data represents a version Plugin between DMXControl and a hard or software. This mainly is DMX interfaces (transmitters) which pass the data (mostly cable-bound) on to a DMX-capable device. The union to a visualisierer or by ArtNet is but also taken by output plugins. See also [[Output_plugins_DMXC2|Output plugins]].
=== Bank ===
Banks which serve for the ready attitude of different attitudes of the same module can be laid out within certain modules. By means of commands you can change between the Banks. Banks can be made in the following modules:
; DMXIn remote control: Different assignment of DMX channels
; Command box (Pages): Choice of different pages (at most 10)
; Midi Fernsteuerung: Different assignment of MIDI channels
; Sound Analyzer: Different assignment of settings
; Submaster: Assignment of the 12 sub-masters. It is for " possible to order groups of equipment logically front ", "Audience" "hall light" for example bench parse.
 
=== Blackout ===
A blackout describes turning off immediately ( or in the lighting engineering. Darken ) all light sources. Transferred to the DMX protocol this means that all dimmer channels are immediately put on 0%. A "blackout" buttone is in DMXControl in the control center. If this is activated, all channels defined as dimmer channels are backed 0% and the version closed on these channels until the blackout is lifted again.
 
== C ==
===Color filter===
A color filter is a firm intention for a lamp which shall ink her light. Color filters are usually colored plastic films. Besides that there is also dichroic filter, which consist of glass and make a considerably better filtration possible at a higher price.
 
===Color wheel===
A color wheel is often found in moving heads and other multifunction headlights. It is a plate on which glass color filters are arranged circularly and reach to the course of ray. Discreet light colors or half colors are produced by the color wheel be able to into been different.


===Termination resistor===
=== Command ===
To ensure of a loss and trouble-free assignment of the DMX signals the DMX512 protocol requires RS485 standard a terminating resistor of 120 Ohm at the end of the DMX chain between the signal leads (exact this). Feedbacks and signal reflections which could distort further sent values are prevented with that. €Zhowever, one gets her aurochs guarantee of a loss and trouble-free also by the installation of a corresponding resistance into a DMX plug between datas+ and data ), (Pin 1 and 2) produce themselves.
see [[Command_overview_DMXC2|Command overview]]


== B ==
=== Cue ===
=== Bank ===
A show consists of various cues. A cue is an instantaneous adjustment of all connected devices (DMX values​​). A fade and hold time can be specified for each scene, which remain within it comes to fruition [[#Scene_list|scene list]] or [#Chaser|chaser]. Values ​​of a cue to remain active on the issue, until they are explicitly overridden, for example by a different cue.
Innerhalb bestimmter Module können Bänke angelegt werden, die zur Bereithaltung verschiedener Einstellungen des gleichen Moduls dienen. Mittels Befehlen kann zwischen den Bänken gewechselt werden. In folgenden Modulen können Bänke erstellt werden:
{{Picture_with_subtitle |DMXC2_Manual_cue_list_newcue.png|3|Create a new cue|400px}}
; DMX-IN Fernsteurerung
In addition to the "simple cue" can [[#Command|commands]], motion or [[#audio_cue|audio cue]] can be used. All cues can be managed in the cue library and can be selected and reused from there. Composition cues can combine any types of cues.
: Zuweisung von DMX-IN-Kanälen
; Kommandobox (Seiten)
: Auswahl verschiedner Seiten (maximal 10)
; Midi Fernsteuerung
: Zuwesisung von MIDI-Kanälen
; Sound Analyzer
: Zuweisung der Spektrums-Balken
; Submaster
: Zuweisung der 12 Submaster. Dadurch ist es möglich, Gruppen von Geräten logisch anzuordnen, beispielsweise Bänke für "Front PARs", "Audience", "Saallicht".  


=== Befehl ===
{{BoxHinweis
siehe [[Befehlsübersicht DMXC2]]
|Text = The concept of '''cue''' from DMXControl corresponds to the '''scene''' from various other light control programs. 
}}


=== Blackout ===
=== Cue list ===
Ein Blackout beschreibt in der Lichttechnik das sofortige Ausschalten (bzw. Verdunkeln) aller Lichtquellen. Übertragen auf das DMX-Protokoll bedeutet das, dass alle Dimmerkanäle sofort auf 0% gesetzt werden. In DMXControl befindet sich ein "Blackout"-Button im Steuerzentrum. Wird dieser aktiviert, werden alle als Dimmerkanäle definierten Kanäle auf 0% gesetzt und die Ausgabe auf diesen Kanälen gesperrt, bis der Blackout wieder aufgehoben wird.
One or more cues form a cue list. The maximum number of cues per cue list is limited only by the resources of your computer. Playing a cue list indicates the sequential execution of all individual cues taking into account its duration and fade. The cues can also be forwarded manually. Multiple lists can run in parallel cue at a time.


== D ==
== D ==
=== DDF ===
=== DDF ===
DDF ist die Abkürzung für "''Device Definition File''". DDFs werden von DMXControl verwendet, um Informationen über die verwendeten Geräte im XML-Format zu beschreiben. In einem DDF sind unter anderem die Kanalbelegung des Gerätes, das Layout des Steuerungsfensters sowie weitere Informationen enthalten. Die DDFs befinden sich im Unterordner "''Devices''" des DMXControl-Programmverzeichnisses. Die zugehörigen Gerätebilddateien, welche in der Grafischen Bühnenansicht angezeigt werden, liegen in einem weiteren Unterordner namens „''Images''“. Ein DDF-Bibliothek wird standardmäßig installiert. Zur Erstellung eigner DDFs siehe [[DDF DMXC2]].
DDF is the abbreviation of "''DEVICE definition file''". DDFs are used by DMXControl to describe information about the used equipment in the XML format. Among other things the channel occupancy of the device, the layout of the control window as well as further information are contained in a DDF. The DDFs are in the sub-folder "DEVICEs" of the DMXControl contents directory. The accompanying device image files which are shown on the graphical view lie name in another sub-folder „Images“. A DDF library is installed per default. For the construction of DDFs see [[DDF_DMXC2|DDF basics]].
 
===Device===
In DMXControl the term device refers to a point in the DMX chain, where the signal is evaluated. This can happen, for example by:
* an dimmer
* an fog machine
* an multi-function spotlight as moving head or scanner
* an [[#DMXC plugin|Application plugin]]
* everything DMX can process
A device is usually (but not necessarily) physically present and responsive to the transmitted signals DMX. Devices are described by DDF, containing all the necessary information for control. In the graphical view of the Stage devices can be created, deleted, and moved in front of the background image. A click on the device icon opens the Control Panel. Devices always need a [[#Start address|Start address]].


=== DMX512 ===
=== DMX512 ===
Das DMX512 Protokoll (kurz DMX) wurde 1886 von der USITT, einer amerikanischen Organisation definiert, die sich u.a. mit Theater-Technik beschäftigt. Mit diversen Verbesserungen ist es auch seit 1994 in Deutschland standardisiert (DIN 56930 /Teil2). DMX steht für '''D'''igital'''M'''ultiple'''X''', was bedeutet, dass die Signale zu den Dimmern und anderen Geräten digital über eine Leitung übertragen werden. Im Gegensatz dazu hatten die früheren Systeme jeweils eine analoge Leitung zu jedem einzelnen Gerät. Da die Geräte bei DMX hintereinander geschaltet sind, spricht man auch von einer DMX-Kette (engl. daisychain). Jedes angeschlossenes Gerät in einem Universe hat eine eindeutige Startadresse zwischen 1 und 512. An einem DMX-Strang sollten aber nur maximal 32 Geräte angeschlossen werden, da sonst die Last auf der Leitung zu groß wird. Dann kann mit Verstärkern oder Splittern Abhilfe geschaffen werden. Über das DMX Protokoll kann in einem Zyklus auf jedem Kanal ein Wert zwischen 0 und 255 gesendet weden. Die Bedeutung des Wertes ist nicht im DMX Protokoll definiert, sondern hängt individuell vom Gerät ab. Für DMX sollen abgeschirmte Zweidraht-Leitungen mit 5-poligen XLR-Steckern verwendet werden. In der Praxis findet man aber insbesondere bei günstigen Geräten 3-polige XLR-Verbinder vor - diese sind dann aber nicht normgerecht und dürfen nicht die Bezeichnung ''DMX512'' tragen.
The DMX512 protocol 1986 of the USITT, an American organization was defined, which deals among others with theater technology (short DMX). With various improvements it is also standardized in Germany since 1994 (DIN 56930/Teil2). DMX stands '''for D 'igital', 'M '''ultiple'' 'X''', which means that the signals are transferred digitally over a line to the dimmers and other devices'''. Unlike this the earlier ones had systems one analogous line each for every single device. Since the equipment is switched at DMX behind each other, one also talks about a DMX chain (engl. daisychain). In a plain verse attached equipment has a clear start address between 1 and 512 everybody. However, at most 32 equipment only should be attached at a DMX rope since otherwise the burden on the line gets too big. Remedial action then can be taken with amplifiers or splinters. A value between 0 and 255 sent can weden over the DMX protocol on every channel in a cycle. The meaning of the value isn't defined in the DMX protocol but depends on the device individually. Protected two wire lines shall be used for DMX with 5-pole XLR plugs. However, in the practice one finds 3-pole XLR verb Indians at a favorable equipment particularly in front of - these aren't then, however, standard-compliant and mustn't bear the name ''DMX512''.
{{BoxReferenz
|Text=&nbsp;
* http://de.wikipedia.org/wiki/DMX_(Lichttechnik) Wikipedia Artikel
* http://www.theater-technisch-lab.nl/dmxdu.htm Technischer Artikel über DMX
* http://www.soundlight.de/techtips/dmx512/dmx512.htm Ausführliche Protokollbeschreibung von SoundLight
}}


=== DMXC Plugin ===
=== DMXC plugin ===
DMXControl definiert zwei Arten von Plugins zur Erweiterung der Funktionalität:  
DMXControl defines two kinds of Plugins for the expansion of the functionality:  
* [[#Ausgabeplugins|Ausgabeplugins]] zur Unterstützung verschiedener neuer DMX Interfaces
* Outout plugins to the support of different new DMX interfaces
* [[:Kategorie:Plugins_DMXControl_2|Anwendungsplugins]] zum Einfügen neuer Tools und Funktionen in DMXControl  
* Application plugins for inserting new modules and functions in DMXControl


=== DMX Interface ===
=== DMX interface ===
Ein "DMX Interface" (häufig auch "DMX Transmitter" oder "DMX-Sender" genannt) stellt das Hardware-Interface zwischen PC und dem DMX-Universum dar. Es gibt die von DMXControl erzeugten Werte auf die DMX-Kette. Die Transmitter können intern, seriell, parallel oder über USB am PC angeschlossen sein. Für den produktiven Einsatz von DMXControl bzw. die reale Ansteuerung von DMX-fähigen Geräten benötigt man ein DMX Interface, prinzipiell funktioniert das Programm (vor allem zu Übungszwecken) auch ohne Interface vollständig. DMXControl verwendet Ausgabeplugins, um verschiedene DMX-Sender mit einer einheitlichen Schnittstelle anzusprechen. Auf unserer [http://www.dmxcontrol.de/unterstuetzte-interfaces.html Homepage] findet sich eine komplette Liste der von DMXControl unterstützten DMX Interfaces. Die DMXControl-seitige Interface-Spezifikation ist verfügbar, so dass Sie selbst ein Ausgabeplugin erstellen können. Beim Programmstart sucht DMXControl in seinem Programmverzeichnis nach Dateien mit der Endung ".out.dll", welche die Ausgabeplugins repräsentieren. Über den Menüpunkt Ausgabeplugins kann man dann die benötigten Plugins aktivieren und konfigurieren.
A "DMX interface" (also frequently called "DMX transmitter") represents the hardware interface between PC and the DMX universe. There are the values produced by DMXControl on the DMX chain. The transmitters can parallel or about USB serially internally be attached at the PC. One needs a DMX interface for productive use of DMXControl or the real drive of a DMX-capable device, in principle the program works completely (primarily for exercise purposes) also without interface. DMXControl uses output plugins to mention different DMX transmitters with a uniform interface. A complete list of the DMX interfaces supported by DMXControl is found on our [[http://www. dmxcontrol. de/unterstuetzte-interfaces. html|Website]]. The DMXControl interface specification is available so that you your self can make an output plugin. At the program start DMXControl is looking for files in his contents directory with the ending "*.out.dll" which the output plugins represent. One then can activate and configure the required plugins over the menu item of output plugins.


=== Dimmerkanal ===
=== Dimmer channel ===
Kanäle, welche als Dimmer fungieren, werden im DDF des jeweiligen Gerätes mittels type=dimmer“ als solche definiert. Anhand dieser Information kann DMXControl bestimmte Funktionen nur auf Kanäle anwenden, die auch die Helligkeit eines Gerätes steuern. Dies sind unter anderem:
Channels which function as dimmers become in the DDF of the respective device by means of type=dimmer when such defines. Using this information DMXControl only can apply certain functions to channels which also steer the brightness of a device. Among other things these are:
* [[Master DMXC2|Grandmaster]]
* [[Master_DMXC2|Grandmaster]]
* [[#Blackout|Blackout]]
* [[#Blackout|Blackout]]
* Automatisches [[#HTP|HTP]]
* Automatic [[#HTP|HTP]]
* Balken unterhalb des Geräte-Icons in der [[Grafische Bühnenansicht DMXC2|Grafischen Bühnenansicht]]
* Joist below the device icon in the [[Graphical_view_DMXC2|Graphical view]]


== E ==
== F ==
=== Einblendzeit ===
=== Fade in time ===
Um sanfte Übergange zwischen Szenen zu realisieren, kann man in DMXControl eine Einblendzeit für jede Szene definieren. Während dieser Zeitspane werden die DMX-Werte kontinuierlich den gespeicherten Werten angenähert und schließlich auf diese gesetzt (engl. [[#Fader|faden]]). Der Gegensatz dazu ist eine schlagartige Änderung der Werte bei einer Einblendzeit von 0 Sekunden. Bei Kanälen, welche nicht gefadet werden(z.&nbsp;B. Goboräder), kann ein [[#Überblendpunkt|Überblendpunkt]] definiert werden.
One can define a one dazzling time in DMXControl for every cue around gentle fadeing to realize between cues. Be the DMX values brought closer to the stored values continuously and finally put on these during this period of time (engl. [[#Fader|fading]]). The contrast to this is a sudden change of the values at a one dazzling time of 0 seconds. Which not faded are (e.g. Gobo wheels) one can fading point do for channels be defined.


== F ==
=== Fader ===
=== Fader ===
Ein Fader ist klassischerweise ein mechanischer Schieberegler, der einen elektrischen Widerstand ändert und findet sich beispielsweise an Audio- oder Lichtmischpulten. Das englische Verb to fade drückt einen fließenden, kontinuierlichen Übergang zwischen zwei Werten aus. Bekannt ist vor allem das Fadein und Fadeout als Laustärkeänderung am Beginn und Ende eines Musikstücks. (Software-)Fader finden in DMXControl hauptsächlich im [[#Submaster|Submaster Tool]] Verwendung. Sie dienen dazu, genaue DMX-Werte einzustellen oder sanfte Übergänge zwischen Szenen zu realisieren. Auch in vielen DDFs sind Fader definiert und ermöglichen dort unter anderem die Einstellung von Dreh- und Strobegeschwindigkeiten oder Farben.
A fader is a mechanical slider more classically wisely which changes an electrical resistance and is found at audio or light sound mixers, for example. The English verb to fade expresses a fluent, continuous transition between two values. This is primarily confessed dull one and dull out as volume change at the beginning and end of a piece of music. (Software-)faders are used in DMXControl mainly in the [[#Submaster|submaster]]. You serve to adjust exact DMX values or to realize gentle transitions between cues. Also in much DDFs faders are defined and make the attitude possible there among other things of trick and strobe speed or colors.
 
=== Farbfilter ===
Ein Farbfilter ist ein Vorsatz für eine Lampe, der ihr Licht einfärben soll. Meist sind Farbfilter farbige Kunststofffolien. Daneben gibt es auch dichroitischen Filter, die aus Glas bestehen und eine deutlich bessere Filterung ermöglichen zu einem höheren Preis. <ref>http://eshop.steinigke.de/out/pictures/wysiwigpro/cmscontent/support/whitepaper/de/licht/Filtercaf%C3%A9%20%E2%80%93%20Was%20ist%20ein%20dichroitischer%20Filter.pdf</ref>
 
=== Farbrad ===
Ein Farbrad findet sich oft in Movingheads und anderen Multifunktionsscheinwerfern. Es ist eine Scheibe, auf welcher [[#Farbfilter|Glasfarbfilter]] kreisförmig angeordnet sind und in den Strahlengang reichen. Durch das Farbrad können in verschiedenen diskrete Lichtfarben oder Halbfarben erzeugt werden.


=== Flashbutton ===
=== Flash button ===
Flashbuttons setzen die ihnen zugewiesenen Kanäle kurzzeitig (für die Dauer der Betätigung) auf den zulässigen Maximalwert. Dieser wird in DMXControl durch die Maximalwerte im DDF und den [[Master DMXC2|Flashmaster]] festgelegt.
Flash buttons set their assigned channels temporarily (for the duration of the operation) to the maximum allowable value. This is in DMXControl by the maximum values ​​in the DDF and the [[Master_DMXC2|Flash master]] defined


== G ==
== G ==
=== Gerät ===
=== Gobo / Gobo wheel ===
In DMXControl bezeichnet der Begriff Gerät einen Punkt in der DMX-Signalkette, an dem das Signal ausgewertet wird. Dies kann beispielsweise geschehen durch
A gobo (Graphical optical blackout) alters the beam of a spotlight. It is a mask that can be cut out of geometric shapes, texts or images. The light beam then assumes this shape. Gobos are constructed of metal stamped from thin sheet metal or glass gobos more expensive than in combination with [[#color filter|dichroic filters.]]
* einen Dimmer
In the headlamps often even more screens sit on a circular gobo. Depending on the rotation of the gobo wheel, there is a certain gobo in the beam, the beam then becomes the subject. Also there is the possibility to have gobos rotate around itself.
* eine Nebelmaschine
* einen Multifunktionsscheinwerfer wie Movinghead oder Scanner
* ein [[#DMXC Plugin|Anwendungsplugin]]
* ein Flammenwerfer :)
* alles, was DMX verarbeiten kann
Ein Gerät ist meist (aber nicht zwingend) auch physikalisch vorhanden und reagiert auf die gesendeten DMX-Signale. Geräte werden durch DDFs beschrieben, diese enthalten alle nötigen Informationen zur Ansteuerung. In der Grafischen Bühnenansicht können Geräte angelegt, gelöscht und vor dem Hintergrundbild verschoben werden. Ein Klick auf das Geräteicon öffnet das Steuerungsfenster. Geräte benötigen immer eine [[#Startadresse|Startadresse]].
 
=== Gobo / Goborad ===
Ein Gobo (Graphical optical blackout) verändert den Lichtstrahl eines Scheinwerfers. Es ist eine Maske, aus der geometrische Formen, Texte oder Bilder herausgeschnitten sein können. Der Lichtstrahl nimmt dann diese Form an. Gobos gibt es in Metallausführung aus dünnen Blech gestanzt oder als teurere Glasgobos in Kombination mit [[#Farbfilter|dichroitischen Filtern]].
In den Scheinwerfern selbst sitzen oftmals mehrere Gobos kreisförmig auf einem Goborad. Je nach Drehung des Goborades, befindet sich ein bestimmtes Gobo im Lichtstrahl, wobei der Strahl dann dessen Motiv annimmt. Auch gibt es die Möglichkeit, Gobos um sich selbst rotieren zu lassen.


== H ==
== H ==
=== HTP ===
=== HTP ===
HTP steht für "highest takes precedence" (der höchste Wert setzt sich durch) und wird üblicherweise für Dimmerkanäle benutzt, um z.B. ein Flackern durch parallele Änderungen aus mehreren Quellen zu verhindern.  
HTP stands for "highest takes precedence" (the highest value prevails ) and is usually used for dimmer channels ,e.g. To prevent flicker by parallel changes from several sources.
DMXControl kann HTP auf alle Kanäle anwenden, die als "Dimmer" gekennzeichnet sind. Somit wird immer der höchste Wert auf einem Kanal ausgegeben, so dass man z.B. den Sound Analyzer laufen lassen und gleichzeitig einen Effekt darüberlegen kann. Möglich wäre damit auch eine Lampenvorheizung, denn der Wert "10" würde sich gegenüber der "0" z.B. von einem laufenden Effekt durchsetzen. Standardmäßig ist der HTP-Modus deaktiviert, kann aber in der Programmkonfiguration einfach eingeschaltet werden.  
DMXControl HTP can be applied to all channels that are marked as type="dimmer" in DDF. Thus, the highest value is always output on one channel, for example we can the sound analyzer and run at the same time can also create an chaser. Would be possible that a preheat , because the value "10" would be compared to the "0" as by setting an ongoing chaser. By default, the HTP mode is disabled, but can be switched to the application configuration easy.
HTP/LTP wird pro Kanal verarbeitet - Kanäle die im DDF als "''type=dimmer''" eingetragen sind werden HTP gemischt, der Rest LTP. Wenn man in der Programmkonfiguration HTP aber komplett abschaltet, dann werden auch Dimmerkanäle LTP-gemischt. Wenn Sie Probleme mit "hängenden" Kanälen haben, hat das vermutlich mit dem HTP-Modus zu tun. In der Kanalübersicht wird angezeigt, welcher Kanal von welchem Mixerkanal zuletzt verändert wurde. Wird z.B. ein Kanal von einer Szene voll aufgezogen, kann er nur von der nächsten Szene oder durch Schließen des Szenentools wieder auf einen niedrigeren Wert gesetzt werden. Wenn eine Szene in eine andere überblendet, sollten sich die alten Werte auch reduzieren lassen.  
HTP / LTP processed per channel - channels in the DDF as a " dimmer type = '' ''" are registered HTP are mixed , the rest of LTP . But if you completely shut down the program configuration HTP , then dimmer channels are mixed LTP . If you have problems with "hanging " channels , which probably has to do with the HTP mode. In the channel list is displayed which channel of which was last modified mixer channel . If for example a fully wound channel of a cue, it can only be set by the next cue, or by closing the cue module back to a lower value . When a cue fades into another , the old values ​​should also be reduced .


== L ==  
== L ==  
=== Lampenvorheizung ===
Die Lampenvorheizung (auch Pre Heat) dient dazu, die Lebensdauer Ihrer Leuchtmittel zu erhöhen. Dabei werden die Lampen nicht ganz ausgeschaltet, sondern immer leicht gedimmt betrieben, sodass die Lampe gerade noch nicht sichtbar ist. In DMXControl lässt sich eine Lampenvorheizung erreichen, indem Sie
* den HTP-Modus aktivieren (in der Programmkonfiguration),
* eine Szene speichern, die die gewünschten Kanalwerte für die Vorheizung enthält und
* diese Szene über einen [[#Befehl|Befehl]] beim Programmstart aufrufen lassen (auch Programmkonfiguration).
=== LTP ===
=== LTP ===
LTP steht für "latest takes precedence" (der letzte Wert setzt sich durch) und wird bei DMXControl automatisch für alle Kanäle benutzt, die nicht als "Dimmer" gekennzeichnet sind. Dabei wird die letzte Kanaländerung direkt an das Ausgabesystem weitergereicht. Wird der Mixerkanal geschlossen, wird auf jedem DMX-Kanal der Zustand vor der ersten Änderung durch den gerade geschlossenen Mixerkanal wiederhergestellt.  
LTP stands for "latest takes precedence" (the last value prevails) and is automatically used when DMXControl for all channels that are not marked as "Dimmer". The last channel change is passed directly to the output system. If the mixer channel is closed, the state before the first change by the just closed mixer channel will be restored on each DMX channel.


=== Leitungsterminierung ===
=== Line termination ===
Zur Gewährleistung einer verlust- und störungsfreien Übertragung des DMX-Signals verlangt das DMX512 Protokoll einen Abschlusswiderstand von 120 Ohm am Ende der DMX-Kette zwischen Data+ und Data- (Pin 2 und 3). Damit werden Rückkopplungen und Signalreflexionen verhindert, die weitere gesendete Werte verfälschen könnten. Es gibt kommerzielle Abschlussstecker zu kaufen (5-7€), man kann sich aber auch durch den Einbau eines entsprechenden Widerstandes in einen DMX-Stecker ein solches Gerät selbst herstellen.  
To ensure a low-loss and trouble-free transmission of the DMX signal DMX512 protocol requires a terminating resistor of 120 ohms at the end of the DMX chain between Data + and Data-(pin 2 and 3). So that feedback and to prevent signal reflections that could distort further transmitted values​​. There are to buy commercial terminators (5-7 €), but you can be prepared in a DMX connector such a device itself also through the incorporation of an appropriate resistor.


== M ==
== M ==
=== Master ===
=== Master ===
Ein Master ist die letzte Instanz, die Einfluss auf das Signal nimmt, bevor es zur Ausgabe gelangt. Änderungen an einem Master Controller wirken sich synchron auf alle untergeordneten Kanäle aus bzw. geben Maximalwerte für sie vor. In DMXControl gibt es das Modul [[Master DMXC2|Master]], in dem sich Grandmaster (Dimmer), Sekundärmaster (Dimmer), Flashmaster (Maximalwert für [[#Flashbutton|Flashbutton]]) und Speedmaster (Geschwindigkeit von Effekten und Einblendzeiten) befinden.
A master is the load Which authority has influence on the signal before it reaches the output. Changes to a master controller act synchronously on all channels and give maximum values ​​for them before in DMXControl there is the module [[Master_DMXC2|Master]], where grand master (dimmer), secondary master (dimmer), flash master and Speedmaster (speed of chasers and fading times) maximum value for.
 
=== Mixer channel ===
DMXControl internally uses a mixer that collects the DMX outputs of the various active modules and generates the output values​​, which are then displayed on the respective DMX transmitter. The different sources (ie mostly modules) are referred to as "Mixer channels", not to be confused with DMX channels. A mixer channel usually covers the entire DMX channel space that the respective DMXControl version is available (256 or 512 channels). If a mixer channel "'' closed'' ', are also calculates the new output values​​. The blender system of DMXControl always the module that was operated by the user as a last resort reserves the Controlle until:
* the module is closed,
* another module is operated
* the module is reset.
Some modules such as the audio player example provide a button with which you can reset the module (small red circle with a slash through). '' 'Example:'''
If one uses a channel with the flash button on the submaster, the submaster is the last module, which accesses the channel. Thus, another chaser of this DMX channel acts again, you can do 3 things:
* close the submaster window,
* start the chaser again and
* reset the Submaster.  


=== Mixerkanal ===
=== Mixer mode ===
DMXControl verwendet intern einen Mixer, der die DMX-Ausgaben der verschiedenen aktiven Tools sammelt und daraus die Ausgabewerte generiert, die dann auf dem jeweiligen DMX-Sender ausgegeben werden. Die unterschiedlichen Quellen (also meist Tools) werden dabei als "Mixerkanäle" bezeichnet, nicht zu verwechseln mit DMX-Kanälen. Ein Mixerkanal umfasst normalerweise den gesamten DMX-Kanalraum, den die jeweilige DMXControl-Version zur Verfügung stellt (256 bzw. 512 Kanäle). Wird ein Mixerkanal „''geschlossen''“, werden auch die Ausgabewerte neu berechnet. Im Mixersystem von DMXControl behält immer das Tool, das vom User als letztes bedient wurde die Controlle, bis
The channel of the internal mixer can be mixed to 2 standards, these are [[#LTP|LTP]] and [[#HTP|HTP]].
* das Tool geschlossen wird,
* ein anderes Tool bedient wird
* das Tool zurückgesetzt wird.
Manche Tools wie der Audioplayer z.B. bieten eine Taste, mit der man das Tool rücksetzen kann (kleiner roter durchgestrichener Kreis). '''Beispiel''':
Wenn man mit der Flash Taste des Submasters einen Kanal bedient, ist der Submaster das letzte Tool, was auf den Kanal zugreift. Damit ein anderer Effekt auf diesem DMX-Kanal wieder wirkt, kann man 3 Dinge tun:
* Das Submaster Fenster schließen,
* den Effekt neu starten und
* den Submaster zurücksetzen.  


=== Mixermodus ===
== O ==
Ein Kanal des internen Mixers kann nach 2 Vorgaben gemischt werden, diese sind [[#LTP|LTP]] und [[#HTP|HTP]].
===Output plugins ===
The union on the side of the software which processes the generated DMX data represents a version Plugin between DMXControl and a hard or software. This mainly is DMX interfaces (transmitters) which pass the data (mostly cable-bound) on to a DMX-capable device. The union to a visualisierer or by ArtNet is but also taken by output plugins. See also [[Output_plugins_DMXC2|Output plugins]].


== P ==
== P ==
=== Projekt ===
=== Preheat ===
Sie können verschiedene Projekte (Shows) generieren, speichern und (jeweils zu einem Zeitpunkt genau ein Projekt) laden. In DMXControl enthält ein Projekt alle Projektdaten, die für eine Show relevant sind. Solche Daten sind unter anderem welche DMX-Geräte verwendet werden, erstellte Szenen und Effekte, Ein- und Ausgabekonfigurationen und einiges mehr. Sie werden von den einzelnen Modulen von DMXC in einem gemeinsamen Ordner aber mit unterschiedlichen Dateiendungen gespeichert.
The preheat (also Pre Heat) serves to increase the life of your bulbs. The lamps are not switched off completely, but always operated slightly dimmed, so that the lamp is not currently visible. In DMXControl can reach a preheat by
* activate the HTP mode (in the program settings)
* save a cue that contains the desired channel values ​​for the preheating and
* this cue a [[#Command|command]] call at startup can (also program settings).
=== Project ===
You can generate various projects (shows), and save (one at a time just a project) load. DMXControl in a project contains all project data that are relevant for a show. Such data include which DMX devices are used, created scenes and effects, input and output configurations and more. However, they are stored by the individual modules of DMXC in a shared folder with different file extensions.


Darüber hinaus gibt es auch sog. ''globale Daten'', die DMXControl projektübergreifend in einem separaten Verzeichnis (<tt>"%Appdata%/PopSoft/"</tt>) speichert. Zu diesen globalen Daten gehören auch Einstellungen der MIDI- und DMX-Fernsteuerungen. Daher müssen diese Daten beim Kopieren eines Projektes auf einen anderen Computer auch mitkopiert werden. Wie das am einfachsten funktioniert, kann in [[Pack_And_Go_DMXC2|Kapitel 31]] nachgelesen werden.
In addition, there are also so called ''global'' data, the DMXControl across projects in a separate directory (<tt> "%appdata%/PopSoft /" </tt>) stores. These global data including settings of the MIDI and DMX remote controls. Therefore, these data must be copied when copying a project to another computer. How this works easiest, may be found in [[Pack_And_Go_DMXC2|Chapter 31 Pack and Go]].


== S ==
== S ==
=== Spektrum ===
=== Spectrum===
Zerlegung des Frequenzbandes einer Audio-Datei in unterschiedliche Intervalle. Alle Intervalle zusammen bilden das Spektrum. In DMXControl können den Intervallen Kanäle zugeordnet werden.  
Decomposition of the frequency band of an audio file in different intervals. All intervals together form the spectrum. DMXControl in the intervals can be assigned to channels.  
 
=== Start adresse ===
Each physical device in a DMX chain has a so called starting or base address. This is set on the device itself, ideally it is identical with the start ardress the [[#Device|device]] in DMXControl. This address refers to the lowest, but not necessarily the only one channel from a device processes the DMX values​​. A 4-channel dimmer with the start address 5 evaluates the channels 5,6,7 and 8, a moving head can prove quite 15 or more channels for its functions. It is also possible to assign the same start address multiple devices. This can lead to unwanted results, but are also deliberately used in the same headlights for synchronous outputs.
As the start address is set, depends on the device, please note here the manufacturer's instructions.


=== Startadresse ===
{{BoxHint
Jedes physikalische Gerät in einer DMX-Signalkette besitzt eine sogenannte Start- oder Basisadresse. Diese wird am Gerät selbst eingestellt, idealerweise ist sie identisch mit der Startardresse des [[#Gerät|Gerätes]] in DMXControl. Diese Adresse bezeichnet den niedrigsten, aber nicht zwingend den einzigen, Kanal, ab dem ein Gerät die DMX-Werte verarbeitet. Ein 4-kanaliger Dimmer mit der Startadresse 5 wertet die Kanäle 5,6,7 und 8 aus, ein Movinghead kann für seine Funktionen durchaus 15 oder mehr Kanäle belegen. Es ist auch möglich, mehreren Geräten die gleiche Startadresse zuzuweisen. Dies kann zu ungewollten Resultaten führen, jedoch auch bei gleichen Scheinwerfern bewusst eingesetzt werden für synchrone Ausgaben.
|Text = In the Device Configuration dialog box, the positions of DIP switches own piano are displayed to the selected start address.  
Wie die Startadresse eingestellt wird, hänge vom Gerät ab, beachten Sie hierbei bitte die Bedienungsanleitung des Herstellers.
{{BoxHinweis
|Text = Im Dialog Gerätekonfiguration werden zur gewählten Startadresse die Positionen eines DIP-Schalterklavieres angezeigt.  
}}
}}


=== Submaster ===
=== Submaster ===
Ein Submaster ist ein [[#Fader|Fader]], der Werte von verschiedenen Kanälen gemeinsam steuern kann. Das Submaster-Konzept wird in DMXControl durch das [[Submaster DMXC2| Submaster Tool]] realisiert, wobei jeder Submaster aus einem Fader und einem Flashbutton besteht. Mittels eines Submasters können zum Beispiel gleiche Funktionen gebündelt werden, also alle Rot-Kanäle von 10 LED-Scheinwerfern.
A submaster is a [[#Fader|fader]] can control the values ​​of different channels together. The submaster concept in DMXControl by realized, each consisting of a submaster fader and flash button [[Submaster_DMXC2|Submaster module.]] Using a submaster, for example, the same functions are bundled, so all channels of 10 red LED headlights.


=== Szene ===
Eine Show besteht aus diversen Szenen. Eine Szene ist eine momentane Einstellung aller angeschlossenen Geräte (DMX-Werte). Pro Szene kann eine Einblendzeit sowie eine Haltezeit angegeben werden, welche jedoch nur innerhalb der [[#Szenenliste|Szenenliste]] oder eines [[#Effekt|Effekt]]es zum Tragen kommt. Werte einer Szene bleiben auf der Ausgabe aktiv, bis sie explizit überschrieben werden, beispielsweise durch eine andere Szene.
{{Bild_mit_Unterschrift |DMXC2_Manual_Szenenliste_NeueSzene.png|3|Erstellung einer neuen Szene|400px}}
Neben der „''Einfachen Szene''“ können [[#Befehl|Befehle]], Bewegungs- oder [[#Audioszene|Audioszenen]] verwendet werden. Alle Szenen werden in der Szenenbibliothek verwaltet und können von dort gewählt und wiederverwendet werden. Kompositionsszenen können beliebige Szenentypen zusammenfassen.
{{BoxHinweis
|Text =  Der Begriff der '''Szene''' aus DMXControl enspricht dem der '''cues''' aus verschiedenen anderen Lichtsteuerprogrammen. 
}}


=== Szenenliste ===
== T ==
Eine oder mehrere Szenen bilden eine Szenenliste. Die maximale Anzahl von Szenen pro Szenenliste ist nur durch die Ressourcen Ihres Rechners eingeschränkt. Das Abspielen einer Szenenliste bedeutet die sequentielle Ausführung aller Einzelszenen unter Berücksichtigung von deren Einblendzeit und Dauer. Die Szenen können auch manuell weitergeschaltet werden. Mehrere Szenenlisten können zu einem Zeitpunkt parallel ablaufen.  
===Termination resistor===
To ensure of a loss and trouble-free assignment of the DMX signals the DMX512 protocol requires RS485 standard a terminating resistor of 120 Ohm at the end of the DMX chain between the signal leads (exact this). Feedbacks and signal reflections which could distort further sent values are prevented with that. €Zhowever, one gets her aurochs guarantee of a loss and trouble-free also by the installation of a corresponding resistance into a DMX plug between datas+ and data ), (Pin 1 and 2) produce themselves.  


== Ü ==
=== Transition point ===
=== Überblendpunkt ===
The "'' use point''" is used when blending between two cues. While the channels with the attribute "''fade = yes''" (dimmer) are soft fade, the other channels (shutter, gobo wheel) must be set at a point abruptly to a new value. The insertion point is the location on the timeline represents (between 0 and 100% of the fade), the switching happens. In this way, gobos can be changed either at the beginning or at the end of the fade.
Der „''Einsatzpunkt''“ wird beim Überblenden zwischen zwei Lichtstimmungen verwendet. Während als Kanäle mit dem Attribut "''fade=yes''" (Dimmer) weich übergeblendet werden, müssen die übrigen Kanäle (Shutter, Goborad) an einer Stelle abrupt auf den neuen Wert gesetzt werden. Der Einsetzpunkt stellt die Stelle auf der Zeitleiste (zwischen 0 und 100% der Überblendung) dar, an der das Umschalten passiert. Auf diese Weise können Gobos entweder am Anfang oder am Ende der Einblendzeit gewechselt werden.  


== Referenzen ==
== Referenzen ==

Latest revision as of 18:31, 6 February 2024

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Contents
Inhaltsverzeichnis A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

 


A

ArtNet

ArtNet (or Art-Net) is an IP based protocol for the assignment of large quantities of DMX information about LANs or WANs under use of the default network topology. The present ArtNet uses UDP about IP. The specification was made by the company "Artistic Licence" and is freely available in version 3 at the moment (Download). She was appreciated by bigger manufacturers.[1][2][3] The advantage of ArtNet consists that the DMX cables are replaced by Ethernetkabel in parts of the transmission path. One needs no more classic DMX transmitter at the PC with that since the signals are sent about a mostly per default available network interface. A complete show can theoretically be steered over the Internet with that. WLAN ways are more practice relevant so that the wiring can be dropped on unfavorable ways or even for the most part. Another advantage is the bi direktionale communication for re-registrations by means of RDM which, however, isn't supported of DMXControl yet. Also proprietary protocols are conceivable since the UPD protocol bi direktional is interpreted. Since the steered equipment has DMX interfaces for the most part by means of 5-pole XLR sockets furthermore, one needs another one or several so-called ArtNet knots which one, the ArtNet information in standard DMX 512 signals zurückverwandeln. So an ArtNet knot gets the signals about a network interface for one and or more DMX university verses distributes the DMX signals separated according to university verses about XLR. These Nodes even can be built themselves: Art-Net-Node für 25 Euro.

Audio cue

Audio cues permit playing an audio file in a definable length. You are usable for cues in various modules equally. The light technician also can synchronously steer audio sequences to the light with that. E.g. there is an important application for this at the theater control by means of script.

Picture 1: Create a audio cue
Picture 1: Create a audio cue

To other cues an audio cue analogously gets an eloquent name so that these are re-traceable also in the cue library. As a wave file WAVE, MP3, MP2, MP1 and OGG-Vorbis files can be used. Like other cues also can the audio cue a duration be assigned to control the temporal sequence of the cues and with that the length of the wave file as of the beginning. Has suitably to be broken off around the audio input after the adjusted time the option "after passed duration stop account". The duration also can on be limited manually to carry out the control over the "GO" button. Audio cues can be assigned to one by 16 (audio-)channels. About the channel number audio cues can be broken off by command. Siehe auch Audio manager

Audio manager

The audio manager as a drop down menu hides behind the "audio stop" button or courage button in the control center (loudspeaker with a red point). An overview has active audio streams (channels) opened out for itself there. The left symbol says to the statuses of the respective audio cue the audio stream can be manipulated with the respectively right symbol group with the usual functions break, rewinding, stop. The channels can be changed in the volume one by one and switched dumbly about orders. Several audio cues also can be on a channel.

Picture 2: View of the audio manager in the control center
Picture 2: View of the audio manager in the control center


B

Bank

Banks which serve for the ready attitude of different attitudes of the same module can be laid out within certain modules. By means of commands you can change between the Banks. Banks can be made in the following modules:

DMXIn remote control
Different assignment of DMX channels
Command box (Pages)
Choice of different pages (at most 10)
Midi Fernsteuerung
Different assignment of MIDI channels
Sound Analyzer
Different assignment of settings
Submaster
Assignment of the 12 sub-masters. It is for " possible to order groups of equipment logically front ", "Audience" "hall light" for example bench parse.

Blackout

A blackout describes turning off immediately ( or in the lighting engineering. Darken ) all light sources. Transferred to the DMX protocol this means that all dimmer channels are immediately put on 0%. A "blackout" buttone is in DMXControl in the control center. If this is activated, all channels defined as dimmer channels are backed 0% and the version closed on these channels until the blackout is lifted again.

C

Color filter

A color filter is a firm intention for a lamp which shall ink her light. Color filters are usually colored plastic films. Besides that there is also dichroic filter, which consist of glass and make a considerably better filtration possible at a higher price.

Color wheel

A color wheel is often found in moving heads and other multifunction headlights. It is a plate on which glass color filters are arranged circularly and reach to the course of ray. Discreet light colors or half colors are produced by the color wheel be able to into been different.

Command

see Command overview

Cue

A show consists of various cues. A cue is an instantaneous adjustment of all connected devices (DMX values​​). A fade and hold time can be specified for each scene, which remain within it comes to fruition scene list or [#Chaser|chaser]. Values ​​of a cue to remain active on the issue, until they are explicitly overridden, for example by a different cue.

Picture 3: Create a new cue
Picture 3: Create a new cue

In addition to the "simple cue" can commands, motion or audio cue can be used. All cues can be managed in the cue library and can be selected and reused from there. Composition cues can combine any types of cues.


 Important Hint The concept of cue from DMXControl corresponds to the scene from various other light control programs.


Cue list

One or more cues form a cue list. The maximum number of cues per cue list is limited only by the resources of your computer. Playing a cue list indicates the sequential execution of all individual cues taking into account its duration and fade. The cues can also be forwarded manually. Multiple lists can run in parallel cue at a time.

D

DDF

DDF is the abbreviation of "DEVICE definition file". DDFs are used by DMXControl to describe information about the used equipment in the XML format. Among other things the channel occupancy of the device, the layout of the control window as well as further information are contained in a DDF. The DDFs are in the sub-folder "DEVICEs" of the DMXControl contents directory. The accompanying device image files which are shown on the graphical view lie name in another sub-folder „Images“. A DDF library is installed per default. For the construction of DDFs see DDF basics.

Device

In DMXControl the term device refers to a point in the DMX chain, where the signal is evaluated. This can happen, for example by:

  • an dimmer
  • an fog machine
  • an multi-function spotlight as moving head or scanner
  • an Application plugin
  • everything DMX can process

A device is usually (but not necessarily) physically present and responsive to the transmitted signals DMX. Devices are described by DDF, containing all the necessary information for control. In the graphical view of the Stage devices can be created, deleted, and moved in front of the background image. A click on the device icon opens the Control Panel. Devices always need a Start address.

DMX512

The DMX512 protocol 1986 of the USITT, an American organization was defined, which deals among others with theater technology (short DMX). With various improvements it is also standardized in Germany since 1994 (DIN 56930/Teil2). DMX stands for D 'igital', 'M ultiple 'X, which means that the signals are transferred digitally over a line to the dimmers and other devices. Unlike this the earlier ones had systems one analogous line each for every single device. Since the equipment is switched at DMX behind each other, one also talks about a DMX chain (engl. daisychain). In a plain verse attached equipment has a clear start address between 1 and 512 everybody. However, at most 32 equipment only should be attached at a DMX rope since otherwise the burden on the line gets too big. Remedial action then can be taken with amplifiers or splinters. A value between 0 and 255 sent can weden over the DMX protocol on every channel in a cycle. The meaning of the value isn't defined in the DMX protocol but depends on the device individually. Protected two wire lines shall be used for DMX with 5-pole XLR plugs. However, in the practice one finds 3-pole XLR verb Indians at a favorable equipment particularly in front of - these aren't then, however, standard-compliant and mustn't bear the name DMX512.

DMXC plugin

DMXControl defines two kinds of Plugins for the expansion of the functionality:

  • Outout plugins to the support of different new DMX interfaces
  • Application plugins for inserting new modules and functions in DMXControl

DMX interface

A "DMX interface" (also frequently called "DMX transmitter") represents the hardware interface between PC and the DMX universe. There are the values produced by DMXControl on the DMX chain. The transmitters can parallel or about USB serially internally be attached at the PC. One needs a DMX interface for productive use of DMXControl or the real drive of a DMX-capable device, in principle the program works completely (primarily for exercise purposes) also without interface. DMXControl uses output plugins to mention different DMX transmitters with a uniform interface. A complete list of the DMX interfaces supported by DMXControl is found on our [dmxcontrol. de/unterstuetzte-interfaces. html|Website]. The DMXControl interface specification is available so that you your self can make an output plugin. At the program start DMXControl is looking for files in his contents directory with the ending "*.out.dll" which the output plugins represent. One then can activate and configure the required plugins over the menu item of output plugins.

Dimmer channel

Channels which function as dimmers become in the DDF of the respective device by means of type=dimmer when such defines. Using this information DMXControl only can apply certain functions to channels which also steer the brightness of a device. Among other things these are:

F

Fade in time

One can define a one dazzling time in DMXControl for every cue around gentle fadeing to realize between cues. Be the DMX values brought closer to the stored values continuously and finally put on these during this period of time (engl. fading). The contrast to this is a sudden change of the values at a one dazzling time of 0 seconds. Which not faded are (e.g. Gobo wheels) one can fading point do for channels be defined.

Fader

A fader is a mechanical slider more classically wisely which changes an electrical resistance and is found at audio or light sound mixers, for example. The English verb to fade expresses a fluent, continuous transition between two values. This is primarily confessed dull one and dull out as volume change at the beginning and end of a piece of music. (Software-)faders are used in DMXControl mainly in the submaster. You serve to adjust exact DMX values or to realize gentle transitions between cues. Also in much DDFs faders are defined and make the attitude possible there among other things of trick and strobe speed or colors.

Flash button

Flash buttons set their assigned channels temporarily (for the duration of the operation) to the maximum allowable value. This is in DMXControl by the maximum values ​​in the DDF and the Flash master defined

G

Gobo / Gobo wheel

A gobo (Graphical optical blackout) alters the beam of a spotlight. It is a mask that can be cut out of geometric shapes, texts or images. The light beam then assumes this shape. Gobos are constructed of metal stamped from thin sheet metal or glass gobos more expensive than in combination with dichroic filters. In the headlamps often even more screens sit on a circular gobo. Depending on the rotation of the gobo wheel, there is a certain gobo in the beam, the beam then becomes the subject. Also there is the possibility to have gobos rotate around itself.

H

HTP

HTP stands for "highest takes precedence" (the highest value prevails ) and is usually used for dimmer channels ,e.g. To prevent flicker by parallel changes from several sources. DMXControl HTP can be applied to all channels that are marked as type="dimmer" in DDF. Thus, the highest value is always output on one channel, for example we can the sound analyzer and run at the same time can also create an chaser. Would be possible that a preheat , because the value "10" would be compared to the "0" as by setting an ongoing chaser. By default, the HTP mode is disabled, but can be switched to the application configuration easy. HTP / LTP processed per channel - channels in the DDF as a " dimmer type = " are registered HTP are mixed , the rest of LTP . But if you completely shut down the program configuration HTP , then dimmer channels are mixed LTP . If you have problems with "hanging " channels , which probably has to do with the HTP mode. In the channel list is displayed which channel of which was last modified mixer channel . If for example a fully wound channel of a cue, it can only be set by the next cue, or by closing the cue module back to a lower value . When a cue fades into another , the old values ​​should also be reduced .

L

LTP

LTP stands for "latest takes precedence" (the last value prevails) and is automatically used when DMXControl for all channels that are not marked as "Dimmer". The last channel change is passed directly to the output system. If the mixer channel is closed, the state before the first change by the just closed mixer channel will be restored on each DMX channel.

Line termination

To ensure a low-loss and trouble-free transmission of the DMX signal DMX512 protocol requires a terminating resistor of 120 ohms at the end of the DMX chain between Data + and Data-(pin 2 and 3). So that feedback and to prevent signal reflections that could distort further transmitted values​​. There are to buy commercial terminators (5-7 €), but you can be prepared in a DMX connector such a device itself also through the incorporation of an appropriate resistor.

M

Master

A master is the load Which authority has influence on the signal before it reaches the output. Changes to a master controller act synchronously on all channels and give maximum values ​​for them before in DMXControl there is the module Master, where grand master (dimmer), secondary master (dimmer), flash master and Speedmaster (speed of chasers and fading times) maximum value for.

Mixer channel

DMXControl internally uses a mixer that collects the DMX outputs of the various active modules and generates the output values​​, which are then displayed on the respective DMX transmitter. The different sources (ie mostly modules) are referred to as "Mixer channels", not to be confused with DMX channels. A mixer channel usually covers the entire DMX channel space that the respective DMXControl version is available (256 or 512 channels). If a mixer channel " closed ', are also calculates the new output values​​. The blender system of DMXControl always the module that was operated by the user as a last resort reserves the Controlle until:

  • the module is closed,
  • another module is operated
  • the module is reset.

Some modules such as the audio player example provide a button with which you can reset the module (small red circle with a slash through). 'Example:' If one uses a channel with the flash button on the submaster, the submaster is the last module, which accesses the channel. Thus, another chaser of this DMX channel acts again, you can do 3 things:

  • close the submaster window,
  • start the chaser again and
  • reset the Submaster.

Mixer mode

The channel of the internal mixer can be mixed to 2 standards, these are LTP and HTP.

O

Output plugins

The union on the side of the software which processes the generated DMX data represents a version Plugin between DMXControl and a hard or software. This mainly is DMX interfaces (transmitters) which pass the data (mostly cable-bound) on to a DMX-capable device. The union to a visualisierer or by ArtNet is but also taken by output plugins. See also Output plugins.

P

Preheat

The preheat (also Pre Heat) serves to increase the life of your bulbs. The lamps are not switched off completely, but always operated slightly dimmed, so that the lamp is not currently visible. In DMXControl can reach a preheat by

  • activate the HTP mode (in the program settings)
  • save a cue that contains the desired channel values ​​for the preheating and
  • this cue a command call at startup can (also program settings).

Project

You can generate various projects (shows), and save (one at a time just a project) load. DMXControl in a project contains all project data that are relevant for a show. Such data include which DMX devices are used, created scenes and effects, input and output configurations and more. However, they are stored by the individual modules of DMXC in a shared folder with different file extensions.

In addition, there are also so called global data, the DMXControl across projects in a separate directory ( "%appdata%/PopSoft /" ) stores. These global data including settings of the MIDI and DMX remote controls. Therefore, these data must be copied when copying a project to another computer. How this works easiest, may be found in Chapter 31 Pack and Go.

S

Spectrum

Decomposition of the frequency band of an audio file in different intervals. All intervals together form the spectrum. DMXControl in the intervals can be assigned to channels.

Start adresse

Each physical device in a DMX chain has a so called starting or base address. This is set on the device itself, ideally it is identical with the start ardress the device in DMXControl. This address refers to the lowest, but not necessarily the only one channel from a device processes the DMX values​​. A 4-channel dimmer with the start address 5 evaluates the channels 5,6,7 and 8, a moving head can prove quite 15 or more channels for its functions. It is also possible to assign the same start address multiple devices. This can lead to unwanted results, but are also deliberately used in the same headlights for synchronous outputs. As the start address is set, depends on the device, please note here the manufacturer's instructions.


 Important Hint In the Device Configuration dialog box, the positions of DIP switches own piano are displayed to the selected start address.


Submaster

A submaster is a fader can control the values ​​of different channels together. The submaster concept in DMXControl by realized, each consisting of a submaster fader and flash button Submaster module. Using a submaster, for example, the same functions are bundled, so all channels of 10 red LED headlights.


T

Termination resistor

To ensure of a loss and trouble-free assignment of the DMX signals the DMX512 protocol requires RS485 standard a terminating resistor of 120 Ohm at the end of the DMX chain between the signal leads (exact this). Feedbacks and signal reflections which could distort further sent values are prevented with that. €Zhowever, one gets her aurochs guarantee of a loss and trouble-free also by the installation of a corresponding resistance into a DMX plug between datas+ and data ), (Pin 1 and 2) produce themselves.

Transition point

The " use point" is used when blending between two cues. While the channels with the attribute "fade = yes" (dimmer) are soft fade, the other channels (shutter, gobo wheel) must be set at a point abruptly to a new value. The insertion point is the location on the timeline represents (between 0 and 100% of the fade), the switching happens. In this way, gobos can be changed either at the beginning or at the end of the fade.

Referenzen

  1. Martin Ether2DMX8™. Abgerufen am 12. März 2013.
  2. JB Lightning Licon 2X. Abgerufen am 12. März 2013.
  3. Einbindung in die Open Lighting Architecture. Abgerufen am 12. März 2013.

 

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