Cue list DMXC2: Difference between revisions

From English DMXC-Wiki
Line 81: Line 81:
|}
|}


Bedeutung der ''Flags'':
Meaning of the ''Flags'':
{| class="wikitable centered"
{| class="wikitable centered"
|- style="vertical-align:top;"
|- style="vertical-align:top;"
! style="width: 35px"|  Flag
! style="width: 35px"|  Flag
! style="width: 105px"| Bedeutung
! style="width: 105px"| Meaning
! style="width: 460px"| Beschreibung
! style="width: 460px"| Description
|- style="vertical-align:top;"
|- style="vertical-align:top;"
| style="width: 35px; text-align:center"| T
| style="width: 35px; text-align:center"| T
| style="width: 105px"| Umschalt-Modus
| style="width: 105px"| Toggle mode
| style="width: 460px"| Das Flag « ''Umschalt-Modus'' » bewirkt, dass die Funktion beim ersten Aufruf ausgeführt wird und beim zweiten Aufruf zurückgesetzt wird.
| style="width: 460px"| The Flag »''Toggle mode''« result in the function's being set by the first call and being reset by the second call.
|- style="vertical-align:top;"
|- style="vertical-align:top;"  
| style="width: 35px; text-align:center"| O
| style="width: 35px; text-align:center"| O
| style="width: 105px"| Angegebenen Wert verwenden
| style="width: 105px"| Used specified value
| style="width: 460px"| Das Flag « ''Angegebenen Wert verwenden'' » bewirkt, dass der Wert in der Spalte Wert dem entsprechenden Kanal zugeordnet wird. Dieser Wert ist kein DMX-Wert 0 bis 255, sondern ein Prozentwert 0,000 bis 100,000%  
| style="width: 460px"| The Flag »''Used specified value''« result in the being assigned to the appropriate channel of the value in the openings' value. This value isn't DMX value 0 to 255 but a per cent value 0. 000 to 100. 000%  
|- style="vertical-align:top;"
|- style="vertical-align:top;"
| style="width: 35px; text-align:center"| A
| style="width: 35px; text-align:center"| A
| style="width: 105px"| Wert Abfragen
| style="width: 105px"| Ask for value
| style="width: 460px"| Das Flag « ''Wert Abfragen'' » bewirkt, dass sich bei Aufruf des Befehls ein Eingabefenster öffnet, in dem der Prozentwert eingegeben werden kann.
| style="width: 460px"| The Flag »''Ask for value''« result in the opening at call of the order of an input window in which the per cent value can be entered.
|- style="vertical-align:top;"
|- style="vertical-align:top;"
| style="width: 35px; text-align:center"| I
| style="width: 35px; text-align:center"| I
| style="width: 105px"| Wert 0 ignorieren
| style="width: 105px"| Ignore value 0
| style="width: 460px"| Das Flag « ''Wert 0 ignorieren'' » bewirkt, dass ein Wert von Null ignoriert wird. Wird bei einigen Befehlen benötigt, um eine korrekte Funktion zu gewährleisten.
| style="width: 460px"| The Flag »''Ignore value 0''« result in the being ignored of a value of zero. Do you need at some orders to ensure a correct function.
|}
|}



Revision as of 19:46, 25 October 2013

Template:Chaptertitle DMXC

VLC icon.png This section is actively undergoing a major edit for a while. To help avoid edit conflicts, please do not edit this section while this message is displayed or contact the editor (Steiny) of this page.


Hint:
25.5.2013: UPrenner: create the article page
25.10.2013 UPrenner: work-in-progress


Arrow back.png Scenes
Chasers tool Arrow forw.png
Contents

 

Overview

With the cue list several scenes can be summarized by light atmospheres to a sequence. This offers you the possibility of organizing the individual cues at an event with a firmly predefined expiry of the light atmospheres. This module is similarly suitable for theater events and comparable event forms with that like the script also.


Picture 1: Create a new cue
Picture 1: Create a new cue


Per cue which takes effect however only within the cue list or an effect a one dazzling time as well as a duration you (describe in the Effektsequencer) as hold time can be indicated. Values of a cue remain active on the version until they are overwritten explicitly, for example by another cue.

All cues are managed in the cue library and can be chosen and reused from there.

Description

One or several cues form a cue list. The maximum number of cues per cue list is only limited by the resources of your computer. Playing a cue list means the sequential execution of all individual cues under consideration of the the one dazzling time and duration (hold time). The cues can also manually be further switched. Several cue lists can expire at the same time (parallel operation).

E. g. you use the cue tool at theater applications and everywhere there where it suffices, simple cues after a particular duration (hold time) further add-on. The scene tool works resource loading substantially less than the chaser tool. The cue list is always worked off sequentially and to be more precise as of the cue which is just highlighted. For the beginning of the play, so the first entry must be highlighted.

Controls


Picture 2: The cue list
Picture 2: The cue list


So that the button « GO & raquo; the manual further wiring can work, the following conditions must be filled for:

  • The scene list must be represented (Button » play « is clicked).
  • The respective cue must have manually as a duration (hold time) (adjust time to zero and one then still reduce tenths). If a duration (hold time) is adjusted, this is taken into account which yes also can be quite practical (to let e.g. a sequence of light atmospheres go with firm times and switch to the next scene manually only later again).
  • The cues must be marked with the checking box (hook), they otherwise are deactivated.


At a right click on the cue name opens himself a context menu with the menu item « Set color . . . « a color palette window opens where a color can be selected for the scene name.


 Important Hint If HTP is not necessary, so HTP turn it off in the program settings (depends on the cue definition).


Module commands

  • Modul: Cue list
  • Meaning from device/function and channel
Device/Function Description Channel Description
Select The further order is applied to the currently select cue list.
(The Command selects at this function the makes no sense)
Start/Stop The command Start/Stop starts/stops the select scene list at automatic expiry. (The command should be used in connection with the T flag.)
Start The command Start starts the select scene list at automatic expiry.
Stop The command Stop stops the select scene list at automatic expiry.
G O ! The command G O! executes the next scene from the Szeneliste.
Scroll to current cue The command scroll to current cue, forces the current scene to scroll to the visible window area.
Next
Previous
Other entries
Der weitere Befehl wird auf die aktuell nächste, vorherige oder im Dropdown benannte Szeneliste angewendet. Select Selects the next (previous) cue list or the one selected in the dropdown device/function.
Start/Stop
Start
Stop
G O !
Scroll to current cue
see above

Meaning of the Flags:

Flag Meaning Description
T Toggle mode The Flag »Toggle mode« result in the function's being set by the first call and being reset by the second call.
O Used specified value The Flag »Used specified value« result in the being assigned to the appropriate channel of the value in the openings' value. This value isn't DMX value 0 to 255 but a per cent value 0. 000 to 100. 000%
A Ask for value The Flag »Ask for value« result in the opening at call of the order of an input window in which the per cent value can be entered.
I Ignore value 0 The Flag »Ignore value 0« result in the being ignored of a value of zero. Do you need at some orders to ensure a correct function.

Tip(s)

  • Folgendermaßen kann man Szenenlisten so konfigurieren, dass beim Erreichen des Endes einer Liste die nachfolgende aktiviert und gestartet wird:
    Am Ende jeder Szenenliste ist eine Befehlsszene mit dem Befehl Szenenliste -> Nächste -> Start einzufügen.
  • Für längere Szenenlisten gibt es seit der Version 2.12 eine Akkumulation der Fade- und Dauerzeiten, um die Liste mit einem Timecode zu synchronisieren.

 

Arrow back.png Scenes
Chasers tool Arrow forw.png
Contents