Chasers tool DMXC2

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Overview

One can have with this tool to make effects and to go off. An effect represents an expiry of scenes which can be changed in the order, speed, Sound2Light etc. , though. An effect also stands for

  • a coherent light game of a different devices (e. g. interplay two color change machines),
  • a functional expiry of a device (the course of the DMX values) describes a function
  • particularly concise activities (e. g. stroboscope effect)

Several effects can be started parallel.


 Important Hint An effect in DMXControl corresponds to the concept Chaser from other programs. An effect of the effect of one is similar, [cue_list_DMXC2


Description

All effects of a project are represented by a tree structure in DMXControl. Every effect contains arbitrarily many steps (single scenes).


Picture 1: Der Effektsequencer
Picture 1: Der Effektsequencer


Effects and steps can arbitrarily be copied or deleted, moved, hinzugefügtt. Of course the individual scenes also can be chosen from the scene library. Steps can be defined also as an order, audio scene or movement scene.

Controls

The view is in the left upper part of the Effektsequencer window with the tree structure of all effects. The individual steps can be (see figure 1) one or hiddenly with the +/- node.


Effect management

Picture 2: Effect management
Picture 2: Effect management
Picture 3: Effect configuration
Picture 3: Effect configuration

On the one hand, in the area of effect management (see figure 2) can by the button « Add » new effects made, existing effects with the button « Copy » copyed or with the button « Delete » being deleted. Furthermore the possibility passes the effects by means of the button « arrow high » and « arrow down « moving in the list.

Apart from the effect construction, the cues contained in the stock exchange securities (steps) also can be made, processed or deleted here. In addition, the cues can be moved within the effect. (see figure 2)

Effect

If a new effect is made, he can in the area « Effect » being configured. The effect should be assigned to here in the area of effect name, a meaningful name. The account mode also can be adjusted as well as the Sound2Light mode activated in this area. Effects can as well here by input of a group name (group name in brackets) be grouped in a full bracket (see figure 3).


  Important hint No blanks may happen in the Gruppennamenklammer since otherwise DMXControl doesn't recognize the group names. An underscore can be used as a substitute for the blank.

Effect names and group names must be a blank, otherwise the group isn't recognized.


Effect-grouping

Mit der Effekt-Gruppierung können ähnliche Effekte zu Gruppen zusammengefasst werden, wobei ein Effekt auch in mehreren Gruppen gleichzeitig sein kann. Dazu werden alle Gruppennamen mit einem Semikolon getrennt in die Klammer geschrieben.

<Effectname>(<Group1>;<Group2>;<Group3>;...) 

With several groups assigned to an effect the effect speed with the first group and the intensity is connected with the second group.

<Effectname>(<SpeedGRP>;<IntensityGRP>)

Shall an effect be assigned to several groups, the speed and the intensity, however, be assigned to the same group so the effect name must be typed in twice.

<Effectname>(<SpeedIntensGRP>;<SpeedIntensGRP>;<OtherGRP>;...)

Through this extended functions offer themselves at the effect control. With the option « Execute always only one chaser per group » you can reach that the active effect is ended in a group as soon as a new effect is started from the group. However, this action doesn't have influence on effects of other groups. With this function it can be prevented that several effects which influence the same equipment channels are active at the same time. Otherwise e. g. it can come to an unchecked version of the DMX values of the individual effects what at headlights to one flicker leads.

A typical application case is the separation from movement stock exchange securities and normal headlight stock exchange securities. The list of the effects then can for example look so:

Running_Light1(Speed;PAR)
Change_Indicator(Speed;PAR)
Everyone_Flash(Speed;PAR)
Scanner_In_Circle(Speed;Scanner)
Wild_Swivel(Speed;Scanner)
Quiet_Atmosphere(Speed;Scanner)


{{BoxImportant |Text = The following points serve the attitude or the syntax of groupings

  • The advertisement of the effect groups can program configuration in the [[be adjusted right justified.
  • Behind the group name no broader signs should be entered. Blanks appended inadvertently make the grouping ineffectively or similar.

}}

Effect play mode

The dropdown « Play mode » if influences the account of the effect, gives this one to six modes selectly can be.

Play mode Description
Manual The respectively next cue must be manually the next step actively at choice of manual, over the Button.
Normal Become the cues of the row at choice of regular after worked off from above down. Is the checking box repeat actively, then is after processing of the last cue you start with the first one again.
Reverse At choice of backward the scenes of the row are after worked off up from below. Is the checking box repeat actively, then is after processing of the first scene you start with the last one again.
Bounce At choice of bounce the cues of the row are after worked off from above down. Is the checking box repeat actively, then is after processing of the last cue you work off from below up.
Random At choice of random, be the cues worked off in a random order.
Only one step The checking box Repeat is not actively if is a cue is executed at the effect list by chance and the effect deactivated after that.


  • The checking box & laquo; repeating & raquo; effect has started after expiry once more.
  • Die Checkbox « Musikgesteuert » läßt die Szenen im Effekt abhängig von BeatTool bzw. vom Tap-Button weiterschalten.
  • The checking box « music controlled » beat tool lets the cues in the effect depending of or of the Tap button.

Effect (extended settings)

Picture 4: Effect extended settings
Picture 4: Effect extended settings

At the click on the button « Extended settings » does the extended effect configuration field get visible. (see figure 4)

This configuration field offers extended attitudes towards the configuration of the effect.

  • This provides at activation for it the checking box ignore global speed master the effect isn't influenced by the speed master in the module master.
  • An entry field also is the dropdown button category. A new page tab can be produced (see figure 1 page tab LED) by the input of a new category namen here. When producing the first page tab, the page tab default also is produced per default. This page tab cannot be deleted. By the assignment the effects can be divided up on different page tabs. By assignment of an effect of category amen existing to one, this is assigned to the corresponding page tab and, later, also still can be changed or moved. If no more effect is assigned to a page tab, then the page tab is deleted automatically.
  • A priority can be fixed in the entry field priority. Effects with a higher priority end effects with a lower priority. It the checking box "only a effect per group" was activated presupposed. Of zero the effect means this a priority no priority has.
  • n the entry field repetitions one can repetitions determine after how many the effect shall be ended. Zero stands the value for an infinite repetition.
  • With the two buttons Command define, one can call module-related orders at the start and when ending the scene on start and on stop.


 Important Hint The advertisement of the effect groups can in the program stettings be adjusted right justified.


Cue konfiguration

Picture 5: Step setting
Picture 5: Step setting

If a new step towards an effect was made, then this can be configured in the entry field "step". (see figure 5)

Die Erstellung von Szenen wird ausführlich im Kapitel 9 Szenen erklärt. The construction of cues is explained in detail in the chapter 9 cues.

  • The meaningful name of the step can be described in the entry field "step name" or afterwards also at selected step be changed.
  • With the checking box "active voice" one can decide worked off in the effect whether the step is.
  • The one fade time of the select cue can be determined in the entry field "one fade time".
  • In the entry field "hold time" (in the scene list as a duration described) the time can, the scene lasts before be this one is switched to the next step adjusted.


 Important Hint The entry fields at the one fade time and hold time (duration) stand for on the right to the left for seconds, seconds and minutes.


Play

Picture 6: Play configuration
Picture 6: Play configuration

Settings for the playback can be made in the chaser tool window in 2 areas.

Play (all)

Under Play (all)' finds himself to be, the button on the other hand is here to stop all regular effects ('the configuration setting for the account at all stock exchange securities (see figure 6) (« Stop all chasers & raquo;).

  • Checking box 'execute only an effect per group': Depending on attitude the chosen effect is started in addition or he replaces all regular effects (which then are ended). This quality refers to all effects.
  • Checking box Start fade from last values : Default gets after an effect is worn out, this one existed changed to the light atmosphere before the start of the effect. This university verses verifies by old values means at the change, between 2 effects the old effect is changed into the new one but ending is this. If the checking box is highlighted, the last values are left on the universe. Important: This concerns effects only grouped in which equipment is here overwritten of course again if new to it, too started effect also uses this equipment.
  • Checking box Start only if no other is running: Active is only selecting cash if the checking box also execute only an effect per group. An effect is already going on in a group, it isn't that way possibly to start another one from this group. For this, at first the regular effect must be ended.


  Important hint DNot means that after ending the effect (or another effect of the group), furthermore the last values are distributed only start the function when no-one runs! All equipment returns before to the stand the first effect was started. To realize this, this one recommends himself the use cue list.


Play (selected chaser)

Picture 7: Play (selected chaser)
Picture 7: Play (selected chaser)

The attitudes under Play (selected chaser) apply to the respectively highlighted effect in the list and be stored for every effect.

  • Button « Play » With this button the effect selected in the list can be started or stopped. The button functions alternatingly as start/stop button.
  • Button « Execute next step » With this button an effect can: this one has manually the account mode further switched be.
  • Fader « Intensity » One adjusts the brightness of the dialed effect with this fader kan in the list: provided that himself in the effect a channel with this type: dimmer be. (Type: Dimmer see Chapter 32 DDF basics)
  • Checking box « Intensity grouped » One can group the intensity: for the select effects within the group by the checking box. D. h, all the select effects of a group react to the change of the intensity at activation.
  • Fader « Speed boost » Here the speed of the effect can be influenced: at the play. All steps of an effect are accelerated or slowed down in the same relationship.
  • Checking box « Speed boost grouped » One can group the acceleration: for the select effects within the group by the checking box. D. h, all the select effects of a group react to the change of the acceleration at activation.

Use of Effects

Effects can either be started directly manually from the chaser tool or be embedded in any forms of cue lists (also audioplayer and textbook). One must the the menu item to this from the context menu « Command » selecting. E.g. a single effect is activated with the command start and stop, e.g. there also is an command to stop all regular effects. Example: One can tie effects by one going on adding and then the menu item in the audioplayer « Command » selects.

Under module then chasers'. One then has made this one under function choose the effect before. Where the effect shall put then the first Marker start down and make order stop there where the effect shall stop start there. Which one can be executed by stock exchange securities per one Init or Finalizer order at the start and end, under « extended effect settings » can defined be.


 Important Hint Please always assure before that the chaser/step to be renamed also really is selected. Sometimes it can happen that by opening/closeing of the tree the marking node switchts. Also causing an effect this isn't automatically marked yet.


Module commands

  • Modul: Chasers tool
  • Meaning from device/function and channel
Device/Function Description Channel Description
Alle Der Befehl wird auf alle Effekte angewand. Stop Alle laufenden Effekte werden gestopt.
Ausgewählter Der weitere Befehl wird auf den aktuellen Effekt angewendet.
Oberhalb einer Effektkategorie stehen, wenn Kategorien benutzt worden, die entsprechenden Kategorienamen. Diese können zwar ausgewählt werden, können aber keinem Befehl zugeordnet werden.
Start/Stop Der Befehl Start/Stop startet und stopt den ausgewählten Effekt für automatischen Ablauf. (Der Befehl sollte im Zusammenhang mit dem T-Flag eingesetzt werden.).
Start Der Befehl Start startet den ausgewählten Effekt im Effektsequencer für automatischen Ablauf.
Stop Der Befehl Stop stopt den ausgewählten Effekt im Effektsequencer für automatischen Ablauf.
Beschl. setzen Mit diesem Befehl läßt sich die Effektbeschleunigung auf den in Wert eingegebenen Prozentwert setzen.
Intes. setzen Mit diesem Befehl läßt sich die EffektIntensität auf den in Wert eingegebenen Prozentwert setzen.
Nächster Schritt Führt bei Effekten, die auf Wiedergabemodus Nur ein Schritt eingestellt sind, den nächsten Schritt aus.
Wiederh. Ein/Aus Schaltet die Option Wiederholen für den gewählten Effekt Ein/Aus.
(T-Flag benutzen) siehe Hinweis
Musikgest. Ein/Aus Schaltet die Option Musiksteuerung für den gewählten Effekt Ein/Aus.
(T-Flag benutzen) siehe Hinweis
Nächst. Wiedergabemodus Wählt den nächsten Wiedergabemodus für den gewählten Effekt aus.
Wiedergabemodus:
* Manuell
* Normal
* Rückwärts
* Hin und her
* Zufällig
* Nur ein Schritt
Wählt den entsprechenden Wiedergabemodus für den gewählten Effekt aus.
Intens. mit Start/Stop Der Befehl Intens. mit Start/Stop startet und stopt den ausgewählten Effekt für automatischen Ablauf, gleichzeitig kann über die Wertspalte ein Prozentwert für die Helligkeit mit übergeben werden.
Nächster
Vorheriger
Sonstige Einträge
Der weitere Befehl wird auf den aktuell nächsten, vorherigen oder im Dropdown benannte Effekt angewendet. Auswählen Wählt den nächsten, vorherigen bzw. die im Dropdown Gerät/Funktion benannten Effekt aus.
Start/Stop
Start
Stop
Beschl. setzen
Intes. setzen
Nächster Schritt
Wiederh. Ein/Aus
Musikgest. Ein/Aus
Wiedergabemodus
Intens. mit Start/Stop
siehe oben

Bedeutung der Flags:

Flag Bedeutung Beschreibung
T Umschalt-Modus Das Flag « Umschalt-Modus » bewirkt, dass die Funktion beim ersten Aufruf ausgeführt wird und beim zweiten Aufruf zurückgesetzt wird.
O Angegebenen Wert verwenden Das Flag « Angegebenen Wert verwenden » bewirkt, dass der Wert in der Spalte Wert dem entsprechenden Kanal zugeordnet wird. Dieser Wert ist kein DMX-Wert 0 bis 255, sondern ein Prozentwert 0,000 bis 100,000%
A Wert Abfragen Das Flag « Wert Abfragen » bewirkt, dass sich bei Aufruf des Befehls ein Eingabefenster öffnet, in dem der Prozentwert eingegeben werden kann.
I Wert 0 ignorieren Das Flag « Wert 0 ignorieren » bewirkt, dass ein Wert von Null ignoriert wird. Wird bei einigen Befehlen benötigt, um eine korrekte Funktion zu gewährleisten.


 Important Hint Wird die Option Wiederholen oder Musiksteuerung im Effektsequencer eingesetzt, muss dies ohne Benutzung des T-Flags erfolgen. Hier muss folgende Befehlsfolge zum Einschalten angegeben werden:

Modul: Effekt
Gerät/Funktion: Effektname, nächster, vorheriger, aktueller
Kanal: Wiederh. ein/aus, Musikgest. ein/aus
Flag: O-Flag (Angegbenen Wert verwenden)
Wert: 100
Das Ausschalten erfolgt entsprechend über den Wert: 0.


Tip(s)

Mit Effektgruppierung kann man z.B. folgenden Trick anwenden:

Man erstellt sich z.B. 3 verschiedene Scannerbewegungen. Dabei wird in jeder Szene NUR die Position gespeichert (Haken dran beim erstellen) und keine Helligkeit, Farbe, Gobo etc. Dann macht man genau das Gegenteil und programmiert nochmal 3 Effekte nur mit Farbwechsel. Bei Bedarf dann nochmal 3 nur mit Gobowechsel. Und schon kann man aus diesen 3x3 Effekten eine riesige Kombination zusammenstellen. Dafür nimmt man dann Startereffekte die nichts anderes beinhalten als die Befehle starte Bewegung1, starte Farbwechsel3, starte Gobowechsel2. Mit entsprechenden Haltezeiten ist so recht schnell eine Abfolge von automatischen Änderungen einprogrammiert.

Links und Referenzen

Tutorials

 

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