Difference between revisions of "Joystick control DMXC2"

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{{Start-LaTeX}}
 
{{Start-LaTeX}}
 
==Overview==
 
==Overview==
Die Joysticksteuerung gibt Ihnen die Möglichkeit die Funktionen von DMXControl mit einem Joystick oder Gamepad zu steuern.
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The joystick control gives you the possibility of steering DMXControl's functions with a joystick or gamepad.
{{Picture_with_subtitle |DMXC2_Manual_Joysticksteuerung_Aktivierung.png|1|Fenster zur Aktivierung der Joysticksteuerung|center}}
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{{Picture_with_subtitle |DMXC2_Manual_joystick_control_activate.png|1|Window for the activation of the joystick control|center}}
 
{{ BoxImportant
 
{{ BoxImportant
| Text=Das Aktivierungs-Fenster der Joystick-Steuerung muss in DMXControl in den Versionen bis einschließlich 2.11 geöffnet bleiben, damit die Joysticksteuerung funktioniert. Ab Version 2.12 ist dies nicht mehr nötig.
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| Text=The activation window of the joystick control must remain opened in DMXControl in the versions up to and including 2.11 so that the joystick control works. This is no longer necessary as of version 2.12.
 
}}
 
}}
  
 
==Description==
 
==Description==
{{Picture_with_subtitle |DMXC2_Manual_Joysticksteuerung_Konfiguration.png|2|Fenster zur Konfiguration der Joysticksteuerung|center}}
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{{Picture_with_subtitle |DMXC2_Manual_joystick_control_configuration.png|2|Window for the configuration of the joystick control|center}}
In der Joysticksteuerung können Sie den Achsen X, Y und Z und maximal jeweils 12 Knöpfen von vier Joysticks Befehle zuordnen, um damit z.B. Scanner oder MovingHeads direkt zu steuern. Die Bedienung von Dimmerkanälen und Zuordnung beliebiger Befehle an die Achsen bzw. Knöpfe ist ebenfalls möglich. Dies geschieht ebenso wie die Einstellung bei den andern Steuerungen/Fernsteuerungen Tastatursteuerung, MIDI-Fernsteuerung, DMXIn-Fernsteuerung.
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In the joystick control you can assign commands to the axes X, Y and Z and maximum 12 buttons each of four joysticks to thus e.g. steer scanner or hoving heads directly. The operation of dimmer channels and assignment of arbitrary commands to the axes or buttons is also possible. This happens just like the attitude at the other controls/remote controls keyboard control, MIDI remote control, DMXIn remote control.
  
  
Die Anzahl der unterstützten Joysticks ist momentan auf 4 begrenzt, es besteht jedoch die Möglichkeit, nicht ein festes Gerät, sondern das jeweils ausgewählte Gerät in der Grafische Bühnenansicht zu beeinflussen. Über die Gruppenauswahl ist ein schneller Wechsel der zu steuernden Geräte möglich.
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The number of supported joysticks is limited on 4 at the moment, there exists the possibility, however, of not a solid device but the respectively select device influencing graphcal view in this one. About the group choice a fast change of the device to be steered is possible.
  
Die Modi
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Modes
*Relativ (die Auslenkung der Achsen bestimmt nur die Richtung und Geschwindigkeit der Bewegung, nicht ihre genaue Position)
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*Relativ (the deflection of the axes determines only the direction and speed of the movement, not her exact position relative)
*Absolut (die Position der Achsen bestimmt die Position des Lichtkegels (beim loslassen ''schnappt'' der Kegel zurück))
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*Absolut (the position of the axes determines the position of the cone of light (let off the ninepin snaps back))
sind pro Achse einstellbar.
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per axis are adjustable..
Im Relativmodus können zusätzlich der &laquo; Deaktivierte Bereich &raquo; (bei schlechter Rückstellung des Joysticks nützlich) und die Beschleunigung zum Rand hin eingestellt werden.
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In the relative mode this one can in addition &laquo; Area deactivated &raquo; at (useful to a bad provision of the joystick) and be the acceleration adjusted to to the edge.
  
==Modulbezogene Befehle==
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==Module commands==
  
* Modul: '''Joystick'''
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* Modul: '''Joystick control'''
  
* Bedeutung von ''Gerät/Funktion'' und ''Kanal''
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* Meaning from ''device/function'' and ''channel''
 
{| class="wikitable centered"
 
{| class="wikitable centered"
 
|- style="vertical-align:top;"
 
|- style="vertical-align:top;"
!style="width: 100px"| Gerät/Funktion
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!style="width: 100px"| Device
!style="width: 200px"| Beschreibung
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!style="width: 200px"| Description
!style="width: 100px"| Kanal
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!style="width: 100px"| Channel
!style="width: 200px"| Beschreibung
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!style="width: 200px"| Description
 
|- style="vertical-align:top;"
 
|- style="vertical-align:top;"
|style="width: 100px" rowspan="3"| Steuerung
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|style="width: 100px" rowspan="3"| Control
|style="width: 200px" rowspan="3"| Auf die Joysticksteuerung wird der nächste Befehl (Kanal) angewendet.
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|style="width: 200px" rowspan="3"| The next command (channel) is applied to the joystick control.
|style="width: 100px"| Ein/Aus
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|style="width: 100px"| On/Off
|style="width: 200px"| Die Joysticksteuerung wird Ein-bzw. Ausgeschaltet (T-Flag).  
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|style="width: 200px"| The joystick control will be turned on or off (T-Flag).  
 
|- style="vertical-align:top;"
 
|- style="vertical-align:top;"
|style="width: 100px"| Aktivieren
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|style="width: 100px"| Activate
|style="width: 200px"| Die Joysticksteuerung wird aktiviert.  
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|style="width: 200px"| The joystick control will be activate.  
 
|- style="vertical-align:top;"
 
|- style="vertical-align:top;"
|style="width: 100px"| Deaktivieren
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|style="width: 100px"| Deactivate
|style="width: 200px"| Die Joysticksteuerung wird deaktiviert.  
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|style="width: 200px"| The joystick control will be deactivate.  
 
|}
 
|}
  
Bedeutung der ''Flags'':
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Meaning of the ''Flags'':
 
{| class="wikitable centered"
 
{| class="wikitable centered"
 
|- style="vertical-align:top;"
 
|- style="vertical-align:top;"
 
! style="width: 35px"|  Flag
 
! style="width: 35px"|  Flag
! style="width: 105px"| Bedeutung
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! style="width: 105px"| Meaning
! style="width: 460px"| Beschreibung
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! style="width: 460px"| Description
 
|- style="vertical-align:top;"
 
|- style="vertical-align:top;"
 
| style="width: 35px; text-align:center"| T
 
| style="width: 35px; text-align:center"| T
| style="width: 105px"| Umschalt-Modus
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| style="width: 105px"| Toggle mode
| style="width: 460px"| Das Flag &laquo; ''Umschalt-Modus'' &raquo; bewirkt, dass die Funktion beim ersten Aufruf ausgeführt wird und beim zweiten Aufruf zurückgesetzt wird.
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| style="width: 460px"| The Flag &raquo;''Toggle mode''&laquo; result in the function's being set by the first call and being reset by the second call.
|- style="vertical-align:top;"
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|- style="vertical-align:top;"  
 
| style="width: 35px; text-align:center"| O
 
| style="width: 35px; text-align:center"| O
| style="width: 105px"| Angegebenen Wert verwenden
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| style="width: 105px"| Used specified value
| style="width: 460px"| Das Flag &laquo; ''Angegebenen Wert verwenden'' &raquo; bewirkt, dass der Wert in der Spalte Wert dem entsprechenden Kanal zugeordnet wird. Dieser Wert ist kein DMX-Wert 0 bis 255, sondern ein Prozentwert 0,000 bis 100,000%  
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| style="width: 460px"| The Flag &raquo;''Used specified value''&laquo; result in the being assigned to the appropriate channel of the value in the openings' value. This value isn't DMX value 0 to 255 but a per cent value 0. 000 to 100. 000%  
 
|- style="vertical-align:top;"
 
|- style="vertical-align:top;"
 
| style="width: 35px; text-align:center"| A
 
| style="width: 35px; text-align:center"| A
| style="width: 105px"| Wert Abfragen
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| style="width: 105px"| Ask for value
| style="width: 460px"| Das Flag &laquo; ''Wert Abfragen'' &raquo; bewirkt, dass sich bei Aufruf des Befehls ein Eingabefenster öffnet, in dem der Prozentwert eingegeben werden kann.
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| style="width: 460px"| The Flag &raquo;''Ask for value''&laquo; result in the opening at call of the order of an input window in which the per cent value can be entered.
 
|- style="vertical-align:top;"
 
|- style="vertical-align:top;"
 
| style="width: 35px; text-align:center"| I
 
| style="width: 35px; text-align:center"| I
| style="width: 105px"| Wert 0 ignorieren
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| style="width: 105px"| Ignore value 0
| style="width: 460px"| Das Flag &laquo; ''Wert 0 ignorieren'' &raquo; bewirkt, dass ein Wert von Null ignoriert wird. Wird bei einigen Befehlen benötigt, um eine korrekte Funktion zu gewährleisten.
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| style="width: 460px"| The Flag &raquo;''Ignore value 0''&laquo; result in the being ignored of a value of zero. Do you need at some orders to ensure a correct function.
 
|}
 
|}
 
  
 
{{End-LaTeX}}
 
{{End-LaTeX}}

Latest revision as of 19:29, 6 February 2024

Books.png Joystick control DMXC2



Hint:
25.10.2013: UPrenner: create the article page
02.11.2013 UPrenner: work-in-progress
02.02.2013: UPrenner article ready, just update of pictures
02.02.2013: UPrenner pictures updated
If you are a native speaker, please Help us and review this


Arrow back.png Keyboard control
MIDI remote control Arrow forw.png
Contents

 

Overview

The joystick control gives you the possibility of steering DMXControl's functions with a joystick or gamepad.


Picture 1: Window for the activation of the joystick control
Picture 1: Window for the activation of the joystick control


  Important hint The activation window of the joystick control must remain opened in DMXControl in the versions up to and including 2.11 so that the joystick control works. This is no longer necessary as of version 2.12.


Description


Picture 2: Window for the configuration of the joystick control
Picture 2: Window for the configuration of the joystick control

In the joystick control you can assign commands to the axes X, Y and Z and maximum 12 buttons each of four joysticks to thus e.g. steer scanner or hoving heads directly. The operation of dimmer channels and assignment of arbitrary commands to the axes or buttons is also possible. This happens just like the attitude at the other controls/remote controls keyboard control, MIDI remote control, DMXIn remote control.


The number of supported joysticks is limited on 4 at the moment, there exists the possibility, however, of not a solid device but the respectively select device influencing graphcal view in this one. About the group choice a fast change of the device to be steered is possible.

Modes

  • Relativ (the deflection of the axes determines only the direction and speed of the movement, not her exact position relative)
  • Absolut (the position of the axes determines the position of the cone of light (let off the ninepin snaps back))

per axis are adjustable.. In the relative mode this one can in addition « Area deactivated » at (useful to a bad provision of the joystick) and be the acceleration adjusted to to the edge.

Module commands

  • Modul: Joystick control
  • Meaning from device/function and channel
Device Description Channel Description
Control The next command (channel) is applied to the joystick control. On/Off The joystick control will be turned on or off (T-Flag).
Activate The joystick control will be activate.
Deactivate The joystick control will be deactivate.

Meaning of the Flags:

Flag Meaning Description
T Toggle mode The Flag »Toggle mode« result in the function's being set by the first call and being reset by the second call.
O Used specified value The Flag »Used specified value« result in the being assigned to the appropriate channel of the value in the openings' value. This value isn't DMX value 0 to 255 but a per cent value 0. 000 to 100. 000%
A Ask for value The Flag »Ask for value« result in the opening at call of the order of an input window in which the per cent value can be entered.
I Ignore value 0 The Flag »Ignore value 0« result in the being ignored of a value of zero. Do you need at some orders to ensure a correct function.

 

Arrow back.png Keyboard control
MIDI remote control Arrow forw.png
Contents