Circle (Effect) DMXC3: Difference between revisions

From English DMXC-Wiki
(Created page with "{{Manual Header | Type = DMXC3 Main-Software | Version = 3.3.0 }} The {{Manual Objectcaption|Circle}} is an {{Manual Windowcaption|effect}} of the type {{Manual Objectcaption | 2D Effect}}. The Circle effect allows you to display various movements on a {{Manual Windowcaption|Device Group}}, all of which are based on a circle with arbitrary width and height. = Possible Applications = The {{Manual Objectcaption...")
 
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Latest revision as of 22:28, 4 March 2025

Books.png Article describe
DMXControl 3.3.0
Stand: 04.03.2025
Circle (Effect) DMXC3
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The Circle is an effect of the type 2D Effect. The Circle effect allows you to display various movements on a Device Group, all of which are based on a circle with arbitrary width and height.

Possible Applications

The Circle effect can only be applied to the Position function.

Effect Parameters

Parameter Possible values Unit Description
English GUI
Amplitude X Angle Degrees (°) Deviation from the zero point along the X-axis (often the Pan-axis). Both positive and negative values are allowed.
Amplitude Y Angle Degrees (°) Deviation from the zero point along the Y-axis (often the Tilt-axis). Both positive and negative values are allowed.
Frequency Numeric value Hertz (Hz) Sets the repetition frequency, i.e., how long a full cycle lasts.
Phase Angle Degrees (°) Specifies the range, i.e., the temporal gap between the first and last device in the selection.

Tips

For the Circle effect, the following values for the parameters produce interesting results:

  • Alternating, counteracting movement
  • Movement only on the Pan or Tilt axis in the form of a wave motion