Position Master (Master) DMXC3

From English DMXC-Wiki
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DMXControl 3.3.0
Stand: 04.03.2025
Position Master (Master) DMXC3
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The Position Master belongs to the group of Master. As the name suggests, the Position Master allows you to live manipulate position values of devices as well as position parameters of effects. A position value consists of two values: an X and a Y position.

Usage

Creating New Position Masters

If you want to use a Position Master in a specific function, you enter the name in the Device Control as a value following this schema: {PositionMaster 1}. Here, PositionMaster is the keyword for DMXControl 3, and 1 is the sequential number of the Position Master. In this case, it's the first Position Master. Both the keyword and the sequential number are enclosed in curly brackets { ... }.

Additional Position Masters can be created in the same way, such as {PositionMaster 4} or {PositionMaster 7}. In the example below, {SpeedMaster 1} is assigned to the frequency of the bump effect, while the amplitude is assigned a fixed value of 100. It is also shown that the same Speed Master can be used, even if the time unit underlying the effect is Hz in one case or ms in another. DMXControl 3 automatically adjusts the Speed Master internally.


Attention The keyword PositionMaster is an internal value of DMXControl 3 and is therefore not translated in the German interface.
Figure 1:Application in device position
Figure 1: Application in device position
Figure 2:Application in matrix effect position
Figure 2: Application in matrix effect position

Storing and Addressing Position Masters

After entering the values for the device functions and effect parameters, this setting is stored in a Scene (Cue) or a Preset. When the scene is executed through the associated Scene List or the preset, the Position Master is loaded in the background. Once the value of the Position Master is changed, the corresponding property adjusts. The value changes can be made either through the master window or via the Input Assignment.

Controlling the Position Master

All Position Masters contained in the project automatically appear in the Master Window. For each Position Master, there are buttons that, when later used on an Executor or in the Input Assignment, serve the same function.

Settings

The Position Masters offer the following settings in the properties (Properties).

Setting Possible Parameters Default value Description
English GUI
Kernel Settings (Kernel properties)
Name Default Text Schema PositionMaster ... Internal name of the Position Master, which serves as the keyword for all uses.
Master number Numeric value Internal number of the Position Master.
Display name Any text PositionMaster ... Descriptive, freely assignable name for the Position Master.
Min Position -90; -90 Minimum position.
Max Position 90; 90 Maximum position.

External Control

The Position Master can be controlled via the Input Assignment and returns corresponding values. The following nodes exist, which can be linked to the corresponding inputs and outputs: