- 01:04, 4 March 2025 Cuelist (Options) DMXC3 (hist | edit) [6,311 bytes] Jkuehn (talk | contribs) (Created page with "{{Manual Header | Type = DMXC3 Main-Software | Version = 3.2.3}} Overview of the settings (Properties) for the {{Manual Windowcaption|Cuelist}}. === Behavior of the Cuelist and Cues === {{DMXC3 Manual-Tableheader Settings | en}} {{DMXC3 Manual-Tablesection | S1 | 5 | General}} | Cuelist Number || Any numerical value || || |- | Priority || <code>-127</code> to<br /> <code>127</code> || 0 || Specifies which Cuelist should be executed first when multip...")
- 00:53, 4 March 2025 First cuelists DMXC3 (hist | edit) [19,150 bytes] Jkuehn (talk | contribs) (Created page with "{{Manual Header | Type = DMXC3 Main-Software | Version = 3.3.0}} {{Inuse}} With this article, we would like to provide you with a rough guide or checklist, so that you can quickly add a few devices to a new project through a structured approach and, at the end, be able to call up and display simple lighting moods. We will list the most important keywords in each context, so that you can easily access the relevant information whenever needed. = Setting Up Devices and...")
- 00:35, 4 March 2025 Speed Master (Master) DMXC3 (hist | edit) [5,652 bytes] Jkuehn (talk | contribs) (Created page with "{{Manual Header | Type = DMXC3 Main-Software | Version = 3.3.0}} The {{Manual Objectcaption|Speed Master}} belongs to the group of {{Manual Windowcaption|Master}} and is partially equivalent to the {{Manual Objectcaption|Parameter Master}}. With the help of the Speed Master, values of device functions (e.g., strobe frequency, gobo rotation speed) and parameters of effects (duration, frequency, ...) can be live manipul...")
- 00:27, 4 March 2025 Position Master (Master) DMXC3 (hist | edit) [4,031 bytes] Jkuehn (talk | contribs) (Created page with "{{Manual Header | Type = DMXC3 Main-Software | Version = 3.3.0}} The {{Manual Objectcaption|Position Master}} belongs to the group of {{Manual Windowcaption|Master}}. As the name suggests, the Position Master allows you to live manipulate position values of devices as well as position parameters of effects. A position value consists of two values: an X and a Y position. = Usage = == Creating New Position Masters == If you want to use a Position Master...")
- 00:23, 4 March 2025 Parameter Master (Master) DMXC3 (hist | edit) [6,128 bytes] Jkuehn (talk | contribs) (Created page with "{{Manual Header | Type = DMXC3 Main-Software | Version = 3.3.0}} {{Manual Objectcaption|Parameter Master}} are a type of {{Manual Windowcaption|Master}} available in DMXControl 3, which allows you to live manipulate the values of device functions (e.g., dimmers) as well as effect parameters (Peak, Size, Phase, ...). As a general rule, the Parameter Masters can only be applied to device functions or effect parameters that do not specify a speed (frequenc...")
- 00:17, 4 March 2025 Group Master (Master) DMXC3 (hist | edit) [3,492 bytes] Jkuehn (talk | contribs) (Created page with "{{Manual Header | Type = DMXC3 Main-Software | Version = 3.3.0}} The {{Manual Objectcaption|Group Master}} are automatically created by adding a {{Manual Windowcaption|Device Group}} by default. The Group Masters control the intensity of the assigned devices. The same restriction applies as with the {{Manual Objectcaption|Grand Master}}: devices with a shutter cannot have their brightness adjusted. = Usage = == Beh...")
- 00:14, 4 March 2025 Grand Master (Master) DMXC3 (hist | edit) [1,281 bytes] Jkuehn (talk | contribs) (Created page with "{{Manual Header | Type = DMXC3 Main-Software | Version = 3.3.0}} The {{Manual Objectcaption|Grand-Master}} belongs to the group of {{Manual Objectcaption|Special-Masters}} and is included in every project. It controls the intensity of all {{Manual Windowcaption|Devices}} in the project, provided they have a dimmer. It doesn't matter whether this dimmer actually exists in the device or is generated by the {{Manual Windowcaption|Hardware Abstraction Lay...")
- 00:10, 4 March 2025 Tracking (Cuelist) DMXC3 (hist | edit) [4,931 bytes] Jkuehn (talk | contribs) (Created page with "{{Manual Header | Type = DMXC3 Main-Software | Version = 3.2.2}} The {{Manual_Objectcaption|Tracking}} influences the point in time until which a value set in a cue is maintained. Whether to keep the tracking, which is enabled by default, active or disable it, depends on the use case for which the respective {{Manual_Windowcaption|Cuelist}} is prepared. = Overview = The {{Manual_Objectcaption|Tracking}} influences how long a value set in a cue for a d...")
- 00:08, 4 March 2025 Cue Timing Editor DMXC3 (hist | edit) [2,572 bytes] Jkuehn (talk | contribs) (Created page with "{{Manual Header | Type = DMXC3 Main-Software | Version = 3.2.3}} The {{Manual_Windowcaption|Cue Timing Editor}} becomes a useful tool whenever you want to output a more complex sequence of lighting moods in a {{Manual_Windowcaption|Cuelist}} and the fading in of different functions for various devices and device groups, for example, depends on one another. To keep the associated cues simple while being able to view the entire result, you can use the {{...")
- 00:04, 4 March 2025 Cuelist Group DMXC3 (hist | edit) [6,738 bytes] Jkuehn (talk | contribs) (Created page with "{{Manual Header | Type = DMXC3 Main-Software | Version = 3.3.0}} The {{Manual Windowcaption|Cuelist Group}} is a simple way to define dependencies between different {{Manual Windowcaption|Cuelists}} in DMXControl 3. = Overview = In principle, DMXControl 3 can run as many {{Manual Windowcaption|Cuelists}} in parallel as needed. It doesn't matter whether each {{Manual Windowcaption|Cuelist}} addresses different {{Manual Windowcaption|[...")
- 00:01, 4 March 2025 Control Panel DMXC3 (hist | edit) [8,152 bytes] Jkuehn (talk | contribs) (Created page with "{{Manual Header | Type = DMXC3 Main-Software | Version = 3.2.0}} The {{Manual_Windowcaption|Control Panel}} in DMXControl enhances the {{Manual_Windowcaption|Device Control}} with commonly used functions for {{Manual_Windowcaption|devices}}. This includes, among other things, dimmers, colors (Color), and position. = Overview = The {{Manual_Windowcaption|Control Panel}} in DMXControl 3 provides direct access to the most frequent...")
- 23:52, 3 March 2025 Softdesk Designer DMXC3 (hist | edit) [12,657 bytes] Jkuehn (talk | contribs) (Created page with "{{Manual Header | Type = DMXC3 Main-Software | Version = 3.3.0}} The {{Manual Windowcaption|Softdesk Designer}} provides all the necessary functions to create and test a custom {{Manual Windowcaption|Softdesk}}. = Overview = The user interface built according to individual needs for live operation consists of various controls (Softdesk controls) that are later linked to the desired actions in the {{Manual Windowcaption|Input Assignment DMXC3|Input...")
- 23:37, 3 March 2025 Absolute and Relative Values DMXC3 (hist | edit) [8,316 bytes] Jkuehn (talk | contribs) (Created page with "{{Manual Header | Type = DMXC3 Main-Software | Version = 3.2.3}} In DMXControl 3, you can store values for device functions as both absolute and relative values within a scene. = Overview = It is possible in DMXControl 3.2.2 to store both absolute and relative values for individual device functions in {{Manual Windowcaption|Cues}}. A typical use case for relative values are the {{Manual Windowcaption|effects}}, such as fo...")
- 23:31, 3 March 2025 Log Files DMXC3 (hist | edit) [3,392 bytes] Jkuehn (talk | contribs) (Created page with "Here is the translated text with the MediaWiki special characters maintained: --- {{Manual Header | Type = DMXC3 Main-Software | Version = 3.3.0}} In DMXControl 3, numerous actions from all program components, such as the {{Manual Windowcaption|Kernel}}, {{Manual Windowcaption|Umbra}}, and the {{Manual Windowcaption|Graphical User Interface (GUI)}}, are recorded in log files. These include, among others: * Startup procedu...")
- 23:24, 3 March 2025 Project Explorer DMXC3 (hist | edit) [7,105 bytes] Jkuehn (talk | contribs) (Created page with "{{Manual Header | Type = DMXC3 Main-Software | Version = 3.2.2}} The entire project in DMXControl 3 is centrally managed with the {{Manual_Windowcaption|Project Explorer}}. In the Project Explorer, new {{Manual_Windowcaption|Devices}}, {{Manual_Windowcaption|Cuelists}}, {{Manual_Windowcaption|Stage Views}} etc., can be created or existing ones modified. {{Bild_mit_Unterschrift|DMXC3_Manual_Project_Explorer_Window....")
- 23:20, 3 March 2025 Project Administration DMXC3 (hist | edit) [4,819 bytes] Jkuehn (talk | contribs) (Created page with "{{Manual Header | Type = DMXC3 Main-Software | Version = 3.3.0}} The {{Manual Windowcaption|Project Administration}} is the central location in DMXControl 3, where, as the name suggests, all projects for DMXControl 3 are managed. This includes not only the simple loading and saving of a project but also handling older (intermediate) versions of the project—whether manually saved or created via time-based automatic backups. = Overview = Organizing and managing files i...")
- 23:16, 3 March 2025 Programmer DMXC3 (hist | edit) [7,200 bytes] Jkuehn (talk | contribs) (Created page with "{{Manual Header | Type = DMXC3 Main-Software | Version = 3.2.3}} In DMXControl 3, all paths lead to the {{Manual Windowcaption|Programmer}}. Here, all values are centrally gathered that are set by adjusting a light scene using the {{Manual Windowcaption|Device Control}} or through the {{Manual Windowcaption|Control Panel}}. Only values listed in the {{Manual Windowcaption|Programmer}} can be saved (or re-saved) in a {{Man...")
- 23:09, 3 March 2025 Settings DMXC3 (hist | edit) [5,073 bytes] Jkuehn (talk | contribs) (Created page with "{{Manual Header | Type = DMXC3 Main-Software | Version = 3.2.1}} In the {{Manual_Windowcaption|Application and Project Settings}} both the settings for the entire program and the settings for projects are defined. = Overview = In DMXControl 3, there are three types of settings: * {{Manual_Objectcaption|Application Settings}}: These define the general settings and behavior of the software. * {{Manual_Objectcaption|Default settings for a new project}}: All settings relat...")
- 23:04, 3 March 2025 Preset DMXC3 (hist | edit) [3,709 bytes] Jkuehn (talk | contribs) (Created page with "{{Manual Header | Type = DMXC3 Main-Software | Version = 3.3.0}} {{Manual Windowcaption|Presets}} are the central, program-wide storage for device properties used in multiple {{Manual Windowcaption|Scenes (Cues)}}. It is not necessary to adopt an entire scene; instead, you can store only a part of a saved preset in a scene. Additionally, parts of multiple presets can be used in the same scene. Furthermore, the advantage of presets is that all reference...")
- 22:43, 3 March 2025 Panel Concept DMXC3 (hist | edit) [11,620 bytes] Jkuehn (talk | contribs) (Created page with "{{Manual Header | Type = DMXC3 Main-Software | Version = 3.2.1}} DMXControl 3 provides numerous windows that are needed more or less intensively depending on the current step in preparing a light show, etc. To create the best workspace for oneself, DMXControl 3 offers the {{Manual_Windowcaption|Panel Concept}}, allowing users to freely arrange nearly all windows. You are not limited to the main window; you can also undock as many additional windows as needed to work eff...")
- 22:32, 3 March 2025 Item List DMXC3 (hist | edit) [2,397 bytes] Jkuehn (talk | contribs) (Created page with "{{Manual Header | Type = DMXC3 Main-Software | Version = 3.2.2}} {{Manual Windowcaption|Item Lists}} are used to store specific color and gobo value combinations for later use in {{Manual Windowcaption|Effects}} such as the {{Manual Objectcaption|Colorchaser}} or {{Manual Objectcaption|Gobochaser}}. = Overview = The {{Manual Windowcaption|Item List}} window can be accessed via {{Manual MenuText|Windows|Project Explorer}}. = Usage = == Cre...")
- 22:27, 3 March 2025 Network Concept DMXC3 (hist | edit) [3,236 bytes] Jkuehn (talk | contribs) (Created page with "{{Manual Header | Type = DMXC3 Main-Software | Version = 3.3.0}} DMXControl 3 was designed from the outset to work with a distributed system. For this reason, DMXControl 3 has always consisted of several program components that all communicate via a network protocol. = Overview = DMXControl 3 is divided into several essential components due to the Network Concept: * the {{Manual Windowcaption|Graphical User Interface (GUI)}}, whi...")
- 22:15, 3 March 2025 Electricity DMXC3 (hist | edit) [4,819 bytes] Jkuehn (talk | contribs) (Created page with "{{Manual Header | Type = DMXC3 Main-Software | Version = 3.3.0}} If planning is inadequate, you might face the problem of not knowing whether a power circuit will be overloaded during the show. With the {{Manual Windowcaption|Electricity Management}}, DMXControl 3 provides virtual monitoring for this issue. You can create, label, and link your power circuits with your devices. If a circuit is overloaded, you will be notified by an alert lamp in the {{Manual Windowcaptio...")
- 22:04, 3 March 2025 HTP-, LTP- and LoTP-Mixing (Cuelist) DMXC3 (hist | edit) [2,687 bytes] Jkuehn (talk | contribs) (Created page with "{{Manual Header | Type = DMXC3 Main Software | Version = DMXControl 3.2.2}} The {{Manual Windowcaption|HTP, LTP, and LoTP Mixing}} function determines how multiple {{Manual Windowcaption|Cuelists}} interact when controlling the dimmer (i.e., the intensity) of the same {{Manual Windowcaption|Device}} or {{Manual Windowcaption|Device Group}}. = Overview = The HTP, LTP, and LoTP mixing follows a predefined schema:...")
- 22:00, 3 March 2025 Highlight DMXC3 (hist | edit) [2,112 bytes] Jkuehn (talk | contribs) (Created page with "{{Manual Header | Type = DMXC3 Main-Software | Version = 3.2.2}} {{Manual Objectcaption|Highlight}} is a function that allows lamps to be turned on without affecting the {{Manual Windowcaption|Programmer}}. = Overview = = Usage = To use {{Manual Objectcaption|Highlight}}, a device or group must be selected in the {{Manual Windowcaption|Stage View}}. By clicking on {{Manual Buttons|Highlight}}, the selected lamp will be turned...")
- 21:55, 3 March 2025 Main Switch DMXC3 (hist | edit) [2,132 bytes] Jkuehn (talk | contribs) (Created page with "{{Manual Header | Type = DMXC3 Main-Software | Version = 3.3.0}} The {{Manual Windowcaption|Main Switch}} is a function in DMXControl 3 that allows you to centrally and quickly enable or disable various modules and program functions. = Overview = The {{Manual Windowcaption|Main Switch}} can currently enable or disable the following modules and program functions: * {{Manual Windowcaption|DMX Interfaces}} * {{Manual Windowcaption|Input Assignme...")
- 21:51, 3 March 2025 Hardware Abstraction Layer (HAL) DMXC3 (hist | edit) [6,700 bytes] Jkuehn (talk | contribs) (Created page with "{{Manual Header | Type = DMXC3 Main-Software | Version = 3.2.3}} The {{Manual Windowcaption|Hardware Abstraction Layer}} (HAL for short) is a central component of DMXControl 3. Instead of directly addressing the functions of DMX-controlled {{Manual Windowcaption|devices}}, these functions are processed through an intermediate module in DMXControl. This means that when working with DMXControl 3, you no longer interact directly with DMX channels and DMX v...")
- 15:50, 2 March 2025 Group Handling DMXC3 (hist | edit) [4,665 bytes] Jkuehn (talk | contribs) (Created page with "{{Manual Header | Type = DMXC3 Main-Software | Version = 3.2.2}} {{Manual Windowcaption|Group Handling}} controls the behavior of parameters and effects on groups to create more versatile effects. = Overview = The {{Manual Windowcaption|Group Handling}} applies to the respective functions of {{Manual Windowcaption|Device Groups}}. This allows multiple devices to be grouped together, so that they can all perform the same action for that scene. Thi...")
- 15:46, 2 March 2025 Device Group DMXC3 (hist | edit) [9,753 bytes] Jkuehn (talk | contribs) (Created page with "{{Manual Header | Type = DMXC3 Main-Software | Version = 3.2.2}} With {{Manual Windowcaption|Device Groups}}, programming in DMXControl 3 is significantly simplified. Each device can be added to one or more groups. Different types of devices can also be grouped together. = Basics = = Key Features = == General Information == * Different devices and device types can be grouped together in one device group, for example, LED spotlights with moving heads and scanners. * A d...")
- 15:34, 2 March 2025 Device Control DMXC3 (hist | edit) [4,002 bytes] Jkuehn (talk | contribs) (Created page with "{{Manual Header | Type = DMXC3 Main Software | Version = 3.2.2}} The {{Manual Windowcaption|Device Control}} takes care of controlling all the devices present in the project along with all their functions. The content is always dependent on the selection in the {{Manual Windowcaption|Stage View}}. = Overview = In the {{Manual Windowcaption|Device Control}}, you can operate your devices with all settings and functions. Especially with large moving h...")
- 15:30, 2 March 2025 Fanning DMXC3 (hist | edit) [8,721 bytes] Jkuehn (talk | contribs) (Created page with "{{Manual Header | Type = DMXC3 Main-Software | Version = 3.3.0}} Fanning is a function in DMXControl 3 that allows you to distribute values according to specific patterns across {{Manual Windowcaption|Devices}} or {{Manual Windowcaption|Device Groups}}. These can be values for functions like Dimmer, Color, etc. in {{Manual Windowcaption|Device Control}}, parameters of cues like fade time, or parameters fo...")
- 15:09, 2 March 2025 Input Assignment DMXC3 (hist | edit) [36,436 bytes] Jkuehn (talk | contribs) (Created page with "{{Manual Header | Type = DMXC3 Main-Software | Version = 3.3.0}} The {{Manual Windowcaption|Input Assignment}} is the central interface for controlling DMXControl 3 with any input devices and distributing signals. Input devices and methods include, for example, a keyboard, the {{Manual Windowcaption|Softdesk}}, DMX-In, or a MIDI controller. With {{Manual Windowcaption|Input Assignment}}, you can create connections between the so-called inputs and outp...")
- 14:48, 2 March 2025 Freeze DMXC3 (hist | edit) [3,737 bytes] Jkuehn (talk | contribs) (Created page with "{{Manual Header | Type = DMXC3 Main-Software | Version = 3.2.2}} {{Manual Objectcaption|Freeze}} freezes the entire DMX output while all {{Manual Windowcaption|Cuelists}} etc. continue running internally, as seen in the {{Manual Windowcaption|Stage View}}. = Overview = With the {{Manual Objectcaption|Freeze}} function, the entire DMX output is frozen. This means that all devices remain in the exact state they were in at the time t...")
- 14:42, 2 March 2025 Effect Visualizer DMXC3 (hist | edit) [4,403 bytes] Jkuehn (talk | contribs) (Created page with "{{Manual Header | Type = DMXC3 Main-Software | Version = 3.2.2}} The {{Manual Windowcaption|Effect Visualizer}} in DMXControl 3 provides a simple way to visualize how an effect and its parameters impact the various properties of the addressed {{Manual Windowcaption|Device Group}} or the addressed {{Manual Windowcaption|Device}}. {| | style="min-width: 200px; line-height: 1.2em;" valign="top" | __TOC__ | style="width: 25px;" | | s...")
- 14:30, 2 March 2025 DDF Library DMXC3 (hist | edit) [2,814 bytes] Jkuehn (talk | contribs) (Created page with "{{Manual Header | Type = DMXC3 Main-Software | Version = 3.2.2}} Through the {{Manual Windowcaption|DDFLib}} dialog, you can directly download DDFs for DMXControl 3 from the DDF Library and immediately use them in your own project. = Overview = The {{Manual Windowcaption|{{DMXCWebLinks|DDFLib}}}} is an online library for {{Manual Windowcaption|Device Definitions}} (referred to as {{Manual Windowcaption|DDF}} in DMXControl 3), where each user...")
- 14:25, 2 March 2025 Effects and Filters DMXC3 (hist | edit) [15,588 bytes] Jkuehn (talk | contribs) (Created page with "{{Manual Header | Type = DMXC3 Main-Software | Version = 3.3.0}} {{Manual Windowcaption|Effects and Filters}} are intended to create dynamic lighting moods. This includes movements for moving heads and scanners, but also color gradients, running lights, and other lighting effects. {{Picture_with_subtitle|DMXC3 Manual Effects and Filters Effects 2D.png|1|1D and 2D effects in the Effects tab.}} = Overview = Effects can be applied to individual {{Manual Windowcaption|D...")
- 12:23, 2 March 2025 DMX-Interfaces DMXC3 (hist | edit) [13,875 bytes] Jkuehn (talk | contribs) (Created page with "{{Manual Header | Type = DMXC3 Main-Software | Version = 3.2.3}} In the window {{Manual Windowcaption|DMX Interfaces (DMX Interfaces)}}, all DMX interfaces in DMXControl 3 are managed centrally. There is no distinction based on connection type, whether the DMX interface is connected via USB or operates over a network. {{Picture_with_subtitle|DMXC3_Manual DMX_Interfaces_Overview.png|1|Overview of the DMX interfaces set up in DMXControl 3|center|960px}} = Overview = The {...")
- 17:00, 1 March 2025 Device Manager DMXC3 (hist | edit) [12,270 bytes] Jkuehn (talk | contribs) (Created page with "{{Manual Header | Type = DMXC3 Main-Software | Version = 3.2.2}} With the help of the dialog {{Manual Windowcaption|Add Device}}, so-called Device Definition Files (DDFs) can be added to a project, allowing the {{Manual Windowcaption|Hardware Abstraction Layer (HAL)}} in DMXControl 3 to know which {{Manual Windowcaption|Devices}} are addressed on which DMX channels and which functions the...")
- 16:33, 1 March 2025 Update Project DDFs DMXC3 (hist | edit) [3,458 bytes] Jkuehn (talk | contribs) (Created page with "{{Manual Header | Type = DMXC3 Main-Software | Version = 3.3.0}} The function {{Manual Windowcaption|Update Project DDFs}} is required whenever a {{Manual Windowcaption|DDF}} needs to be updated in an existing project after it has been modified or a bug has been fixed. This way, no manual changes need to be made to the project itself. = Overview = = Important Features = = Usage = == Prerequisites for Updating == Before the function can be called in DMXC...")
- 15:47, 1 March 2025 Master DMXC3 (hist | edit) [10,463 bytes] Jnoetzel (talk | contribs) (Created page with "{{Manual Header | Type = DMXC3 Main Software | Version = 3.3.0}} {{Manual Windowcaption|Master}} are an essential part of lighting technology. They provide flexibility, allowing various aspects of a show to be adjusted live without the need to manually modify an existing {{Manual Windowcaption|Cuelist}}, for example. In DMXControl 3, there are six different types of Masters, each focusing on a specific area. They allow for global adjustments, such as...")
- 15:28, 1 March 2025 Macroboard DMXC3 (hist | edit) [6,119 bytes] Jnoetzel (talk | contribs) (Created page with "{{Manual Header | Type = DMXC3 Main-Software | Version = 3.3.0}} A {{Manual_Windowcaption|Macroboard}} is a button matrix with visual feedback that can be used in the {{Manual_Windowcaption|Input Assignment}} to control program functions. This can either be a purely virtual {{Manual_Windowcaption|Macroboard Profile}}, or it can be transferred to a physical device such as an Elgato Stream Deck. {| | style="min-width: 200px; line-height: 1.2em;" | TABLE OF CONTENTS | sty...")
- 15:08, 1 March 2025 Kernel DMXC3 (hist | edit) [9,508 bytes] Jnoetzel (talk | contribs) (Created page with "{{Manual Header | Type = DMXC3 Main Software | Version = 3.3.0}} The {{Manual Windowcaption|Kernel}} of DMXControl 3 is the part of the software responsible for the actual calculation of all effects and handles communication with the connected interfaces. {{Picture_with_subtitle|DMXC3_Manual Kernel_Window_after_start.png|1|Kernel of DMXControl 3 after startup.|800px}} = Overview = The {{Manual Windowcaption|Kernel}} is responsible for the actual calculation of all eff...")
- 14:33, 1 March 2025 Cuelist DMXC3 (hist | edit) [33,411 bytes] Jkuehn (talk | contribs) (Created page with "{{Manual Header | Type = DMXC3 Main-Software | Version = 3.3.0}} {{Manual Windowcaption|Cues}} are the most important elements in a light show. Each cue contains all the information for a specific lighting mood. These can be accessed through the associated {{Manual Windowcaption|Cuelists}}. {{Picture_with_subtitle|DMXC3 Manual Cuelist Example.png|1|Cuelist editor with a show intro.}} = Overview = Cues and Cuelists represent the central and most important elements of a...")
- 13:42, 1 March 2025 Device DMXC3 (hist | edit) [3,650 bytes] Jkuehn (talk | contribs) (Created page with "{{Manual Header | Type = DMXC3 Main-Software | Version = 3.2.3}} To control connected devices with DMXControl 3, you must also "virtually" add the {{Manual Windowcaption|Devices}} to your project. This is necessary so that DMXControl 3 knows which function is assigned to which DMX channel and within which value range. = Overview = In DMXControl, each device has a so-called device definition file (DDF). This definition contains all device-specific information, i...")
- 13:32, 1 March 2025 Chat DMXC3 (hist | edit) [551 bytes] Jkuehn (talk | contribs) (Created page with "{{Manual Header | Type = DMXC3 Main Software | Version = 3.2.2}} The chat function allows individual workstations (clients) connected to the same {{Manual Windowcaption|Kernel}} to communicate with each other. The sending time, user, and message text are displayed. = Settings = In the bottom-right corner, you can configure whether pressing the {{Manual Buttons|Enter}} key sends the message or moves to the next line within the message. <noinc...")
- 13:08, 1 March 2025 Stage View DMXC3 (hist | edit) [17,407 bytes] Jkuehn (talk | contribs) (Created page with "{{Manual Header | Type = DMXC3 Main-Software | Version = 3.3.0}} The {{Manual Windowcaption|Stage View}} is the central control interface for the {{Manual Windowcaption|Devices}} present in the project. It is essential for creating new {{Manual Windowcaption|Cues}} and {{Manual Windowcaption|Effects}}. Additionally, it displays what the Hardware_Abstraction_Layer_(HAL)_DMXC3|Hardware Abstraction Layer (H...")
- 12:55, 1 March 2025 Blackout DMXC3 (hist | edit) [925 bytes] Jkuehn (talk | contribs) (Created page with "{{Manual Header | Type = DMXC3 Main Software | Version = 3.2.2}} Blackout is a feature found on almost all lighting consoles and in every lighting control software. It immediately turns off all devices. = Overview = Unlike cheaper lighting consoles, DMXControl 3 only sets the dimmer channels to zero or closes the shutter. All other functions, such as the position or movements of moving heads, the gobo wheel, the color wheel, etc., remain unchanged. = Usage = Blackout...")
- 12:48, 1 March 2025 GUI DMXC3 (hist | edit) [5,275 bytes] Jkuehn (talk | contribs) (Created page with "{{Manual Header | Type = DMXC3 Main Software | Version = 3.2.2}} The {{Manual Windowcaption|Graphical User Interface (GUI)}} in DMXControl 3 is the part of the software responsible for user interaction. It provides graphical control elements and visualizes various inputs to, for example, add new {{Manual Windowcaption|Devices}} to the project, program {{Manual Windowcaption|Cues}} and {{Manual Windowcaption|Cuelists}}, and operate a sh...")
- 12:18, 1 March 2025 Autoprepare (Cuelist) DMXC3 (hist | edit) [3,709 bytes] Jkuehn (talk | contribs) (Created page with "{{Manual Header | Type = DMXC3 Main Software | Version = 3.2.2 }} Using the {{Manual Windowcaption|Autoprepare}} function, DMXControl 3 automatically prepares devices within a {{Manual Windowcaption|Cuelist}} for an upcoming lighting scene in which the device will be used. {{Manual Box | en | Hint | In the current version of DMXControl 3, the autoprepare function is not yet completely error-free, so its use is subject to certain conditions. For device...")
- 21:06, 16 February 2025 FAQ DMXC3 (hist | edit) [4,758 bytes] Jkuehn (talk | contribs) (Created page with "{{Chaptertitle | Type = DMXC3 Main Software | Version = 3.2.2}} This article collects and answers various frequently asked questions that would otherwise only be found with a bit of searching in the {{DMXCWebLinks|Forum}}. This article is also somewhat dynamic, meaning that new questions are added irregularly, and outdated ones are removed. = Getting Started with DMXControl 3 = === Can I switch DMXControl 3 to German? === Yes. This has been possible since the release o...")