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  • 23:33, 4 March 2025Speed Master (Executor) DMXC3 (hist | edit) ‎[2,327 bytes]Jkuehn (talk | contribs) (Created page with "{{Manual Header | Type = DMXC3 Main-Software | Version = 3.3.0}} In the area of {{Manual Windowcaption|executors}} in DMXControl 3, there is a variant for displaying a {{Manual Windowcaption|speed master (Speed Master)}} on the executor track. Using the {{Manual Windowcaption|speed master}}, the repetition speed of effects as well as the tempo for "switching" beat-controlled cue lists (cuelists) is influenced. ''For det...")
  • 23:30, 4 March 2025Parameter Master (Executor) DMXC3 (hist | edit) ‎[1,775 bytes]Jkuehn (talk | contribs) (Created page with "{{Manual Header | Type = DMXC3 Main-Software | Version = 3.3.0}} In the area of {{Manual Windowcaption|executors}} in DMXControl 3, there is a variant for displaying a {{Manual Windowcaption|parameter master (Parameter Master)}} on the executor track. Using the {{Manual Windowcaption|parameter master}}, various functions of devices can be stored in {{Manual Windowcaption|cuelists}} in such a way th...")
  • 23:25, 4 March 2025Cuelist (Executor) DMXC3 (hist | edit) ‎[9,163 bytes]Jkuehn (talk | contribs) (Created page with "{{Manual Header | Type = DMXC3 Main-Software | Version = 3.3.0}} This executor type is designed for controlling {{Manual Windowcaption|Cuelists}}, to control and manipulate assigned cuelists during a show. In some cases, it may be useful to assign a cuelist directly to multiple executors. For this purpose, this executor type offers five different faders, along with five buttons for the standard actions of the executor itself, and a total of 18 differen...")
  • 22:28, 4 March 2025Circle (Effect) DMXC3 (hist | edit) ‎[1,552 bytes]Jkuehn (talk | contribs) (Created page with "{{Manual Header | Type = DMXC3 Main-Software | Version = 3.3.0 }} The {{Manual Objectcaption|Circle}} is an {{Manual Windowcaption|effect}} of the type {{Manual Objectcaption | 2D Effect}}. The Circle effect allows you to display various movements on a {{Manual Windowcaption|Device Group}}, all of which are based on a circle with arbitrary width and height. = Possible Applications = The {{Manual Objectcaption...")
  • 22:25, 4 March 2025Chaser (Filter) DMXC3 (hist | edit) ‎[5,982 bytes]Jkuehn (talk | contribs) (Created page with "{{Manual Header | Type = DMXC3 Main-Software | Version = 3.3.0 }} The {{Manual Objectcaption|Chaser}} is an {{Manual Windowcaption|effect}} of the type {{Manual Objectcaption | Filter}}. The Chaser can be used to display various patterns on a {{Manual Windowcaption|Device Group}}. = Possible Applications = The {{Manual Objectcaption|Chaser}} can be applied to the following functions, among others. All possibl...")
  • 22:12, 4 March 2025Default colors for the color picker (Did you know?) DMXC3 (hist | edit) ‎[4,202 bytes]Jkuehn (talk | contribs) (Created page with "{{Manual Header | Type = DMXC3 Main-Software | Version = 3.2.1 }} Did you know that you don't have to select your frequently used colors in your DMXControl 3 projects every time in the {{Manual_Windowcaption|Colorpicker}}? In this "Did you know?" article, you’ll learn how to set your own default colors. You may have experienced this: In your project, you use a selection of standard colors for your devices. You’ve noted down the color v...")
  • 22:01, 4 March 2025Overlay effects (Did you know?) DMXC3 (hist | edit) ‎[1,319 bytes]Jkuehn (talk | contribs) (Created page with "{{Manual Header | Type = DMXC3 Main-Software | Version = 3.2.1 }} Many things in DMXControl 3 are structured differently than in DMXControl 2, including the effect engine. This incredibly powerful effect engine was explored in more detail in our {{DMXCWebLinks|Forum|News-Article|422|Did you know? from 22.01.2018}}. = Overlaying effects = Let’s first start with what an effect actually is. Unlike in DMXControl 2, effects in DMXControl 3 are various mathematical...")
  • 21:51, 4 March 2025Did you know DMXC3 (hist | edit) ‎[1,564 bytes]Jkuehn (talk | contribs) (Created page with "{{Manual Header | Type = DMXC3 Main-Software | Content = x }} In the article series {{Manual_Windowcaption|Did you know?}}, individual functions of DMXControl 3 are presented at irregular intervals, or various tips and tricks are showcased. The focus when selecting the functions is primarily on those that are either not immediately obvious or on those whose scope and capabilities go beyond initial assumptions upon first contact. Many of the contents of these {{Man...")
  • 21:30, 4 March 2025Show structure DMXC3 (hist | edit) ‎[8,778 bytes]Jkuehn (talk | contribs) (Created page with "{{Manual Header | Type = DMXC3 Main-Software | Version = 3.2.3 }} How can a show be structured efficiently in DMXControl 3? This is a question that should ideally be addressed at the start, especially for larger projects, so that you don’t get sidetracked while programming, particularly when it comes to adjusting individual lighting moods. A systematic approach from the beginning is helpful to quickly track your work even after some time. This article covers a...")
  • 21:22, 4 March 2025Known Bugs (General Information) DMXC3 (hist | edit) ‎[1,203 bytes]Jkuehn (talk | contribs) (Created page with "{{Manual Header | Type = DMXC3 Main-Software | Version = 3.2.3}} This article loosely addresses various already known issues, which can often be worked around using a workaround, until the implementation of the missing function or the correction of the error is finalized. Known bugs are issues that are considered defects, but they do not negatively affect the use of the software when the following instructions are followe...")
  • 21:19, 4 March 2025Workarounds (General Information) DMXC3 (hist | edit) ‎[5,240 bytes]Jkuehn (talk | contribs) (Created page with "{{Manual Header | Type = DMXC3 Main-Software | Version = 3.3.0}} This article gathers various known use cases that can often be solved with a workaround, until they are corrected in a new update or the function is added. {{Manual Box | en | Important | If errors occur in the software or a function is missing, it would be great if they could be entered as a new ticket in our '''{{DMXCWebLinks|FS|Project|3|Bugtracker}}'''.}} {{Manual Box | en | Hint | Some of the wo...")
  • 21:01, 4 March 2025Troubleshooting (General Information) DMXC3 (hist | edit) ‎[10,502 bytes]Jkuehn (talk | contribs) (Created page with "{{Manual Header | Type = DMXC3 Main-Software | Version = 3.3.0}} Some issues that occur when using DMXControl 3 can be systematically resolved by the user at the end—especially when the software doesn't behave as expected, as it did previously. This article outlines the most frequently reported problems and describes how to troubleshoot them. {{Manual Box | en | Important | If errors occur in the software or a function is missing, it would be appreciated if these cou...")
  • 20:55, 4 March 2025Key assignments and working aids DMXC3 (hist | edit) ‎[1,959 bytes]Jkuehn (talk | contribs) (Created page with "{{Manual Header | Type = DMXC3 Main-Software | Version = 3.0.0}} Here are explanations of the assigned keys in DMXControl 3 and useful working aids. = Key Assignments = == Stage View == *'''{{Manual_Keyboard|Strg}} / {{Manual_Keyboard|Ctrl}}''': Select multiple devices. The order of selection is important. *'''{{Manual_Keyboard|F}} (Fanning)''': By pressing and dragging the mouse, the devices are aligned linearly to each other. *'''{{Manual_Keyboard|C}} (Circle -> Circ...")
  • 20:47, 4 March 2025Stream Deck DMXC3 (hist | edit) ‎[12,698 bytes]Jkuehn (talk | contribs) (Created page with "{{Manual Header | Type = DMXC3 Main-Software | Version = 3.3.0}} {{Picture_with_subtitle|Streamdeck.jpg||Stream Deck|right|320px}} Who doesn’t know this? You’re running lights at an event and notice that the stage is nicely lit, but the labeling on your MIDI controller or the DMX console you’re using is impossible to read in the dark. A solution for this are so-called macro boards like the Stream Deck from Elgato<ref>Official manufacturer website: https://www.elga...")
  • 19:51, 4 March 2025Change over from DMXControl 2 to DMXControl 3 (hist | edit) ‎[25,262 bytes]Jkuehn (talk | contribs) (Created page with "{{Manual Header | Type = DMXC3 Main-Software | Version = 3.3.0 | Content = x }} Switching from one software to another or upgrading to a newer version often presents several challenges. In the case of transitioning from DMXControl 2 to DMXControl 3, these challenges can be summarized as follows: * DMXControl 3 operates differently in several areas compared to DMXControl 2, meaning you will need to start learning how to use it from scratch. * You have a functioning syste...")
  • 01:11, 4 March 2025Device (Options) DMXC3 (hist | edit) ‎[4,177 bytes]Jkuehn (talk | contribs) (Created page with "{{Manual Header | Type = DMXC3 Main-Software | Version = 3.3.0}} Overview of settings (Properties) for {{Manual Windowcaption|Devices}}. {{DMXC3 Manual-Tableheader Settings | en }} {{DMXC3 Manual-Tablesection | S1 | 5 | GUI Properties }} {{DMXC3 Manual-Tablesection | S2 | 5 | Stage View }} | Display type || {{Manual Fields|Image}}<br/> {{Manual Fields|Preview}} <br/> {{Manual Fields|Custom}} || {{Manual Fields|Preview}} || {{Manual Fields|Image}}: Disp...")
  • 01:04, 4 March 2025Cuelist (Options) DMXC3 (hist | edit) ‎[6,311 bytes]Jkuehn (talk | contribs) (Created page with "{{Manual Header | Type = DMXC3 Main-Software | Version = 3.2.3}} Overview of the settings (Properties) for the {{Manual Windowcaption|Cuelist}}. === Behavior of the Cuelist and Cues === {{DMXC3 Manual-Tableheader Settings | en}} {{DMXC3 Manual-Tablesection | S1 | 5 | General}} | Cuelist Number || Any numerical value || || |- | Priority || <code>-127</code> to<br /> <code>127</code> || 0 || Specifies which Cuelist should be executed first when multip...")
  • 00:53, 4 March 2025First cuelists DMXC3 (hist | edit) ‎[19,150 bytes]Jkuehn (talk | contribs) (Created page with "{{Manual Header | Type = DMXC3 Main-Software | Version = 3.3.0}} {{Inuse}} With this article, we would like to provide you with a rough guide or checklist, so that you can quickly add a few devices to a new project through a structured approach and, at the end, be able to call up and display simple lighting moods. We will list the most important keywords in each context, so that you can easily access the relevant information whenever needed. = Setting Up Devices and...")
  • 00:35, 4 March 2025Speed Master (Master) DMXC3 (hist | edit) ‎[5,652 bytes]Jkuehn (talk | contribs) (Created page with "{{Manual Header | Type = DMXC3 Main-Software | Version = 3.3.0}} The {{Manual Objectcaption|Speed Master}} belongs to the group of {{Manual Windowcaption|Master}} and is partially equivalent to the {{Manual Objectcaption|Parameter Master}}. With the help of the Speed Master, values of device functions (e.g., strobe frequency, gobo rotation speed) and parameters of effects (duration, frequency, ...) can be live manipul...")
  • 00:27, 4 March 2025Position Master (Master) DMXC3 (hist | edit) ‎[4,031 bytes]Jkuehn (talk | contribs) (Created page with "{{Manual Header | Type = DMXC3 Main-Software | Version = 3.3.0}} The {{Manual Objectcaption|Position Master}} belongs to the group of {{Manual Windowcaption|Master}}. As the name suggests, the Position Master allows you to live manipulate position values of devices as well as position parameters of effects. A position value consists of two values: an X and a Y position. = Usage = == Creating New Position Masters == If you want to use a Position Master...")
  • 00:23, 4 March 2025Parameter Master (Master) DMXC3 (hist | edit) ‎[6,128 bytes]Jkuehn (talk | contribs) (Created page with "{{Manual Header | Type = DMXC3 Main-Software | Version = 3.3.0}} {{Manual Objectcaption|Parameter Master}} are a type of {{Manual Windowcaption|Master}} available in DMXControl 3, which allows you to live manipulate the values of device functions (e.g., dimmers) as well as effect parameters (Peak, Size, Phase, ...). As a general rule, the Parameter Masters can only be applied to device functions or effect parameters that do not specify a speed (frequenc...")
  • 00:17, 4 March 2025Group Master (Master) DMXC3 (hist | edit) ‎[3,492 bytes]Jkuehn (talk | contribs) (Created page with "{{Manual Header | Type = DMXC3 Main-Software | Version = 3.3.0}} The {{Manual Objectcaption|Group Master}} are automatically created by adding a {{Manual Windowcaption|Device Group}} by default. The Group Masters control the intensity of the assigned devices. The same restriction applies as with the {{Manual Objectcaption|Grand Master}}: devices with a shutter cannot have their brightness adjusted. = Usage = == Beh...")
  • 00:14, 4 March 2025Grand Master (Master) DMXC3 (hist | edit) ‎[1,281 bytes]Jkuehn (talk | contribs) (Created page with "{{Manual Header | Type = DMXC3 Main-Software | Version = 3.3.0}} The {{Manual Objectcaption|Grand-Master}} belongs to the group of {{Manual Objectcaption|Special-Masters}} and is included in every project. It controls the intensity of all {{Manual Windowcaption|Devices}} in the project, provided they have a dimmer. It doesn't matter whether this dimmer actually exists in the device or is generated by the {{Manual Windowcaption|Hardware Abstraction Lay...")
  • 00:10, 4 March 2025Tracking (Cuelist) DMXC3 (hist | edit) ‎[4,931 bytes]Jkuehn (talk | contribs) (Created page with "{{Manual Header | Type = DMXC3 Main-Software | Version = 3.2.2}} The {{Manual_Objectcaption|Tracking}} influences the point in time until which a value set in a cue is maintained. Whether to keep the tracking, which is enabled by default, active or disable it, depends on the use case for which the respective {{Manual_Windowcaption|Cuelist}} is prepared. = Overview = The {{Manual_Objectcaption|Tracking}} influences how long a value set in a cue for a d...")
  • 00:08, 4 March 2025Cue Timing Editor DMXC3 (hist | edit) ‎[2,572 bytes]Jkuehn (talk | contribs) (Created page with "{{Manual Header | Type = DMXC3 Main-Software | Version = 3.2.3}} The {{Manual_Windowcaption|Cue Timing Editor}} becomes a useful tool whenever you want to output a more complex sequence of lighting moods in a {{Manual_Windowcaption|Cuelist}} and the fading in of different functions for various devices and device groups, for example, depends on one another. To keep the associated cues simple while being able to view the entire result, you can use the {{...")
  • 00:04, 4 March 2025Cuelist Group DMXC3 (hist | edit) ‎[6,738 bytes]Jkuehn (talk | contribs) (Created page with "{{Manual Header | Type = DMXC3 Main-Software | Version = 3.3.0}} The {{Manual Windowcaption|Cuelist Group}} is a simple way to define dependencies between different {{Manual Windowcaption|Cuelists}} in DMXControl 3. = Overview = In principle, DMXControl 3 can run as many {{Manual Windowcaption|Cuelists}} in parallel as needed. It doesn't matter whether each {{Manual Windowcaption|Cuelist}} addresses different {{Manual Windowcaption|[...")
  • 00:01, 4 March 2025Control Panel DMXC3 (hist | edit) ‎[8,152 bytes]Jkuehn (talk | contribs) (Created page with "{{Manual Header | Type = DMXC3 Main-Software | Version = 3.2.0}} The {{Manual_Windowcaption|Control Panel}} in DMXControl enhances the {{Manual_Windowcaption|Device Control}} with commonly used functions for {{Manual_Windowcaption|devices}}. This includes, among other things, dimmers, colors (Color), and position. = Overview = The {{Manual_Windowcaption|Control Panel}} in DMXControl 3 provides direct access to the most frequent...")
  • 23:52, 3 March 2025Softdesk Designer DMXC3 (hist | edit) ‎[12,657 bytes]Jkuehn (talk | contribs) (Created page with "{{Manual Header | Type = DMXC3 Main-Software | Version = 3.3.0}} The {{Manual Windowcaption|Softdesk Designer}} provides all the necessary functions to create and test a custom {{Manual Windowcaption|Softdesk}}. = Overview = The user interface built according to individual needs for live operation consists of various controls (Softdesk controls) that are later linked to the desired actions in the {{Manual Windowcaption|Input Assignment DMXC3|Input...")
  • 23:37, 3 March 2025Absolute and Relative Values DMXC3 (hist | edit) ‎[8,316 bytes]Jkuehn (talk | contribs) (Created page with "{{Manual Header | Type = DMXC3 Main-Software | Version = 3.2.3}} In DMXControl 3, you can store values for device functions as both absolute and relative values within a scene. = Overview = It is possible in DMXControl 3.2.2 to store both absolute and relative values for individual device functions in {{Manual Windowcaption|Cues}}. A typical use case for relative values are the {{Manual Windowcaption|effects}}, such as fo...")
  • 23:31, 3 March 2025Log Files DMXC3 (hist | edit) ‎[3,392 bytes]Jkuehn (talk | contribs) (Created page with "Here is the translated text with the MediaWiki special characters maintained: --- {{Manual Header | Type = DMXC3 Main-Software | Version = 3.3.0}} In DMXControl 3, numerous actions from all program components, such as the {{Manual Windowcaption|Kernel}}, {{Manual Windowcaption|Umbra}}, and the {{Manual Windowcaption|Graphical User Interface (GUI)}}, are recorded in log files. These include, among others: * Startup procedu...")
  • 23:24, 3 March 2025Project Explorer DMXC3 (hist | edit) ‎[7,105 bytes]Jkuehn (talk | contribs) (Created page with "{{Manual Header | Type = DMXC3 Main-Software | Version = 3.2.2}} The entire project in DMXControl 3 is centrally managed with the {{Manual_Windowcaption|Project Explorer}}. In the Project Explorer, new {{Manual_Windowcaption|Devices}}, {{Manual_Windowcaption|Cuelists}}, {{Manual_Windowcaption|Stage Views}} etc., can be created or existing ones modified. {{Bild_mit_Unterschrift|DMXC3_Manual_Project_Explorer_Window....")
  • 23:20, 3 March 2025Project Administration DMXC3 (hist | edit) ‎[4,819 bytes]Jkuehn (talk | contribs) (Created page with "{{Manual Header | Type = DMXC3 Main-Software | Version = 3.3.0}} The {{Manual Windowcaption|Project Administration}} is the central location in DMXControl 3, where, as the name suggests, all projects for DMXControl 3 are managed. This includes not only the simple loading and saving of a project but also handling older (intermediate) versions of the project—whether manually saved or created via time-based automatic backups. = Overview = Organizing and managing files i...")
  • 23:16, 3 March 2025Programmer DMXC3 (hist | edit) ‎[7,200 bytes]Jkuehn (talk | contribs) (Created page with "{{Manual Header | Type = DMXC3 Main-Software | Version = 3.2.3}} In DMXControl 3, all paths lead to the {{Manual Windowcaption|Programmer}}. Here, all values are centrally gathered that are set by adjusting a light scene using the {{Manual Windowcaption|Device Control}} or through the {{Manual Windowcaption|Control Panel}}. Only values listed in the {{Manual Windowcaption|Programmer}} can be saved (or re-saved) in a {{Man...")
  • 23:09, 3 March 2025Settings DMXC3 (hist | edit) ‎[5,073 bytes]Jkuehn (talk | contribs) (Created page with "{{Manual Header | Type = DMXC3 Main-Software | Version = 3.2.1}} In the {{Manual_Windowcaption|Application and Project Settings}} both the settings for the entire program and the settings for projects are defined. = Overview = In DMXControl 3, there are three types of settings: * {{Manual_Objectcaption|Application Settings}}: These define the general settings and behavior of the software. * {{Manual_Objectcaption|Default settings for a new project}}: All settings relat...")
  • 23:04, 3 March 2025Preset DMXC3 (hist | edit) ‎[3,709 bytes]Jkuehn (talk | contribs) (Created page with "{{Manual Header | Type = DMXC3 Main-Software | Version = 3.3.0}} {{Manual Windowcaption|Presets}} are the central, program-wide storage for device properties used in multiple {{Manual Windowcaption|Scenes (Cues)}}. It is not necessary to adopt an entire scene; instead, you can store only a part of a saved preset in a scene. Additionally, parts of multiple presets can be used in the same scene. Furthermore, the advantage of presets is that all reference...")
  • 22:43, 3 March 2025Panel Concept DMXC3 (hist | edit) ‎[11,620 bytes]Jkuehn (talk | contribs) (Created page with "{{Manual Header | Type = DMXC3 Main-Software | Version = 3.2.1}} DMXControl 3 provides numerous windows that are needed more or less intensively depending on the current step in preparing a light show, etc. To create the best workspace for oneself, DMXControl 3 offers the {{Manual_Windowcaption|Panel Concept}}, allowing users to freely arrange nearly all windows. You are not limited to the main window; you can also undock as many additional windows as needed to work eff...")
  • 22:32, 3 March 2025Item List DMXC3 (hist | edit) ‎[2,397 bytes]Jkuehn (talk | contribs) (Created page with "{{Manual Header | Type = DMXC3 Main-Software | Version = 3.2.2}} {{Manual Windowcaption|Item Lists}} are used to store specific color and gobo value combinations for later use in {{Manual Windowcaption|Effects}} such as the {{Manual Objectcaption|Colorchaser}} or {{Manual Objectcaption|Gobochaser}}. = Overview = The {{Manual Windowcaption|Item List}} window can be accessed via {{Manual MenuText|Windows|Project Explorer}}. = Usage = == Cre...")
  • 22:27, 3 March 2025Network Concept DMXC3 (hist | edit) ‎[3,236 bytes]Jkuehn (talk | contribs) (Created page with "{{Manual Header | Type = DMXC3 Main-Software | Version = 3.3.0}} DMXControl 3 was designed from the outset to work with a distributed system. For this reason, DMXControl 3 has always consisted of several program components that all communicate via a network protocol. = Overview = DMXControl 3 is divided into several essential components due to the Network Concept: * the {{Manual Windowcaption|Graphical User Interface (GUI)}}, whi...")
  • 22:15, 3 March 2025Electricity DMXC3 (hist | edit) ‎[4,819 bytes]Jkuehn (talk | contribs) (Created page with "{{Manual Header | Type = DMXC3 Main-Software | Version = 3.3.0}} If planning is inadequate, you might face the problem of not knowing whether a power circuit will be overloaded during the show. With the {{Manual Windowcaption|Electricity Management}}, DMXControl 3 provides virtual monitoring for this issue. You can create, label, and link your power circuits with your devices. If a circuit is overloaded, you will be notified by an alert lamp in the {{Manual Windowcaptio...")
  • 22:04, 3 March 2025HTP-, LTP- and LoTP-Mixing (Cuelist) DMXC3 (hist | edit) ‎[2,687 bytes]Jkuehn (talk | contribs) (Created page with "{{Manual Header | Type = DMXC3 Main Software | Version = DMXControl 3.2.2}} The {{Manual Windowcaption|HTP, LTP, and LoTP Mixing}} function determines how multiple {{Manual Windowcaption|Cuelists}} interact when controlling the dimmer (i.e., the intensity) of the same {{Manual Windowcaption|Device}} or {{Manual Windowcaption|Device Group}}. = Overview = The HTP, LTP, and LoTP mixing follows a predefined schema:...")
  • 22:00, 3 March 2025Highlight DMXC3 (hist | edit) ‎[2,112 bytes]Jkuehn (talk | contribs) (Created page with "{{Manual Header | Type = DMXC3 Main-Software | Version = 3.2.2}} {{Manual Objectcaption|Highlight}} is a function that allows lamps to be turned on without affecting the {{Manual Windowcaption|Programmer}}. = Overview = = Usage = To use {{Manual Objectcaption|Highlight}}, a device or group must be selected in the {{Manual Windowcaption|Stage View}}. By clicking on {{Manual Buttons|Highlight}}, the selected lamp will be turned...")
  • 21:55, 3 March 2025Main Switch DMXC3 (hist | edit) ‎[2,132 bytes]Jkuehn (talk | contribs) (Created page with "{{Manual Header | Type = DMXC3 Main-Software | Version = 3.3.0}} The {{Manual Windowcaption|Main Switch}} is a function in DMXControl 3 that allows you to centrally and quickly enable or disable various modules and program functions. = Overview = The {{Manual Windowcaption|Main Switch}} can currently enable or disable the following modules and program functions: * {{Manual Windowcaption|DMX Interfaces}} * {{Manual Windowcaption|Input Assignme...")
  • 21:51, 3 March 2025Hardware Abstraction Layer (HAL) DMXC3 (hist | edit) ‎[6,700 bytes]Jkuehn (talk | contribs) (Created page with "{{Manual Header | Type = DMXC3 Main-Software | Version = 3.2.3}} The {{Manual Windowcaption|Hardware Abstraction Layer}} (HAL for short) is a central component of DMXControl 3. Instead of directly addressing the functions of DMX-controlled {{Manual Windowcaption|devices}}, these functions are processed through an intermediate module in DMXControl. This means that when working with DMXControl 3, you no longer interact directly with DMX channels and DMX v...")
  • 15:50, 2 March 2025Group Handling DMXC3 (hist | edit) ‎[4,665 bytes]Jkuehn (talk | contribs) (Created page with "{{Manual Header | Type = DMXC3 Main-Software | Version = 3.2.2}} {{Manual Windowcaption|Group Handling}} controls the behavior of parameters and effects on groups to create more versatile effects. = Overview = The {{Manual Windowcaption|Group Handling}} applies to the respective functions of {{Manual Windowcaption|Device Groups}}. This allows multiple devices to be grouped together, so that they can all perform the same action for that scene. Thi...")
  • 15:46, 2 March 2025Device Group DMXC3 (hist | edit) ‎[9,753 bytes]Jkuehn (talk | contribs) (Created page with "{{Manual Header | Type = DMXC3 Main-Software | Version = 3.2.2}} With {{Manual Windowcaption|Device Groups}}, programming in DMXControl 3 is significantly simplified. Each device can be added to one or more groups. Different types of devices can also be grouped together. = Basics = = Key Features = == General Information == * Different devices and device types can be grouped together in one device group, for example, LED spotlights with moving heads and scanners. * A d...")
  • 15:34, 2 March 2025Device Control DMXC3 (hist | edit) ‎[4,002 bytes]Jkuehn (talk | contribs) (Created page with "{{Manual Header | Type = DMXC3 Main Software | Version = 3.2.2}} The {{Manual Windowcaption|Device Control}} takes care of controlling all the devices present in the project along with all their functions. The content is always dependent on the selection in the {{Manual Windowcaption|Stage View}}. = Overview = In the {{Manual Windowcaption|Device Control}}, you can operate your devices with all settings and functions. Especially with large moving h...")
  • 15:30, 2 March 2025Fanning DMXC3 (hist | edit) ‎[8,721 bytes]Jkuehn (talk | contribs) (Created page with "{{Manual Header | Type = DMXC3 Main-Software | Version = 3.3.0}} Fanning is a function in DMXControl 3 that allows you to distribute values according to specific patterns across {{Manual Windowcaption|Devices}} or {{Manual Windowcaption|Device Groups}}. These can be values for functions like Dimmer, Color, etc. in {{Manual Windowcaption|Device Control}}, parameters of cues like fade time, or parameters fo...")
  • 15:09, 2 March 2025Input Assignment DMXC3 (hist | edit) ‎[36,436 bytes]Jkuehn (talk | contribs) (Created page with "{{Manual Header | Type = DMXC3 Main-Software | Version = 3.3.0}} The {{Manual Windowcaption|Input Assignment}} is the central interface for controlling DMXControl 3 with any input devices and distributing signals. Input devices and methods include, for example, a keyboard, the {{Manual Windowcaption|Softdesk}}, DMX-In, or a MIDI controller. With {{Manual Windowcaption|Input Assignment}}, you can create connections between the so-called inputs and outp...")
  • 14:48, 2 March 2025Freeze DMXC3 (hist | edit) ‎[3,737 bytes]Jkuehn (talk | contribs) (Created page with "{{Manual Header | Type = DMXC3 Main-Software | Version = 3.2.2}} {{Manual Objectcaption|Freeze}} freezes the entire DMX output while all {{Manual Windowcaption|Cuelists}} etc. continue running internally, as seen in the {{Manual Windowcaption|Stage View}}. = Overview = With the {{Manual Objectcaption|Freeze}} function, the entire DMX output is frozen. This means that all devices remain in the exact state they were in at the time t...")
  • 14:42, 2 March 2025Effect Visualizer DMXC3 (hist | edit) ‎[4,403 bytes]Jkuehn (talk | contribs) (Created page with "{{Manual Header | Type = DMXC3 Main-Software | Version = 3.2.2}} The {{Manual Windowcaption|Effect Visualizer}} in DMXControl 3 provides a simple way to visualize how an effect and its parameters impact the various properties of the addressed {{Manual Windowcaption|Device Group}} or the addressed {{Manual Windowcaption|Device}}. {| | style="min-width: 200px; line-height: 1.2em;" valign="top" | __TOC__ | style="width: 25px;" | | s...")
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